Anno 1800

Anno 1800 Dev Tracker




16 May


15 May

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Originally posted by Jack_Spears

Took me 24 years to realise that the years in the anno games always add up to 9.

Further proof that we can never be too old to learn new things!

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Originally posted by Macroprudential_

Thanks!

Btw, do they force you to work at 1 am? Blink twice if you need help!

Actually, spending time talking to the community is strictly speaking not part of my job at all, it’s just something I do for fun when feeling like it 😃


13 May

Comment

The seasons are not randomized, the buffs/debuffs always happen in the same order.

Comment

Love your posts, keep going :D


12 May

Comment
    Ubi-Karl on Forums - Thread - Direct

Hey @Bloodlex2, thank you for your response and I can confirm that I have now forwarded your suggestion over to our development team accordingly.

We do very much appreciate your input there and if you have any queries or run into any difficulties, feel free to reach out at any time!


11 May


10 May


09 May

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Thanks for getting back to us @bloodlex2 !

Would it be possible to share a clip of this behaviour too please?

We can then pass it onto the team for further investigation.

Much appreciated!


06 May

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Keep the requests/wishes coming, definitely interesting for us to see what you all associate with the individual themes :)

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Originally posted by FloDaddelt

Anno 1800 is my favorite Anno in the series so far. Did the team consider big Cathedrals or a Main-Train station? Or a Opera house? I found an old picture book how those used to look like in my hometown before WW2 and they looked just incredible.

Cathedrals weren't really big on our radar this time around considering the focus on the industrial revolution. Due to the efforts of creating such a building, a cathedral is also out of scope for a Cosmetic DLC - since that would leave little room for more ornaments. And we'd rather offer a larger variety in the CDLC.

Since there's no passenger transport in Anno 1800, large train stations don't make too much sense from our perspective - but the upcoming Industrial Zone Pack will have some railway-related ornaments.


05 May


04 May

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Hello bloodlex2 thank you for your post.

Could I please ask you to clarify what this request is for my own understanding of it, please?

When you say you 'lose a saved camera location', do you mean you focus your camera on a particular island or building, save your game, then exit the game, then upon reloading the game, you are looking at a totally different part of the map, or is the issue something different?

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The Circus/Big Top Pack has been part of both previous votes and both times ended up in last place. So, adding it a third time after our community clearly told us they're not that interested in the topic wouldn't have made a lot of sense.

The Eldritch Pack has been part of one previous vote and did reasonably well, so including this option again made sense. Since we're adding New World ornaments with each of this year's main DLC (as we have done with all previous major DLC, each always contained some additional ornaments), this option also was not included in this year's voting.

There are some great mods out there that give you the option to place assets from e.g. Anno 1404 in your game, that is true. Both from their art style as well as the visual quality, Anno 1404 assets don't quite fit to Anno 1800 - but if you like to use them in your game, that's great.

Should the "Old Town Pack" win, we would of course create new assets and not just 1:1 re-use things ...

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Comment

Originally posted by eballack

It's really hard to find where all these cosmetic items are located since there are literally hundreds of them. I know cosmetic ones are located in their corresponding area but i hope they make it like this: trees, parks; shops and so on

If you order the construction menu "by type", that might already make it a bit easier for your case.
We are aware that it's still a bit messy, though and are considering a small rework in the future