Anthem

Anthem Dev Tracker




02 Feb

Comment

Originally posted by TrendK

u/biocamden

While playing the stronghold i tend to get some frame rate drops. This happens at the part where you're fending off the infinte waves of spiders.

Also, when i complete an expedition instead of going back to Ft. Tarsism it boots me to the title screen.

Most people are thinking your demo build is the actual version you'll be releasing. Think you can go on the other megathread and shed some light on the difference between this build and the launch one?

Hey TrendK! Appreciate the heads up and the report. I’ve mentioned it before but I’m not sure I can give more exposure than Ben, Darrah, or Gamble have covered in terms of the differences between demo and release (https://twitter.com/biomarkdarrah/status/1086663802043559936?s=21).

Really it’s just reiterating that we’ve had 6-8 weeks of bug fixing, performance optimization, and other quality of life improvements since then. There will of course still be things we need to fix after launch, but holistically it will be different and improved.

Comment

Originally posted by corrupt_undead

I reported this issue last weekend as well, but I am still having major issues with dark areas of the game being way too dark. I have my computer monitor calibrated at a 6500K White point, 160 cd/m2 Luminance, 2.20 Gamma and a balanced contrast radio.

A good example of the issue I'm having is at the beginning of the Tyrant Mine. When flying through the cave everything goes completely black to the point that I can't see anything. About 90% of the time I just end up slamming into walls and have to feel my way out. This also holds true during the portions of the mission where I have to swim. Once I hit the water I basically can't see anything.

Additionally, I have tried multiple different calibrations on my monitor to try and counteract this, and I've tried adjusting brightness in game (including turning it all the way to the max), but nothing helps. This is also the only game I have this issue with.

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Hey corrupt, thanks for the report and the details. I’m largely not familiar with our video/graphics settings but you may want to try adjusting some of those as well outside of just the brightness. I also had some change in colors/brightness when I swapped between full screen or windowed mode. Otherwise hit UI the forums to see if they can offer more troubleshooting tips.

https://answers.ea.com/t5/Anthem/ct-p/anthem-en

Comment

Originally posted by PsychoticHobo

Many enemies have attacks that stagger/stun you. The problem is you can't evade (or even really move) while being stunned, so if another attack comes in that stuns you, you have no way to deal with it and it's just a vicious, prolonged cycle of not having any control while being pummeled.

This is especially apparent during the 2nd mission of the demo, fighting the walker tank (Escari? I think it's called) it shoots a barrage of missiles that just root you in place. The missiles can be dodged and if you watch the enemy you can expect them, which makes it okay that the attack is very punishing...but having a complete lack of control and counterplay is a very unfun way to be punished.

So is it the specific scenario of creature attacks while flying? Most of that was definitely an intentional design decision. Our creatures don’t want you in the air, that’s where you have the advantage. Frost wolves will freeze you down, Heavy Scars will Fire you down, snipers, elementalists, etc.

The only stun locking I experienced was the Luminary and the Tyrant Queen which have telegraphs before these lockouts to give you a window to evade. We can always tweak/tune these if they are too punishing but so far this is the only feedback I’ve heard.

This also should be far and away the exception and not the rule to your general flight experience.

Comment

Originally posted by Khiell

https://answers.ea.com/t5/Technical-Issues/quot-Connecting-to-Online-Services-quot-is-still-a-problem/m-p/7411907#M6469

I'm on the forum too so I create my own topic. Can you help me getting in touch with someone that can help me now ?

Hey Khiell no I’m sorry that is all managed by the Customer Experience team. I just try to help do air traffic control where I can and point folks to where they can get help, or answer what I can if I know it myself.

Comment

Originally posted by rhadiem

I heard we are getting gender specific options for Storm and Interceptor, is this true?

Nope, the Javelins are as-is.

Comment

Originally posted by UniversalFist

In all seriousness, since you're the audio director and I have your attention and that is pretty cool for me as an audio guy and avid gamer, I've got some comments. I'm gonna be blunt, don't mean to be rude, and I do respect the work you've put into this game. That said, FWIW from a rando on reddit:

  • I think there's some music in the game? Kinda bland. The title screen has a pretty cool motif that isn't being abused, far as I can tell. Have the music guy abuse it. Works for John Williams. And a certain other game in this genre. Maybe too late for release, but moving forward with new content.

  • Okay, I was referring to Destiny in the previous bullet point. That game represents the gold standard for sound design and mixing in this genre, as far as I'm concerned. I'm gonna use it as an example moving forward, and if there's any a/b-ing to be done, it's in your studio between Anthem and Destiny. Or in my apartment, if you decide to take me up on my offer. ...

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Wow, what a great round of feedback.

Honestly, you're right on most points. Let me try to address each one, with a giant caveat that the build you're playing is old, and yes, I know you've heard that before, but the amount of work the audio team does on any project in the final months is pretty much required to consider this build as competitive to an existing title.

For the music, we have done a lot of work not only on the implementation but also the mix. It was not really cutting through in the demo build. I think this point has been addressed. And we abuse the crap out of a few motifs, you'll see later :)

I fully agree about character, and your further point about these being the 'stock' weapons so we need to leave room for more unique weapons is true. We have saved some of the more badass treatments for the hard to get weapons, they need to feel better. There is also a big difference in the design of the game though, and we need to make...

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Comment

Originally posted by clanky69

Is there a cap to that as well though? Like 10,000 coins at the most a week or something of the sort?

This is just one source of Coin, and no, there is no hard Coin cap for the week.

Comment

Originally posted by jcore294

Thanks! Also, do we need to have an active EA account linked to Xbox in order to play the game?

My brother, for example, cannot play the open demo because his linked EA account is locked, and when he launches the demo he gets an error message "to protect your information your account is temporary locked" on the Anthem waiting screen.

Just wondering if he won't be able to play the real game either because of this. EA support couldn't help him.

You will need an active account linked, yes, but I would encourage you to try again with customer support! They are very helpful and should be able to get him going.

Comment

SO. GOOD.

Comment

Originally posted by [deleted]

[deleted]

Sorry - let me try to clarify - two ways you are rewarded:

Personal - you earn points for yourself while at the same time making a bigger bucket for your friends to fill. You are rewarded with Coin for personally progressing right when you hit each level/tier.

Social - your friends and people you played with fill the bucket as they play. You are rewarded with Coin at the end of the week for this part, since I don't know who your top 5 are and where they ended up until the week is over.

And everything resets each week.

You can view both your progress through Alliance and your top 5 friend's progress via a screen in Fort Tarsis. Sort of a 'if the week ended right now this is the state of things' screen.

Comment

Originally posted by conir_

and your alliance tier resets after a set time or it just keeps growing?

thanks for all your hard work btw!

It resets each week, yup

Comment

Originally posted by Diribiri

Hopefully more keybind options too? I'd love to be able to stop space bar from cancelling hover, because I impulsively tap it and it's a bit of a pain during combat since I just have to do it.

Cancelling hover I believe is tied to jump, so if you rebind jump off of spacebar it should work.

Comment

Originally posted by m10594f4293

no hold options like that are to hard for me to use on a controller

When you say you keep getting stun locked, can you describe exactly what’s going on?

Comment

Originally posted by Fahn414

/u/BioCamden

crashed in the stronghold while carrying the last artifact towards circular platform. Logged back in and the artifact disappeared so my group was not able to continue the stronghold, since we were unable to pickup and place the artifact(it was nowhere to be found)

edit: on PC

Thanks for the report Fahn, I’ll pass this on to the team. Appreciate the details provided.

Comment

Originally posted by Khiell

(PC user) VIP demo have had this very same issue and it's still a thing.

/u/biocamden /u/BenIrvo can you help us ?

On Twitter Mark Darrah try to help but...

https://twitter.com/Rynehawk/status/1091383240005439489

As far I can tell it's not a NAT PunchThrough issue for me (change my network topology, create my own NAT/PAT rules, etc...) but a conflict with another program maybe.

Hey Khiell, unfortunately I’m not able to troubleshoot technical issues like the one you’ve described. Please check out our Anthem forums (https://answers.ea.com/t5/Technical-Issues/bd-p/anthem-technical-issues-en) or contact Customer Experience at https://help.ea.com/en/anthem/anthem/.

Comment

Originally posted by xenofei

So Ice Storm is a priming ability for the Storm. It's supposed to have a recharge (cooldown) when used--however, it seems that you can abuse the ability by not letting it continue once it comes close to the ending burst. Once you count 5 bursts (at least with no ability modifiers), you can stop and then re-cast the ability.

This makes it to where the Storm can infinitely freeze enemies without shields in-place and ignore the recharge rate--setting a ton of enemies up for countless combos.

u/BioCamden Is this intended, or am I looking at it too hard? Might need to be re-balanced in the future.

Thanks for the report Xenofei! This is something that we have already adjusted and addressed since Demo. It was certainly unbalanced.

Comment

Originally posted by Danknoodle420

Had this same issue last week...

When I start the game I just closes itself out with no error.

Last week the problem seemed to fix itself. This weekend the problem is back and yet again I am unable to play.

I really hope launch doesn't do this shit to me.

u/biocamden

I'm only tagging so I can possibly get some help.

I emailed support last week when it was doing this same thing and their "troubleshooting" steps ended in me doing a full reinstall of origin which screwed me because I have really bad internet. The entirety of the troubleshooting tips did not help so I gave up. A day later I tried launching it and it worked the next 2 days. Now, we are back to the same issue I dealt with once already.

E: let's get this comment thread up voted for visibility. Seems a lot more people are having this issue than I thought. I figured it was an isolated incident but it seems to be further stretched than previou...

Hey Danknoodle appreciate the tag but I’m not really qualified to give technical troubleshooting to get the game running. I went ahead and searched for your problem and I found some forum posts related:

https://answers.ea.com/t5/Technical-Issues/Anthem-Demo-is-only-for-SSE-4-1/td-p/7371355

Comment

Originally posted by ImpressivePound

/u/biocamden , any insight on this one?

Hey Impressive, we have seen reports of this one. Though I don’t know if I have seen it in any recent builds occurring. Certainly not intended

Comment

Originally posted by uruziel

Thank you for hard work. I am really looking forward to play Anthem full release. Mainly it is because when I was younger back in 90s there was an Anime on TV, i believe it was called Tekkman Blade, guy was fighting monsters in mech suit, I remember I did enjoy watching it a lot, now I can do that in Anthem which is great!

That’s awesome uruziel, I’ll have to check that show out.

Comment

Originally posted by buninina

Oh no, I don't have any friends :c Thanks for the info!

That's ok, you will still earn Coin for yourself just by playing the game ☺️.