Anthem

Anthem Dev Tracker




02 Feb

Comment

Originally posted by chadorable

That’s the phrase I was looking for— layout options.

After playing for a few more hours, the only thing I thought I’d personally want to change in any way is switching weapons.

Maybe it’s just my controller, or a bug, but sometimes when I go to swap, it reloads instead since I didn’t hold it down long enough.

I’d love to be able to swap a setting that makes it a double tap to switch instead. I think that might work better for me although I didn’t want to say anything to see if less lag might help. Maybe in full launch it’ll be even more responsive, but I think that that’s something to at least keep in mind & get more feedback on.

Thanks anyway, CammyWammy bo Bammy 💖

Hahah love the nickname, thanks for that! Yeah we’ve got quite a bit of feedback about reload button and swapping. I don’t know (remember) if we’ve done anything since demo for the potential bug you described. We’ll try to keep you posted on layout stuff if we end up moving forward on any of that.

Comment

Originally posted by Bcmaken

Will we be able to scale these? I found them so hard to see in VIP demo.

Does text damage scaling affect this?

I’m not sure if this is affected by floaties scaling. It might?!

Comment

Originally posted by uruziel

I understand, what about element specific outline that would be slighty visible in Forge while you are messing around with your skill items? That is all but QoL to save some time looking for element specific items. On top of that, item sorting that is element based.

Yeah we will certainly be focused on quality of life improvements after launch (starting now really). We’re gathering a lot of UI feedback especially.

Comment

Originally posted by Hans_Yolo_

Honestly, for PC, I think that's the largest issue. I can make do with somewhat odd controls, but I can't do with such a restricted FOV.

The game could also be optimized a bit better, if that's possible... medium settings at 1440p, on an i7 6700k, gtx 1070 and 16gb ram and I'm getting sub 50 FPS in missions :/ yikes

Yeah I may have mentioned this before but there was quite a bit of focus on optimization and performance that I believe occurred after this demo build was branched. I can’t say for sure how much we can expect to see improved but stay tuned.

Comment

Originally posted by oxaceox

For console players, will our chosen consoles friends list count towards the alliance? Or do we need to add players through the game for this work?

Yes, we're using your PSN/Xbox/Origin friend list.


01 Feb

Comment

Originally posted by ralinsilver

@ u/BenIrvo and Bioware team: Is there a way to friend a person in game? I can't seem to find a way to do it.

You can send a friend request to someone you are on an expedition with via the Social menu. At launch, in the social hub, you can also interact with that person to bring up Social Tools and invite them.

Comment

Originally posted by m10594f4293

any chance we could also get a sprint by default option

Seems like it would be possible, but why not just fly? :D

Comment

Originally posted by The_Rick_14

I thought I heard it only counts your Top 5 friends.

This is correct!

Comment

Originally posted by ZaedricR

Can you clarify what you mean by people on my friendslist playing without me? Does that mean the more people on my friendslist who play anthem, the more coin I get each week?

No - we only count the top 5 friends each week. There is no benefit to piling up your friend list other than having lots of people to play with.

So how it works is:

You play the game with or with your friends.

Your friends play the game with or without you.

You are earning progress through the Alliance system as you play, and building a bigger and bigger bucket as you progress through the different tiers of the system.

As your friends play, they are filling that bucket with their own xp (plus a large bonus for being your friend).

At the end of the week, we tally the top 5 contributors to your Alliance and you are awarded based on how much they filled the bucket you created.

Comment

Originally posted by NotHere001

So if i am a solo player without friends on origin, am i screwed?

Not at all! We also reward you for playing with anyone else ('randoms'). This is represented by one bucket, which would take the place of a slot a friend would fill.

Comment

Originally posted by NeedBlackupYo

Thank you for the response /u/BioWareJer ! It may not be your specific team's area, but I've added some (smaller) feedback in another comment which may have been missed, i'll repost here:

  • The Keybind text for Melee on 'Mouse Button' is a bit out of place, maybe needs moving more over to the right? (Mouse 5 in the image below):

https://imgur.com/a/x9ISRY9

  • Ability to mouseover or view (on console) the 'medal' like things in the post-match screen. I can see they are gold/silver/bronze emblems and I might have picked them up during the activity, I don't know what they mean by looking at the icons? Just a suggestion!

Thanks! Noted

Comment

Originally posted by NeedBlackupYo

Just a quick suggestion, it would be useful to get some sort of audio cue when we salvage items, it might just be from other games but I don't seem to hear this, unless it's a bug?

You got it! Fixed :)

Comment

Originally posted by raydialseeker

Especially melee. It's so quiet on interceptor

Yeah that was a bug in mixing. Basically it was ducking itself :(

Fixed.

Comment

Originally posted by jetah

i thought the same but when i launched the game without Discord voice, i didn't lose audio.

Hrm. We will try to repro.

Comment

Originally posted by eightgalaxies

Any talk in terms of graphics? I am not seeing anything on PC that representative of E3's demo. I wouldn't be asking since I know how development goes, but you guys did say no downgrade would occur.

Do you mean in tarsis specifically or out in the world? We captured from in game for E3, I know tarsis was the most challenging to optimize though.

Comment

Originally posted by SteelPhoenix990

Do you know when we'll be able to access it if we pre-ordered the legion of dawn edition?

Just asked our VP of music, will loop back!

Comment

Originally posted by dynarush_3

It's hard to explain, but the weapons have zero impact and it was like this in the alpha.

I managed to get a green shotgun. The damage was nice, but zero impact feeling. Kinda kills the immersion for me.

Anyone else think the same?

Can confirm: 100% more oomph added in release.

Comment

Originally posted by Transientmind

Do those improvements include voice-to-text, or are people who can't hear/speak getting left out for the sake of the blind?

Yeah I think the end solution will need to follow all the guidelines of the CVAA law, which included a LOT of new requirements.

Comment

Originally posted by LunaOmega

Wait do chiptune versions exist already?! I want both either way, you guys have done an excellent job!

Hehhe thanks. Just the legion of dawn track from the start screen as of yet.....