Anthem

Anthem Dev Tracker




01 Feb

Comment

Originally posted by LunaOmega

Please if there's not already look into a vinyl release of this!

Maybe like a chiptune version as a second vinyl? Hmmm... What a great idea ;)

Comment

Originally posted by CostalShitpostal

ewww... i use neither of those services. Amazon music option PLS BW!

Probably like a code to download, not a signup thing. Not sure, I will find out!

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Originally posted by GruffGames

Hmm this is disappointing, sounds like you're not fixing the core issue with the flight controls. Which is that you've seemingly just emulated the analogue stick system over to mouse, instead of giving mouse it's own native control over flight.

I can barely use a controller, but after trying it out, zipping around feels great and immediately makes sense. Mouse should be smoother but muscle memory goes out the window when you have to struggle within the confines of analogue stick boundaries.

The mouse doesn't have a dead zone, yet you've given us one anyway.

It’s worth trying it. It feels good.

Comment

Originally posted by toshjillery

Can we please get rid of the ‘y’ and ‘u’ controls to navigate the menu and make it the more traditional ‘a’ and ‘d’ or ‘q’ and ‘e’? I’ve never played a game with such weird navigation controls for the menu.

Yes. We did this. I made a second thread.

Comment

Originally posted by ravnos04

Ben,

What about the flight controls? The negative acceleration is something that almost all PC players are not a fan of.

Yeah it’s fixed. And you can have raw input by using the settings for flight/swim

Comment

Originally posted by DawnBlue

Space bar already stops flying though? Or do I remember it wrong, haven't gotten to the Open demo yet

It does also

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Originally posted by darth_infamous

It really worries me that anytime they use the words 'raw mouse input' it's in relation to aiming. u/BenIrvo, please tell me this is just a phrasing and that raw mouse input is applied to everything, not just aiming (ADS).

I mean it as when on ground as opposed to flight / swim. There are ways to do that also but it’s different.

Comment

Originally posted by DawnBlue

Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb

/u/BenIrvo What about getting rid of Enter in... everything? Nobody is going to want to press Enter to do ANYTHING in a game where your hands rest comfortably on WASD and Mouse.

You can click it also

Comment

Originally posted by Kemaro

These are great improvements and I am happy to see you working with the community to fix these issues...but I have to ask--How did this stuff make it past internal testing? The UX on the PC was pretty horrid between the controls and the menu/UI. Was all of the internal PC testing done using a controller? It just seems very confusing to me.

Mainly just time.

Comment

Originally posted by ForHonorViking

Flying feels weird but I’m getting used to it. One question tho, how do I barrel roll? I’ve seen clips of it, but the evade button just seems to do the default evade that you do on the ground and when hovering. What am I missing?

When flying push evade and hold left/right on left stick (or A,D)

Comment

Originally posted by pJuice_99

Yo I dont now about you but I am so sure there is some sort of negative acceleration still in the game. I noticed something feels off with aiming just a few minutes into the game. Its my first time playing and I didnt have any idea there was a similar bug in the VIP Demo so it doesnt have anything to do with my 'mindset' going into the game.

If its not that it has to be something else that makes aming feel off for me. Any ideas what it could be?

It’s fixed for launch not demo :(

Comment

Originally posted by jetah

When in Discord voice chat my audio would cut out and make a pop sound. When I restart Anthem my sound was back.

Weird. Our game shouldn't be able to affect discord.

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Originally posted by R3B3lSpy

How we download the soundtrack after preordering Legion of Dawn, I haven't received any email so far.

I think iTunes or Spotify but I'll have to double check.

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Originally posted by TacoDewBell

Thanks for addressing and most importantly communicating these changes so quickly.

<3

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Originally posted by Julch

And here's me hoping to find a job in the industry once I finish my computer science BA / MA - 80 hours you guys are nuts. Major props for the commitment to the art and your fans, I really hope Anthem will be a hit just so you can take a breather and bask in the glory of your work :)

Cheers to you guys

Thank you! Hit us up when you've graduated :)

Comment

Originally posted by prodygee

/u/BioCamden

Does the full game have a toggle for PC that an ability button press (and release) preps the ability reticule and a left mouse click fires the ability? Instead of hold to prep and release to fire.

Because this would free up my fingers for full WASD controls. And allows for more flexible movement.

More easily put: Would love be able to ready abilities with a single keypress and fire them with mouse click! Frees up the fingers to keep moving around with WASD :).

Division PC also allows this to fire off your abilities!

Would love to see this added!

Not currently for launch no but could be something we look into with enough feedback. Thanks prodygee!

Comment

Originally posted by clanky69

Will there be a FOV slider? I haven't heard mention of one.

It’s something we definitely want to do but is extremely complex because of the many different cameras we have. Stay tuned

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Originally posted by uruziel

Would it be possible to change colours to fit element? Blue is ice, fire is red, acid is green and lightning is sky blue, or any sorts?

Potentially but we kind of like the red being an alert color to be more highly visible for combos. But if we get more feedback we could mess with it. Concern would be acid or electric blending in with environment too much.

Comment

Originally posted by Strykaar

Oh god I hope this is true... I love the game so far but the PC controls were a "huge!" bummer for me... sad that it didnt make it into the demo because it turned a couple of friends off who are now sceptical to jump into the full version :X

Ben made a post with all the awesome details! Coming soon!

Comment

Originally posted by SunDirty

I was honestly worried that i would hit burnout with this game like destiny 2, but the consistency and high potential of you guys communicating with us directly like this, and especially here on reddit where most people go for information, is the thing that makes me excited to play and stay engaged with the game. The only time ive ever witnessed magic like this is through Overwatch, and still to this day I play that game because of the wondrous communication that they have kept up with us fans.

In my opinion what makes a game phenomenal is the communication with its community behind it. So please, talking to us and giving us direct transparency like you have been makes us feel like we are part of your family.

Thank Sun! <3