Apex Legends

Apex Legends Dev Tracker




03 Nov

Comment

Originally posted by reaktans

u/rspn_exgeniar Why don't we have this?

I have a change that makes quitting count as a death + a kill/assist next season....

Comment

Originally posted by sonhalo

u/RobotHavGunz sir, anyone, please look at this. or this post

I'll bring it up with Gameplay team (which is not me, but I do work in settings and other UIUX areas and understand the actual tech concerns here). I can also assure you that it's not because we don't care about controller players. We have a huge number of controller players on the design team (I'm a controller player, as is John Larson, our resident Apex Predator). And among the most skilled players internally it's a pretty even split between controller/MKB. So there's definitely no "input favoritism." MKB is just way, way easier to design around. The revive problem one is simpler than the door problem - there are definitely times when you want to prioritize shutting a door - but there are just complexities when you have limited inputs. I personally agree that reload should take always take priority if the magazine isn't full. I've died to this as well (though I die a lot, so it's probably less frustrating for me than for higher skill players). And I thin...

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Its been about 8 hours with the patch going live. So let us hear your thoughts!

If you got feedback always be constructive or be ready for a mute or block (just being honest with y'all)

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Comment

Originally posted by SmokePuddingEveryday

First off I wanted to say that I appreciate all the work you're doing in this thread to help users.

I understand this is pretty nitpicky and definitely not a priority but I recall the patch notes saying that Wattson now travels at full speed when readying her Tactical. However, ingame she appears to be about 2 units slower than the average run speed(297.57 vs 299). It's an incredibly subtle thing but I just found it interesting.

Additionally, there's a weird bug with Ash's tactical where you can still hear it spinning after you put it away by equipping Unarmed.

Thank you for the hard work.

I will pass along both to the Legends team. I am impressed with the calculation of run speed units!

Comment

Originally posted by Tummerd

Although this is very welcome, why just not an infinite ammo option, like they have on mobile. Still very good change

Cranking a number up is a lot easier than building a "new" thing, thus easier to justify the work to my manager - "This will only take me a minute, and it's a welcomed QOL. So I'm shipping it. Kay?"

Where as if I was going to make it infinite ammo, I need to do WAY more backend to work make sure this can't be abused and glitched into some sort of cheat. Also I need to modify the UI. This would then have snowball effect onto testing, and scheduling. etc etc etc


02 Nov

Comment

Originally posted by RobotHavGunz

So this is the "bug" we were trying to fix. They are meant to only be for one season. So to fix the bug of not getting grants - a more major bug - we turned them back on for previous seasons. But we will be disabling them in a future update as the patch notes stated. This is except for folks who have the grandfathered ones. The designer who handles ranked can chime in with more details. Let me ping him.

^ is correct

Comment

Originally posted by EbnyCrm

I feel like it should animate since there were no splits and it was the first season of Arena. Could we get this fixed?

Yup. We already have this fixed locally. Will take some time to get it out though.

Comment

Originally posted by rthesoccerproj2

hey robot, I have another question related to the one spork asked. for those who still have the diamond trails from season 8 and 9? will we be able to keep them for longer than 1 season? if yes, how long are we really allowed to keep them?

So this is the "bug" we were trying to fix. They are meant to only be for one season. So to fix the bug of not getting grants - a more major bug - we turned them back on for previous seasons. But we will be disabling them in a future update as the patch notes stated. This is except for folks who have the grandfathered ones. The designer who handles ranked can chime in with more details. Let me ping him.

Comment

Originally posted by spatpat

Before you are out of bugs to forward, I just got my first kill this season with a peacekeeper and it somehow still counted as care package weapon kill. No other bugs to report, thank you and the team for this smooth season!

I just got my first kill this season with a peacekeeper and it somehow still counted as care package weapon kill. No other bugs to report, thank you and the team for this smooth season!

Will address with Weapons team. Thx.

Comment

Originally posted by kace91

If you could that would be awesome! I was playing around in the firing range and it did feel a bit off so now I'm really curious to see if it's just placebo effect or if there's a difference.

Have raised the issue with people who can actually tell if anything has changed. Me, I'd be like, "well, I'm missing targets... but then again, I always miss targets..."

Comment

Originally posted by stonehearthed

u/RobotHavGunz linking just to notify the devs

reported internally. thx.

Comment

Originally posted by Spork-in-Your-Rye

Quick question. Are the ranked arenas badges supposed to be animated?

Yes. Bugged currently, which we realized thanks to another poster here. Broken currently because they are looking for a split, but S10 didn't have one. We'll get it fixed, but needs a full update so not for a bit. But we WILL fix.

Comment

Originally posted by kace91

Hi there! some people are reporting that their aim on console is somewhat off (there's a thread in /r/apexuncovered for example). Could you confirm if there's been any changes to either aim settings or aim assist?

Nothing I'm aware of, but I can field it with the gameplay team.

Comment

Originally posted by RobotHavGunz

Yeah, I remembered that as I wrote that. We're looking now to see if we set the badges up to be looking for a split which, as you rightly reminded me, doesn't exist.

Yup. Confirmed that's the bug. It was looking for a split where none existed. We're fixing, but it will need to be a proper patch before we can fix it. Thanks for raising the issue. We'll get this sorted! u/luclky

Comment

Originally posted by DapperMudkip

Is the third person Easter egg in firing range going to be possible again? It was my favorite way of appreciating skins and animations :(

Speaking entirely theoretically as I have no knowledge of non-official things like this, someone who was absolutely and definitely not me might have possibly addressed this issue. Not that I'd know because it definitely wasn't me who worked on fixing this very non-official non-feature.

Seriously, though, thanks. We turned this off because of the issues in 10.1 after we had to move to despawning players (because of other bugs) and forgot to turn it back on. We'll get it re-enabled. Hypothetically or something...

Comment

Originally posted by Realseetras

There were no visible splits in this first ranked arenas season though. Perhaps an oversight here?

Yeah, I remembered that as I wrote that. We're looking now to see if we set the badges up to be looking for a split which, as you rightly reminded me, doesn't exist.

Comment

Originally posted by RobotHavGunz

Not sure. Asking.

Arena predator badge SHOULD animate if you held rank both splits, same as BR.

Comment

Originally posted by RobotHavGunz

Sent to level team to ask.

Yup. It's a bug. They are looking into it. Thank you.

Comment

Originally posted by AbhorrentChonk

I have a problem to report, there is a hole in the map at barometer.

Pictures - https://imgur.com/a/bmxySaE

I’d appreciate if you could let me know that you see this or if you’ve already seen this, otherwise I might end up making a solo post about it. Thank you

Sent to level team to ask.