Apex Legends

Apex Legends Dev Tracker




26 Sep


24 Sep


23 Sep


22 Sep

Comment

Originally posted by je36yt

The whole community loves you guys. We just want the best for the game and some folks are just way too out of line with the harassment etc. The AMAs are amazing, please do them more often 🙏

Do you have any info to share on whether monthly devstreams could be making a return?

Thank you! 🙏

I don't have any info about devstreams, but I'll pass long the interest to /u/Respawn_Kalyrical

Comment

Originally posted by orthodoxgeek

Yes, love seeing dev interaction! Please don't let the assholes discourage you guys, we love hearing your guys thoughts and insights :D

Thank you, I appreciate it :D I've been in games for around 15 years and slowly just engage less and less online. It's always a little scary to poke my head out of my cage but you all made me feel welcome <3

Comment

Originally posted by Drunk_Elephant_

Thank you for clarifying. The reason I was doubtful is because I've never seen something like that done in any other game. Therefore it seemed like less of a feature and more like a bug. But I'm glad to hear y'all are thinking outside of the proverbial box to lessen confusion on the user's end.

Ah that's fair. I'm guessing you've come across it but maybe didn't realize? You have your CS terrorist vs. counter-terrorist but it's pretty common to do red v blue and you're always blue as well, ie Control

Comment

Originally posted by Drunk_Elephant_

That's actually a very reasonable thought. I'm doubtful respawn had it in mind when they did this but that actually makes some sense.

Doubtful? That is 100% why it's consistent. Easier to learn when you always know what to look for.

EDIT: Except for the 1/4000 chance to be Nessie Squad ;)


21 Sep

Comment

Originally posted by rspn_barshad

Who is your favorite person to work with and why is it me?

It's Bilal. Surprise! He is single-handedly the root structure on which the garden of Apex is supported, the sunlight what lets the flowers of battle bloom, and the irrigation system what supplies the lifeblood of our BR.

All hail Bilal, glorious gardener of Apex Legends. Please upvote if Bilal should become a Legend in Apex.

Comment

Originally posted by oDefuzed

As a day one player who’s experienced every single change, what buffs/nerfs have been the hardest to implement with an evergrowing skill ceiling of players?

With newer Legends receiving passive abilities for certain weapon classes do you ever look back on older characters and think they could use a touch of love with some additional abilities?

Final question/request: Would love to see more characters with special weapon animations (Fuse-30/30, Maggie- Mastiff, and Vantage- Sentinel) tied to their lore.

The hardest to implement buffs/nerfs is a great question!

There are some that are just technically difficult, and involve multiple departments stepping out of their current production schedule to alter something fundamental to how the Legend was originally built. Rampart's change to mobilize Shiela was pretty challenging on this front. Turning it into a (functionally) an entirely new weapon, handling the desire to return it as a placeable or drop it were all really big challenges from an animation and engineering front that required a sizable effort from lots of teams. It also went against the fundamental initial counterplay of having an HMG in the game, and required a lot of iteration to find how to handle movement correctly.
We haven't specifically looked at Weapon-based passives as a means to reinvigorate older Legend's abilities. But as the game grows and playspaces press together, we definitely analyze older Legends for oppotunities to breath new life into, but i...

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Comment

Originally posted by snackattack312

Does Vantage really need a visible laser to be balanced? I heard an idea (maybe from Aceu? I can’t remember) to put the visible laser on the Kraber instead. That sounds brilliant.

We absolutely believe it needs the laser tell to let you know you're being targeted by a Vantage Ult.

In early playtests before the laser was added Vantage players could target and oppress players for free at any point in the game.
It was very frustrating. Vantage didn't need to risk going for a care package, loot into the scope power, or even sacrifice a weapon for the long range advantage.
It only finally started to feel fair when there was a chance to know Vantage and her team were near, and it allowed us to balance the power. Like when Rampart pulls out Sheila, it was a warning that the character was using their power weapon Ultimate. This lets players anticipate the ultimate so they can look for cover, move, etc. Without it, there was no counterplay, and abilities need counterplay in Apex to feel fair.

Comment

Originally posted by lemonisaweapon

What was the reason(s) behind the introduction of laser sights and removal of barrel stabilizers from SMGs? Sorry if this has been previously addressed by you. Edit: Forgot to also ask what was the reasoning behind SMG base hipfire nerf.

SMG's have been quite a dominate force in Apex for some time. One of the major factors that contributes to this was their ability to use barrels to extend their range giving AR's a run for their money. When they were also the preferred CQC choice it starts to feel like they're a must-pick weapon type. This starts limiting decision making and loadout diversity so we wanted to shake it up and define our engagement ranges a little better this time around. The lasers enhance an SMG's CQC ability while simultaneously limiting their range by taking the place of barrels. Combining this addition with the AR hipfire nerfs creates a more cohesive balance between two weapon classes whose lines have begun to blur.

Comment

Originally posted by Draco042

What’s the plan for potentially adding more weapons in future seasons? I’m aware of all the issues caused by having an over saturated loot pool, and i have seen you guys tackle that issue in the past. TLDR: new weapons?

We're always going to be developing new ways to beam one another. But as the weapons roster continues to grow, its needs begin to change and lessen. Finding the right addition to the game that's not only fun to use but improves the weapons roster by filling in a missing design space or creating new meaningful gameplay becomes harder the more we add, balance, and refine. We're not really interested in slapping a new gun into the sandbox every season unless it's a meaningful addition. So we've slowed down our weapon releases to make sure we're growing at a sustainable pace and the sandbox is healthy and stable along the way.

Comment

Originally posted by TheThak

All of the weapons introduced fit into 1 of the standard categories, smgs, marksman, snipers, lmg, etc.

The Throwing knife is I guess the 1st of what One might consider special category weapons. Will the Throwing Knife be staying after the event? and do you have plans to introduce any other special category weapons, something like a grenade launcher, rocket launcher? I know you can't give dates but a rough idea of time frames (i.e. 2022, would be great)

Also the survival slot was a great addition and the ability to pick heat shields or Respawn Beacons are great. However, it feels like there’s lot more potential to utilise that slot and maybe add a new slot for other side consumables. Are there any plans to add new items for this?

The Throwing Knife was designed and built specifically for Gun Run. Everything about it from the animation timings, decisions on how ammo works, to the actual model and VFX were designed to support Gun Run and what we needed out of a final hype weapon in Apex- a very different design philosophy than creating something for the core BR. We're not currently thinking about a new class of weapons to enter the BR but as the dust settles and players get to experience and enjoy Gun Run and the Throwing Knife more opportunities might begin to present themselves.

I'm personally super happy with how the Survival Slot turned out, it's one of my favourite additions to the game and we're always prototyping and looking for more interesting ways to utilize that equipment slot. We're not ready to share anything yet but rest assured it's an area we're keen to explore.

Comment

Originally posted by NoCustomer9969

What is the thought process behind making long range better this season. Skull piercer back and on 30/30, scout back to the ground.

This season we swung big at bringing some definition to the weapon classes and engagement ranges. AR's took a hit to close-quarters combat, SMG's were enhanced with Lasers, Marksmans and Snipers get some hop up love and ammo stack increases, and the list goes on. The Skullpiercer and enhancements to the long range weapons are only a part of the meta vision this season. Vantage entering the scene is absolutely something we considered and wanted to make sure players had viable tools to synergize with and combat against our exciting new legend!