Hey Rob 👋. What’s the psychology behind making LTMs that use base mechanics of Apex but change it up in some way? How do you find a balance between staying true to Apex’s roots but creating something unique?
Good luck with the Q&A!
Hey Hexedz, this is a good question! I would say there are multiple ways to approach it.
It can range from a small singular goal, like “BR but with X” to a grand new mode idea that takes the Legends, weapons and everything and puts them in a new format. In some ways, I’d argue that all of our LTMs use base Apex mechanics but of course there are some changes here and there that aren’t just mode rules changes. Mechanics like fast healing in Winter Express, or auto healing in Control can sometimes be surprising how drastic it actually changes up combat or the feel of the game. You’ll learn the pacing of combat, react to cues like shields cracked, get a sense of when to push and then have that intuition thrown off with something like fast healing. When trying to strike that balance and keep it feeling like Apex, we end up playtesting a lot and iterating to get it right.