Apex Legends

Apex Legends Dev Tracker




23 Nov

Comment

Originally posted by pogromca666

Do you guys take map change into consideration? Olympus seems much better for caustic than WE and even KC because of smooth rotations trough open space with vehicles. This combined with more complicated structures made playing caustic enjoyable. I don't even use Caustic on WE anymore because he seems so shitty to play there since last gas trap change.

Yup we do! Intuitively what you say makes sense, but we don't see a huge difference in data between maps. He seems to perform roughly the same on both WE and Olympus with the Season 7 changes.

Comment

Originally posted by Raul_Endy

You mean nerf not buff right? The dmg increase is nothing compared to removing blurred vision in a gas. I hope you will reverse this change asap.

Our data would disagree with you on that! Overall, Caustics win more games and more engagements now than they did before. I absolutely agree that the removal of blurred vision in isolation is a nerf, but the damage increase more than made up for it.

Comment

Originally posted by MutterSchwein

You removed the most powerful effect of his gas(blind) and call it a "buff"? So we're openly mocking Caustic mains in this forum now and the devs are leading the campaign, are we?

https://imgur.com/1ap5X7T

It was a ~0.1% buff (which is meaningful if you remember we're talking about a spread of +/- 0.7% from mean in TOTAL). Put another way, Caustic went from 4th lowest to 6th lowest. It's not a HUGE buff, but it's very clearly a buff.

Comment

Originally posted by dimi3ja

Nice, congrats! Keep up the good work :) Also, what is the BEST way to report cheaters other that ingame reporting?

DM me on here or twitter

Comment

That's an old clip from before the Caustic buff (you can tell because damage ticks start at 4, not 6)

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Poor Caustic didn't even get to watch you die.

Comment

Originally posted by dimi3ja

Oh wow you are young, how long have you been working for Respawn?

Just made a year in September, workin in the actual studio!

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Happy Birthday!! We’re the same age now 🥳🥳


22 Nov

Comment

That’s gotta be the deadliest spot in the game. I fall off that corner on a near daily basis. Nice save though!

Comment

Originally posted by BROCKHAURD

MCook speaks the truth!

;)

Comment

Originally posted by RSPN_Fishypants

It just takes practice, lots and lots of practice. Good aim basically boils down to:

1) Understanding the recoil pattern of the weapon. Firing range helps a lot with this. Once you understand the recoil you can counter it while you fire to keep the bullets going as straight as possible.
2) Understanding your engagement distance and bullet drop off. Firing range helps with this as well. Knowing how far your enemies are and aiming higher to counteract the drop off so they land where you want.
3) Predicting player movements. If someone is running to your left and they jump, you can guesstimate where they will land and aim there instead of aiming directly on them. This gives you a split second to predict, aim, and shoot.
4) If you're up close, aim right below peoples necks, recoil makes your weapon kick upwards and you can get some headshots in.

That being said, you can have the best aim in the world and still consistently die, because like what others ...

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MCook speaks the truth!


21 Nov

Comment

Originally posted by slammerbar

Thank you, these are great tips. Also thanks for an awesome game! What do you do at respawn?

Thank YOU for playing! I do tech art, which is character rigging, weapon rigging, writing tools and pipeline development :)