Should be fixed in S2
Should be fixed in S2
Hey everyone,
Last week we posted some of the Known Issues we’re tracking that have popped up since the 1.2 Patch went live. Since then we released a patch this week t...
Read more External link →This is AWESOME!! Have you posted to Twitter by chance? Would love to RT on the official Apex channel
JK I found it. Love all of your work <3_<3
This is AWESOME!! Have you posted to Twitter by chance? Would love to RT on the official Apex channel
This map was a major inspiration for Skull Town. Thanks for the memories!
This map is so old, there's meat still on those bones. :)
Hey all,
We've seen the reports of players missing the Twitch Prime Omega Point Skin, we pushed out a fix that should resolve the issue now. It should be back in the skins menu, if it's still not showing up, try restarting the client and let us know if you still experience the issue.
External link →They already did.
Read here.
Yep, we enabled some in the last patch - https://www.reddit.com/r/apexlegends/comments/bzf40a/patch_going_live_today_for_all_platforms/
/u/Jayfresh_Respawn I used to get 144-200 FPS, after the 1.2 patch I was getting 60-80 FPS. I’m now playing at 1600 x 900 resolution to get better frame rates.
With console commands I was able to make the game perform much better. Will Respawn be allowing console commands that make this possible in the future?
We did enable some in the last patch - https://www.reddit.com/r/apexlegends/comments/bzf40a/patch_going_live_today_for_all_platforms/
Hello. Is the server side patch still going live this week?
Yay!
I still think 7, 10, 15, 20 would be perfect.
7 gives you 15 seconds outside.
10 gives you 10.
15 gives you 7.
20 gives you 5.
15 seconds isn't long enough for a fight, but it's long enough to get a med or two off in case you get stuck outside of the circle.
Edit: Apparently, damage ticks are every 1.5 seconds, not every 1 second, so my numbers are a bit off.
Noted. Give it a shot today, see how it feels and let us know. We'll be watching for feedback and might tweak the values more if needed.
Hey all,
This afternoon we'll be adjusting circle damage in Elite Queue. After letting the original change marinate for a couple days we agree with the feedback that the first circle damage is a bit too aggressive so we've made some adjustments.
Around 4pm PST today, circle damage in Elite Queue will be the following:
Thanks for the feedback on this. Let us know how it feels
External link →@DaAceXD "Streak forgiveness" is when you don't hit top 5, when you're on a Streak. Your Streak is gone, but you're still able to play in Elite.
Loss Forgiveness is different, and should mean the loss doesn't count. @Wingmannedbro There were some changes to reduce Loss Forgiveness issues in the recent ...
@Wingmannedbro Had you recently received any loss forgiveness for teammates dropping? I assume the person who dropped was a random and not a friend, is this the case?
O.M.G 😻
I'm truly sorry for assuming the engine couldn't just by seeing them teleport between matches
Ahaha, no need to apologize. I never said or proved the engine could handle moving entities that large either. :)
One thing I would like to say though is that, yes Titanfall and Apex are ostensibly Source games, but we have years and years of code work and changes done onto the original version of Source we received. What is possible or not in GMod etc is not a good indicator for what we can or cannot do in our games.
Teleport, the game can't handle them moving
Edit: Ooooooh interesting
Really?