Apex Legends

Apex Legends Dev Tracker




15 Jun


14 Jun

Comment

Originally posted by alex_RSPN

This is AWESOME!! Have you posted to Twitter by chance? Would love to RT on the official Apex channel

JK I found it. Love all of your work <3_<3

Comment

This is AWESOME!! Have you posted to Twitter by chance? Would love to RT on the official Apex channel

Comment

This map was a major inspiration for Skull Town. Thanks for the memories!

Comment

This map is so old, there's meat still on those bones. :)


13 Jun

Hey all,

We've seen the reports of players missing the Twitch Prime Omega Point Skin, we pushed out a fix that should resolve the issue now. It should be back in the skins menu, if it's still not showing up, try restarting the client and let us know if you still experience the issue.

External link →
Comment

Originally posted by JR_Shoegazer

/u/Jayfresh_Respawn I used to get 144-200 FPS, after the 1.2 patch I was getting 60-80 FPS. I’m now playing at 1600 x 900 resolution to get better frame rates.

With console commands I was able to make the game perform much better. Will Respawn be allowing console commands that make this possible in the future?

Comment

Originally posted by Aetherimp

Yay!

I still think 7, 10, 15, 20 would be perfect.

7 gives you 15 seconds outside.

10 gives you 10.

15 gives you 7.

20 gives you 5.

15 seconds isn't long enough for a fight, but it's long enough to get a med or two off in case you get stuck outside of the circle.

Edit: Apparently, damage ticks are every 1.5 seconds, not every 1 second, so my numbers are a bit off.

Noted. Give it a shot today, see how it feels and let us know. We'll be watching for feedback and might tweak the values more if needed.

Hey all,

This afternoon we'll be adjusting circle damage in Elite Queue. After letting the original change marinate for a couple days we agree with the feedback that the first circle damage is a bit too aggressive so we've made some adjustments. 

Around 4pm PST today, circle damage in Elite Queue will be the following:

  • First circle now does 7% damage per tick [previously this was 15%].
  • Second circle does 15% damage per tick
  • Third circle does 20% damage per tick
  • Remaining circles do 25% damage per tick.

Thanks for the feedback on this. Let us know how it feels

External link →
Comment
    EA_David on Forums - Thread - Direct

@DaAceXD "Streak forgiveness" is when you don't hit top 5, when you're on a Streak. Your Streak is gone, but you're still able to play in Elite. 

Loss Forgiveness is different, and should mean the loss doesn't count. @Wingmannedbro There were some changes to reduce Loss Forgiveness issues in the recent ...

Read more
Comment
    EA_David on Forums - Thread - Direct

@Wingmannedbro Had you recently received any loss forgiveness for teammates dropping? I assume the person who dropped was a random and not a friend, is this the case?

Comment

Originally posted by FrozenFroh

I'm truly sorry for assuming the engine couldn't just by seeing them teleport between matches

Ahaha, no need to apologize. I never said or proved the engine could handle moving entities that large either. :)

One thing I would like to say though is that, yes Titanfall and Apex are ostensibly Source games, but we have years and years of code work and changes done onto the original version of Source we received. What is possible or not in GMod etc is not a good indicator for what we can or cannot do in our games.

Comment

Originally posted by FrozenFroh

Teleport, the game can't handle them moving

Edit: Ooooooh interesting

Really?


12 Jun