Apex Legends

Apex Legends Dev Tracker




26 May

Comment

Originally posted by Blotzkrieg

Despite all the back lack from this sub Reddit, I think you guys created an amazing game that exploded. I look forward to what is yet to come and will continue being a fan and playing this game that I enjoy with my friends.

So happy to hear that. I also look forward to what is yet to come. The amount of work and dedication that's going into the game behind the scenes daily is pretty incredible. Everyone wants the best game possible, fans and devs!! I'm excited for the future :)

Comment

That is fantastic! It's always so rewarding to see these types of posts! Thanks for sharing 👏

Comment

This is so effing rad! Great job on it.


25 May


24 May

Comment

@Huntinwabits 

 

The team is aware of what you experienced. It appears to be a rare bug but if you have any information to share on what led to it occurring, we always appreciate specific details submitted in our bug reporting board to help aide the QA team in fixing it. 

Thanks for giving us a heads up!

/Blueberry

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Comment

Originally posted by bkuuretsu

I usually decline invites even though I can have excellent games with randoms, because I’m too afraid I’ll let you guys down :(

Wow... the anxiety is too real. :(


22 May

Comment

Originally posted by O_crl

I have a small question. When you say the past few patches have not been the copy kind, they were still applied to the dev and release branches, right?

Yep.

Comment

Originally posted by EvilJet

Thanks for the replies and sharing some insight on the development of the game through your work in the big picture!

I hope that you’re not deterred from posting due to the negative comments you receive here. Most of the folks who say them have no real perspective on the process of development, nor have they likely had to work on a creative project of this size.

My assumption is you already understand what I say. None the less, thanks for braving reddit.

Edit: I share dev comments with my community regularly and enjoy the convos we spark around them.

Thank you. I assume most people don't mind me commenting, even if I can't really say anything substantive. :)

Comment

Originally posted by Natdaprat

Could all the players select weapons and shoot?

Yep. You could pick up the guns from the rack (like in training). You couldn't hurt other players though.

Comment

Originally posted by Creamy_Cheesey

Sorry I'm late but if a black screen was put over it, how was this screenshot taken? Did someone just load in that fast?

Beats me. I think there is a bug where it appears for a frame or two sometimes? A repro would be great!

Comment

Originally posted by Aetherimp

Thanks again for the reply. I know it's not your job to assemble the actual patches, but it would be great if the people who DID do that would hear the community outcry on issues like this.

I don't expect you guys to fix things over-night nor am I demanding "MORE CONTENT" or "FIX EVERYTHING NOW"... Just would be nice if some key issues were actually fixed, and furthermore, pushed to the patch when they are fixed!

Is there any reason why they may have held this feature back in the last 3 patches? Maybe it caused other issues?

Oh, they definitely know and they're all working their butts off to make it better. Apex is a very different game to Titanfall (single huge map, character-based, F2P, etc.), so I'm personally not surprised we're having growing pains. A lot of this stuff is new to us, even to the old hands.

If you're curious about our process: we have a dev and release branch. Before a big patch, we copy dev to release, work on stabilizing release and then... release it. (I've left out a lot of the finer details.)

These past few patches have not been the copy kind. Only very specific changes were made. We're due for a copy real soon. When that happens, that release will have this fix, along with all the other fixes that have accumulated since. I don't envy whoever needs to come up with the patch notes for that!

Anyway, I hope that clears things up a bit more.


21 May

Comment

Originally posted by gnosox1986

Yep, we had a waiting room. But just before release, we had gotten load times down so low that the waiting room became unnecessary. So we had to cut it.

so is that why there is a footstep sound when the game is loading? Maybe some random audio file associated with the waiting room?

Yep, I think that's just the first foot step sound when the other players spawn into the world and land on the ground. When I say we "cut" the warm-up area, I think we just put a black screen over it. Move on, nothing to see here. :)

Comment

Originally posted by unepicmanv

What was this room like?

It's the same room you see in training. So you start in a little cave and then you head out and slide down to the target range.

Comment

Originally posted by [deleted]

I have a question.

Does this affects jumping à la hot-dropping? I'm asking this because I spam the jump button like if I were playing a Mario Party mini-game and for some reason people always are way lower than me despite looking down all the time.

Have you guys noticed this internally? Also there's a slight delay when jumping in which you hop-out makes a "lock-on" looking straight (horizontally) and then it acknowledges you are looking down. I know that you write the code but on your trial and error has this behavior showed up?

Best regards!

Does this affects jumping à la hot-dropping?

Yes. I believe that is what we are talking about? Where everyone launches right away, when the dropship door opens, and then everyone ends up getting stuck inside each other?

I also just took a quick look at the jumping/launching script, and everyone should launch at the same time assuming they're all spamming the jump button as the doors open. So I think the collision issue might be what's causing some players to fall ahead of others.

Comment

Originally posted by tczajkow

I wonder if originally they were going to have a waiting room like other BRs where you jump around mindlessly waiting for lobby to fill and it was going to be the gun range to practice shooting before the game starts.

Yep, we had a waiting room. But just before release, we had gotten load times down so low that the waiting room became unnecessary. So we had to cut it. 😢

Comment

Sorry for the delay. It is still fixed locally, but our recent patches have been made for very specific things only. I thought a more general patch would be made sooner, but I was wrong (I just write code, not build/organize releases).

All that being said, I'm flattered people are looking forward to this particular fix. :)


20 May

The patch is now live on PC and rolling out to PS4 and Xbox shortly. You might need to restart our client to download it and in cased you missed the post on Friday, you can view the patch notes here.

EDIT: Patch is now live on all platforms.

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