ARK Survival Evolved

ARK Survival Evolved Dev Tracker




04 Feb

Comment

Originally posted by sas8jedi

Will there be an option to disable event items expiration?

It's not really an expiration, it's that the item version changes to prevent resource rollover on officials for the events. I don't know that it's even going to occur this time, I'm not sure it ever happened before, or if they all just got used up. For unofficials if it does happen, yeah existing ones will vanish but that won't prevent you from turning on the event and earning more again.

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Chocolates don't stack, we haven't changed their functionality for this event. If they did ever stack before it was changed at some point. You will be able to keep the chocolates, at least for a while after the event, but I can't be sure for how long.

as for the 1/3 baby food consumption, there was a bit of an oversight with that one and it was too late to try to get it in.

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Originally posted by [deleted]

Pretty sure it’s just xbox singleplayer. It sucks, and u/wildcardced hasn’t replied to any of the tweets about it, but we can only hope they’re aware.

I just replied on a thread on SurviveTheArk on this. I saw some tweets on it this morning. Thank you for bringing it to my attention.


28 Jan

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Originally posted by The_Great_Sephiroth

I completely agree with you. Would love to see Ark on UE 4.3x or newer. It would help everybody out.

Oh, believe me, there is not an engineer in the office that doesn't wish we were working with a more recent version of UE4.
But it's just not that simple, upgrading across major engine versions is not just a difficult task but in some cases nearly impossible.

I'm not just talking about ARK here, I am talking about pretty much any game. Major engine versions don't just constitute additions but also major rewrites of core engine code. Games getting major engine conversions after release is a rarity, the work involved in that can potentially end up being even more than just making a whole new game from scratch because you have to untangle what has just, mostly likely, become completely inoperable code and figure out where the breaks are to get everything functioning again.


26 Jan

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Originally posted by sal880612m

I am actively worried that when they release this shit on console they won’t make sure console players have a way to turn it off. Meaning everyone on console even those playing single player who happen to fall or clip through the mesh will constantly lose shit to it. You are making the mistake of thinking it’s hard to accidentally do, it’s not just most of those who do don’t stay there and move on playing as usual. Snow biome on the island is horrible for it.

The anti-mesh system doesn't apply to singleplayer and dedicated servers have control over whether or not the system is used.


23 Jan

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Originally posted by SingleSidedPCB

well i monitor the dev tracker, reddit, and the patch notes .... i must have missed the announcement. thanks

and to be fair, it really should have been in the patch notes not buried at the bottom of an announcement ;)

That IS fair. It's added now. Thanks!

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Somehow this is accurate some days

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I shared this with that particular GM. Thanks for this.


23 Dec

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They are created with random color sets, but they can't currently be painted or anything like that.


20 Dec

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This isn't intended. The team is looking into it!

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Originally posted by TiiaAurora

There is a mod out there called "Fix Dino Colors" that brought all my white Dinos finally back to their old color. Not sure if it works with all Mod setups but here it worked. My wyverns and argents are pretty again <3

https://steamcommunity.com/sharedfiles/filedetails/?id=1940481639

For anyone interested. My understanding of what this mod is doing means that is should work pretty well for anyone that wasn't using any mods that added new colors.

The mod works by making assumptions about what the definitions array looked like for you before the update that caused this, so It's not suitable for us to do in the core game... but as an option, this should actually work pretty well for many.


19 Dec

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Originally posted by Silfurgames

And yes, this is only affecting people who pander to wildcard so they deserve it! /s Normally I love criticizing them but this was an honest attempt to fix some spaghetti code involving dino colors that had unintended consequences due to something nobody really had control over.

At risk of opening myself up to more criticism...

\clears throat**

Don't be upsetti!
I fixed the spaghetti!

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Originally posted by Sventek70

I get the need to make changes, and the fact that mods are simply that, mods and not supported. But rolling out these changes and forcing them with 0 warning or workaround other than an admin manually recoloring every dino is a joke. I run a small cluster where a few of us have spent hundreds of hours breeding including getting color combinations and to see all of that work just instantly gone on top of all of the other 'fun' bugs lately is making me want to simply put the cluster on life support and just be done with it, and I am sure I am not the only one.

This whole thing is just another huge FU to anyone not on official.

That won't be the only workaround soon. that is only the workaround for this specific instance (Which we were not expecting to occur). I'm getting a command added that will allow server admins to mass reapply colors based on the color definition name. In addition, rather than doing this manual reapplication of colors to fix it this time, if you are willing to wait for it, this command will also reroll mutation colors to replace the ones lost this time around (The data necessary to recover them completely just does not exist at this time for the command to be able to fix this occurrence retroactively).

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Originally posted by Subclavian

Know what you do if your change caused a problem? You back it out if you can't fix it right away. Implement the parts that work instead of being like, 'yeah well, there's bigger things to worry about' because some people will actually care a lot. My mother in law is disabled, playing Ark is one of the few things she can do without being in severe pain and she cares a lot about the color.

Also the explanation doesn't make any sense, how would mods that do nothing to the color array be affected? Explain to me how S+, something has nothing to do with dinos at all, also experiences this issue.

Before this change, for every mod installed, the core color definitions were being duplicated. This only impacted mutation colors though because for mutations it randomly selects from any and all colors in the master color array (rather than only a subset in dino specific color definitions matched by name.) Mutations were selecting duplicated color definitions and now the duplicates are no longer there.

There is also more to the thread this screenshot was taken from, including where I talk about (in addition to trying to make the problem correctable in the future, because this isn't a problem that can be completely removed with respect to mods being able to add new colors at all) also making it so that where these colors were lost that it will reroll new color mutations for everyone that was impacted by this.


18 Dec

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Originally posted by HanPolio

Do you work for Wildcard?

Yes

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After some investigation, I understand the cause of this...

Unfortunately, any colors lost from this update can't be automatically recovered :'( .Dino colors, after their randomized selection, are saved to the creature and referenced by an index number only that is associated with a master array of colors. (No we can't change this unless you want your servers to slow to a crawl, string comparisons are resource expensive)

Unofficial servers that run mods are vulnerable to this issue, any change to the order of mods or anything that alters the contents of that array can cause the index to suddenly match up with a different color. It can happen at any time to any unofficial server (This last update had a pretty important change to the way mods merge color definitions to cut down on some bloated data, and that caused the issue this time)

However, I do recognize how much time everyone puts into breeding and hunting for their choice colors, and while we c...

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Comment

Originally posted by Runnico

It is unofficial, a couple mods, but nothing that changes dino colors. These are the server settings and mods: https://alliancegamingservers.com/ARK/CrossARK2/Settings

Understood, thank you for the information.

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Hello, I'm investigating the cause of this, but I need to confirm what environment you are playing on. There are certain circumstances where this change in colors may be expected.
Are you playing on official servers or is this a personal server?
If it is a personal server are you playing with any mods that add new dino colors to the game?


17 Dec

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Originally posted by hiimzech

its plain obvious you have to level them to a specific level, then turn them into an item and stick it in the cooking pot for additional levels

too much work man. and once a year only. this isn't going to sit well with a lot of people...

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Originally posted by BOOM2ndPOWER

do they increase your player level only when theyre on your shoulder?

Pfffft I'm not spilling the beans on how they function. At least some part of the gift has to be a surprise ;)