ARK Survival Evolved

ARK Survival Evolved Dev Tracker




28 Feb

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The proper localization strings just went live in the Steam game earlier today (except Chinese). As mentioned earlier on this post, there was a problem with the data merge of new strings immediately prior to launch. Now all of the intended strings are in there.

Note that there is currently a bug for multiplayer where some strings in the UI will not be localized, even if the localized string is present. Any such strings *are* localized in single player, but will require some development work to fix in multiplayer.

Thanks again for the bug report!


27 Feb

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Originally posted by AnOkaySin

If they are disabled and somebody builds in the path of something like the manta course, what happens?

They will be in the way :)

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We’re going to disable the no-build zones by default. They will remain a server option (as they are now) and will be enabled on Officials so everyone can reliably do the Missions. Thanks guys!

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Originally posted by Ucan_Kizmiaz

first off I must say that I'm quite surprised to get an answer. thanks.

with all due respect though: the crowdin project exists almost as long as ARK does, maximum half a year less.

ever since we, the volunteers, tried our best in a timely manner to provide updated translations.

I totally understand that the voice acting part needed a professional team rather than a handful of fans to get things done BUT seriously the rest is just ... . i don't know who you paid for that but for my part I can say that German is an utter mess.

Also I believe that Crowdin was and still is a cheaper solution apart from the fact that the interface is a paid one and that rewards been granted in the past.

And some month ago there were Genesis strings on Crowdin but they got pulled after approx 2 days. Over these two days at least two languages got completed.

But enough of that. I think I can speak for the rest of the volunteers on Crowdin when i ask for ...

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Upon further review it looks like many (most?) of the non-voice lines may have been omitted from the localization manifest somehow. Still looking at what happened with that large merge of data, but hopefully we can get all the carefully-translated lines in an upcoming build ASAP.

Thanks again for pointing it out!

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Thanks for the feedback. It was not a machine translation. The full game VO and content was localized using an industry-standard localization company at a high cost.

This was done because the voice acting scripts and recording sessions needed to be done well ahead of time for many thousands of lines of dialogue (a first for us) and we did not want to spoil the lore and mission-based content of Genesis ahead of time.

Now that the game is out we can set up a CrowdIn and see how a preferred localization may differ from the existing localization, at least for the non-spoken lines, and evaluate the future use of paid localization versus free, crowd-sourced localization for unspoken content in Genesis Part 2.


21 Feb

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Oh yes. Full new soundtrack by Gareth!


16 Feb

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Originally posted by fish250505

Yeah I think it stacks with your settings, my server has 50x hatch & 30x mature, I got impregnated by a reaper earlier and the pregnancy should've been 14 mins but only took 4 which is 150x hatch so it's stacking with the 3x, tested some things in SP yesterday and they were fine but I think I have events disabled in launch options

Seems to have been a thing since the Christmas event, can't remember having to adjust my settings for any events before then

The Valentine's event was one of the first ones to use the active event system. When that one was set up the multipliers were hardcoded (I believe it predated the newer dynamic config) so it was pretty much the only event that did rates this way (and it never will again)


15 Feb

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Originally posted by SinfulFrisky

Oh yeah I'm aware. Also hi again Jesse, it's always really nice to see you. This is gonna sound seriously fanboyish but now that I have the opportunity, remember back in 2017 when you were teasing me about the Overseer and how awesome it was gonna be? You guys have come so far since then, I really mean it when I say ARK is probably my most favorite game ever. It's a huge part of my life and has left it's mark. Two of my best friends who met on ARK fell in love and are moving from NY to CA to live with one another, isn't that awesome? I've been here since day one and don't plan on leaving. Keep on making ARK stuff please and being awesome, thank you.

That's amazing! I remember :) Thanks for the encouraging words and for sticking around so long. We love hearing when ARK has helped real life be a little better, and your friends' story is so touching!

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Originally posted by SinfulFrisky

Yeah. I should've clarified like, I wish it was a full thing, you know? That beginning part is awesome.

Hey the Extinction Main Theme uses the beginning from the teaser! :) https://open.spotify.com/track/6etqsBcZdTv5CXjdTfMpWJ


14 Feb

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Originally posted by FliteSchool

/u/wildcardced what are your thoughts on this? I feel like it will bring in a new influx of players wanting to experience a fresh official PvP experience.

I'll poke about this again. A few months ago there was some talk about what the next season would look like.


13 Feb

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Originally posted by [deleted]

u/wildcardced any update on this yet? This is one of many posts this week, yet other than 1 or 2 comments saying “the devs are aware” we’ve had radio silence. Kinda embarrassing given the fact it’s been over a month, any chance of some proper communication over this issue? Like when it’s gonna be fixed? Half the damn game is broken. I know it’s not your fault but damn, we need this fixed soon. This is happening on every map other than the Island. Paid DLC is broken, you guys gotta sort this shit out.

I don't have an ETA for you but it is one of the many things in the queue to be fixed. It's higher in the list but the current priority is the blue screen crashes we are seeing on PS4


12 Feb

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Originally posted by [deleted]

[deleted]

Also sometimes the particle effects just kind of stop working on them for some reason it seems. if they are reddish coels there is a decently good chance that they are vday coels

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The dynamicConfig ini looks off because vday was one of the first first events where we implemented the active event system. There were some quirks with how vday was set up that didn't come to light until the last minute basically.

End result, yes the 1/3 baby food consumption rate is in effect. as is the 2x mate boost range and all the other 3x breeding/mating settings.


11 Feb

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the timing for the autostart might be a bit off. It looks like it should activate but might not happen until tomorrow.


10 Feb

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I was promised a nutshell...


09 Feb

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It should be a relatively small update; however, I can't really promise that. Thanks to the way console updates get chunked for their delta updates (we don't really have any control over that) updates for consoles can end up much larger than we expect. We might only add or change about 200 MB worth of data, but the deltas might register 5 GB. It's really unpredictable.

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Originally posted by msjs91011

Sorry to sorta hijack the post (OK maybe not, it's a good question). For those of us that lost xp on the first days after chibis were introduced, is there any hope of getting the xp restored to the minimum required for our level if we didnt mind wipe?

I had 3 135 characters. Equipped chibis to two. Didn't realize that my xp was nerfed from 53M to 13M on both characters. Mind wiped one of them and only got 129 points to spend instead of the 134 I earned. Then my char xp bar actually showed 13M xp instead of the 53M it had before mind wipe.

The second character that equipped a chibi that nerfed xp did NOT mind wipe. So it is a 135 with 13M xp instead of the 53M it had.

Can a one time check on next login be created that checks current xp versus player level and if that xp isn't the minimum required for the level, can this one time check adjust the players xp back to the minimum required xp to be the level it is? This would fix 80% of our inadvertently xp-nerfe...

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I am not sure if this can be done safely without potentially introducing other issues. The whole reason the exp bug, the one this thread is about, came to be was because of what looked to be a safe change made to prevent the bug that affected you from ever occurring again but had a cascading effect elsewhere in the code.

That occurrence of exp loss some people experienced is something we have been discussing so I'll bring up the idea you suggested and see if it has already been considered, but I can't make any promises as I don't know if we can do it safely without risking another xp problem. that system is pretty delicate as you have seen.


08 Feb

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Originally posted by jslay88

Requesting to take over r/arkmodding

I am the current owner of arkmodding.net, and the original owner of ARKModding Discord that has existed for the last 4 years.

I have multiple references for my relation to the existing ARKModding community if needed.

https://steamcommunity.com/id/blindmist/myworkshopfiles/?appid=346110

tis true.


07 Feb

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Originally posted by Xiphactnis

Can u confirm that only max level players get that bug? Bcuz i hopped on my alt acc and its far from max, got a reaper, got impregnated and still cant gain no levels, i think maybe its bcuz i was using a max drake for killing things and didnt kill stuff by myself but not sure. PS Please update me if u can confirm the bug is fixed now

Yes that would have been the cause of the issue for you. What was happening was that if any point along the path that experience was being shared something was at max level, it stopped passing experience down the chain.

So if you were on a max level dino, neither your player or your reaper or any chibis would get experience

If you yourself were at max level, Chibis and baby reapers would not get experience.


04 Feb

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Originally posted by TeknicallyChallenged

I didn't want to make a new thread so I'll ask here.. But do event items last forever? Or are they gone after the event? I'm referring to the bow and character skins and emote.

I don't see a point in playing the events and getting these items if they are just going to disappear if you get raided on official pvp... Would be nice if they were permanent unlocks like almost every other game out there.

Achievement based item skins are tied to your account and don't ever get lost.
Event skins that are purchased through the cooking pot can be lost, stolen, etc. but they don't get deleted when the event ends.