Ashes of Creation

Ashes of Creation Dev Tracker




12 Apr

Comment
    Vaknar on Forums - Thread - Direct
I used to play a ton of Tarkov, which (I believe, correct me if I'm wrong) had this feature! It certainly fits in Tarkov, as that game is a hardcore, full-loot PvP shooter πŸ”«πŸ˜±
Comment
    Vaknar on Forums - Thread - Direct
πŸ‘€

πŸ“πŸ“

04 Apr

Comment
    Vaknar on Forums - Thread - Direct
[spoiler]
skotty

Garrtok;d-55346


Lets be realistic about that, there will be zergs farming both ways as soon as they pop up.
It will be like events in guild wars or public quests in warhammer online, just that some part is locked behind node progression and they will be farmed over and over again.



Hi all! Thanks for the feedback :) I was one of the designers on the livestream.

As a huge fan of public quests in both Warhammer Online and in GW2, I wanted to mention here that story arcs don't quite function in this way.

They are sometimes simply locked behind node progression, but we look at other variables, too. Some of which will, I hope, be a delightful surprise and be fun to satisfy even when they're datamined/discovered/whatever y'all do.

In terms of "farming" them, that's where I think you'll see the biggest departure from pu...
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03 Apr

Comment
    Vaknar on Forums - Thread - Direct
ICYMI here is a link to what has been said regarding a group finder in AoC.

In my own unbiased opinion, the idea of a bulletin board is a pretty good medium between either side of the spectrum (say, auto-grouping with a queue system vs walking up to people around you and asking them).
Comment
    Vaknar on Forums - Thread - Direct
Looks like the wiki link to farmhand NPCs that can be hired was posted.

The idea of choosing specific NPCs with different stats and then assigning them to roles that you feel best befit them is an interesting conversation topic and might be worth forming as a question for the Q&A section of the next livestream! ;)
Comment
    skotty on Forums - Thread - Direct
Garrtok;d-55346


Lets be realistic about that, there will be zergs farming both ways as soon as they pop up.
It will be like events in guild wars or public quests in warhammer online, just that some part is locked behind node progression and they will be farmed over and over again.



Hi all! Thanks for the feedback :) I was one of the designers on the livestream.

As a huge fan of public quests in both Warhammer Online and in GW2, I wanted to mention here that story arcs don't quite function in this way.

They are sometimes simply locked behind node progression, but we look at other variables, too. Some of which will, I hope, be a delightful surprise and be fun to satisfy even when they're datamined/discovered/whatever y'all do.

In terms of "farming" them, that's where I think you'll see the biggest departure from public quests in other games. These aren't like events wit... Read more

01 Apr

Comment
    Vaknar on Forums - Thread - Direct
Tyranthraxus

Vaknar;d-55339

....We’ll be compiling a report for the design team on Friday, March 14 2023, so please try to get your feedback into this thread by then!....



@Vaknar You've currently got the compile-date as March 14th, instead of April 14th.

Always jealous when I'm waiting for the YouTube video to be posted, to watch the updates. I always make it for the live broadcast, when I've got the day off, though!





Nice catch! Thank you ^_^

31 Mar

Post
    Vaknar on Forums - Thread - Direct
Hello glorious community,

We’d like your feedback on the Alpha Two area of Carphin shown during the March 2023 Development Update Livestream.

To help guide this conversation, here are a few thought starters you can choose from:
[list]
[*] How do you feel about the environment of Carphin? Do you like the mood, setting, lighting, etc?
[*] What are your favorite open-world dungeon elements that you would like us to incorporate? Please provide examples when applicable.
[*] Is there anything in particular you’re excited or concerned about regarding what was shown with the area of Carphin?
[*] Have you experienced areas in MMOs that adaptively change and are dynamic? What do you like or dislike about those environments?
[*] What are your favorite story arc elements in other MMOs and what would you like to see implemented into Ashes of Creation?
[/list]
Please don’t feel limited by th... Read more

23 Mar

Comment
    Vaknar on Forums - Thread - Direct
bloodprophet

This is from a while back.
https://forums.ashesofcreation.com/discussion/48009/dev-discussion-26-login-rewards/p1



Nice drop on that Dev Discussion! That was also my first thought when I read the OP ;)
Comment
    Vaknar on Forums - Thread - Direct
While some may not see it, or agree, IMO - Roleplayers play a super important role in making a world feel alive.

Similarly to other thoughts in this thread, that might be through the storytelling of events that occur. However, it is important to us that roleplayers feel they have a home in Ashes of Creation. I believe we'll be doing a Dev Discussion on this topic in the future, and I can't wait to see what everyone has to say in addition to threads like these!

22 Mar

Comment
    Vaknar on Forums - Thread - Direct
Everyone is entitled to their own opinion. Just because you disagree with someone's opinion, doesn't mean you're inherently right and they're inherently wrong.

You're free to disagree with the opinions of others but remember to be well unto one another! ^_^

08 Mar

Comment
    Vaknar on Forums - Thread - Direct
Be sure to check out what has been said regarding classes here, on the wiki! https://ashesofcreation.wiki/Classes

If you have a question that doesn't have an answer on the wiki, make sure to bring it to the next Q&A ;)
Comment
    Vaknar on Forums - Thread - Direct
While players becoming vampires is not a planned feature, players may come across or fight vampires in Verra πŸ§›β€β™€οΈπŸ¦‡πŸ©ΈπŸ˜±
Comment
    Vaknar on Forums - Thread - Direct
Arya_Yeshe

Hello @Vaknar , In EVE Online, we have reputable players who hold the deposit of money, and they only transfer the funds to the other party once it is established that both parties have fulfilled their promises...

I am a lover of player driven content, but there is a catch here, AoC needs a tiny system because it is not possible withdrawing money from the Node.

AoC differs from EVE in that you cannot withdraw the money from the Node and keep it for yourself. In EVE, however, it is possible to take the corporation's money and abscond with it. In fact, scamming is one of the 108 careers suggested by the developers.

I think AoC requires a system for using the Node's money to pay ransoms. To facilitate this, a window should be created where the mayor can allocate funds from the node.. Even citizens and non-citizens should be able to donate money by walking up to the Node's bulletin board, clicking the ...

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Comment
    Vaknar on Forums - Thread - Direct
We're just as excited to participate and play in Alpha Two as everyone here. It's challenging at times to remain patient for the game. Open development is bittersweet when you're excited, as some have already pointed out.

We try to show off content as soon as it's ready to be shown off. We know there are some specific systems that players want to learn more about. The teams that work on those systems are hard at work, and we are excited to show off as much as we can, as soon as it's ready!
Comment
    Vaknar on Forums - Thread - Direct
@Arya_Yeshe

So, do you think this would only work if it were an integrated system? Or, do you think players could make social and verbal agreements that could accomplish such actions and goals (for the most part)?

I think when there are opportunities to make verbal agreements like this, politics, intrigue, and sabotage become more.. interesting?

07 Mar

Comment
    Vaknar on Forums - Thread - Direct
Interesting to see an array of opinions on data mining. I could understand arguments for or against it, speaking from personal experience with other MMOs I've played.

I believe there will be some stuff that the team does not want data mined... This could make for a potential question for our next Q&A! :wink:

06 Mar

Comment
    Vaknar on Forums - Thread - Direct
It's awesome that you're doing this, and I'm sure BCG's project is in good hands! πŸ™Œβ™₯
Comment
    Vaknar on Forums - Thread - Direct
tautau

I would like to see:
- quick kiss
- long kiss (requires mutual consent)
- bootie squeeze (requires mutual consent)



https://www.youtube.com/watch?v=JxO3FWv4X2E