I loved the visual examples you provided!
- WuqingYe
Intrepid and the community has already been doing a pretty good job at smacking out any really bad vibes (which is good!). No one can get rid of all the toxicity but as long as the really bad ones don't make camp here that's a win in my opinion B) This thread is also making me have PTSD flashbacks to the many years in LoL and WoW arenas haha :D :'(
- NiKr
Agree with what Nerror said. But also, you'll still be able to build up a node from 0 to 6, it'll just take more work. The world is supposed to be ever-changing and not just on a first come first serve basis. Metropoli will fall sooner or later and some 5lvl node will be able to rise up. And if you play hard and smart enough, you might even be able to raise a lvl1 node to lvl6 through political intrigue and hardcore pvp.
- superhero6785;d-54856
If we're locked into mastering one artisan path, I see this causing problems down the road in the economy. People who chose a profitable profession will be the lucky ones, while those who chose the less profitable or perhaps just oversaturated will be out of luck.
What are your thoughts on allowing players to change their master artisanship - losing their existing master levels? This allows players to identify needs or gaps in the long-term economy and go fill it. Would this help keep the economy in balance and not spiral out of control due to choices made months prior? Obviously there'd need to be a large cost to changing so people don't flip flop constantly. It would need to be deliberate and thoughtful.