Ashes of Creation

Ashes of Creation Dev Tracker




24 Jan

Comment
    Vaknar on Forums - Thread - Direct
Very fun and interesting thread to read through. I can tell you put a lot of time and thought into your post, @Ace1234 :)

I loved the visual examples you provided!
Comment
    Vaknar on Forums - Thread - Direct
WuqingYe

Intrepid and the community has already been doing a pretty good job at smacking out any really bad vibes (which is good!). No one can get rid of all the toxicity but as long as the really bad ones don't make camp here that's a win in my opinion B) This thread is also making me have PTSD flashbacks to the many years in LoL and WoW arenas haha :D :'(



I like to think so too!
Comment
    Vaknar on Forums - Thread - Direct
I was surprised to see all these differing opinions! Some helpful anecdotes too :)

23 Jan

Comment
    Vaknar on Forums - Thread - Direct
ICYMI, here is an example of a mount gliding https://twitter.com/AshesofCreation/status/1433414502926766082

This can be found on the wiki ;) https://ashesofcreation.wiki/Gliding_mounts
Comment
    Vaknar on Forums - Thread - Direct
NiKr

Agree with what Nerror said. But also, you'll still be able to build up a node from 0 to 6, it'll just take more work. The world is supposed to be ever-changing and not just on a first come first serve basis. Metropoli will fall sooner or later and some 5lvl node will be able to rise up. And if you play hard and smart enough, you might even be able to raise a lvl1 node to lvl6 through political intrigue and hardcore pvp.



Well said! <3
Comment
    Vaknar on Forums - Thread - Direct
Interesting thoughts and ideas happening here! Keep up the fun discussion <3
Comment
    Vaknar on Forums - Thread - Direct
It'll be fun to see all the discussions around augments come Alpha Two!

Keep up the civil discussions all <3 love to see it!
Comment
    Vaknar on Forums - Thread - Direct
Some fun and interesting suggestions on which interpretations of fishing people like most! I'd love to hear more examples of the best fishing you've seen in games, and why that is ;)

19 Jan

Comment
    Vaknar on Forums - Thread - Direct
In case you missed it, there is a helpful image on this page on the wiki, with all of the class combinations!
https://ashesofcreation.wiki/Classes
Comment
    Vaknar on Forums - Thread - Direct
So, I think I understand what you're getting at here.

For me, it was when I got into competitive gaming and eventually Esports.

I struggle to play single-player RPGs these days despite how much I love them because it's easier for me to hop on and grind competitive in multiplayer games. Sometimes, I don't even have fun but rather just a drive to win when I do so :sweat_smile:

This is one of the reasons why I love MMORPGs so much. I get the best of both worlds :)
Comment
    Vaknar on Forums - Thread - Direct
Interesting discussion!

If you could integrate the potential of the Events system into your ideas, how would you do so?

17 Jan

Comment
    Vaknar on Forums - Thread - Direct
I'm happy to report that Parlor Games (Tavern Games) are a confirmed feature of Ashes of Creation. You can read more about them here, on the wiki! https://ashesofcreation.wiki/Parlor_games

There will be an area called The Wreckage of Carphin. While it's not quite what you're describing, I thought I would share anyway ;) https://ashesofcreation.wiki/The_Wreckage_of_Carphin

Mount races are a suggestion I could see relating to our Event system, which you can learn more about here! https://ashesofcreation.wiki/Events
Comment
    Vaknar on Forums - Thread - Direct
The team is testing different approaches to accommodate varying hitboxes between the races. There may be a single unified hitbox with some exceptions or some special collision rules as opposed to having different-sized hitboxes.

You can read more about this here, on the wiki! https://ashesofcreation.wiki/Hitboxes
Comment
    Vaknar on Forums - Thread - Direct
Love seeing a deep dive into the wiki!

We're excited to get these systems ready to not only be shown but experienced in the future during Alpha Two! :)
Comment
    Vaknar on Forums - Thread - Direct
A nice little trip down memory lane <3

Be sure to leave your Cleric related feedback on the official thread here: https://forums.ashesofcreation.com/discussion/54662/feedback-request-cleric-weapon-updates-shown-in-november-livestream#latest ^_^
Comment
    Vaknar on Forums - Thread - Direct
Thank you to those who provided helpful links to the OP :)

It's ok to disagree on thoughts regarding the game, but let's not commandeer someone's thread just to be rude to one another on something that is off-topic.

Thanks! ^_^
Comment
    Vaknar on Forums - Thread - Direct
As some have pointed out, it'll be interesting to see player behaviors during Alpha Two testing! ^_^
Comment
    Vaknar on Forums - Thread - Direct
Let's make sure we're being respectful to one another here. Not everyone will share the same opinion. With that said, this isn't the first time I've seen this idea discussed. I was surprised to see the amount of differing opinions across the board here. Some interesting suggestions, too!

04 Jan

Post
    Vaknar on Forums - Thread - Direct

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Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.

Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!

Dev Discussion - Tanking: Threat Mitigation
For people who prefer to play the tanking role, do you enjoy holding threat as a prevalent part of combat? Would you prefer threat mechanics to be a part of combat initiation, or throughout the entire duration of combat?

Edit: ... Read more
Comment
superhero6785;d-54856

If we're locked into mastering one artisan path, I see this causing problems down the road in the economy. People who chose a profitable profession will be the lucky ones, while those who chose the less profitable or perhaps just oversaturated will be out of luck.
What are your thoughts on allowing players to change their master artisanship - losing their existing master levels? This allows players to identify needs or gaps in the long-term economy and go fill it. Would this help keep the economy in balance and not spiral out of control due to choices made months prior? Obviously there'd need to be a large cost to changing so people don't flip flop constantly. It would need to be deliberate and thoughtful.



Hey there superhero6785, it sounds like we're on the same page. We want players to be able to reach grand mastery (tier 5) of 2 professions and they won't be locked in to those choices ... Read more