Ashes of Creation

Ashes of Creation Dev Tracker




01 Nov

Comment

Originally posted by Otherwise-Fun-7784

What's the point of showcasing a primarily PvP-oriented system without heavily focusing on and explaining the PvP part in detail? No one really cares about this fluff in a forced PvP game, the fluff is just there to provide a venue for PKing (and people who care about it definitely aren't your target audience since they don't want forced PvP).

What people need to see is what they will experience in the actual game (so either being able to run caravans 24/7 because they're in the freefarm guild and no one dares to attack them, or not being able to run them because they're not in the freefarm guild so they're being ganked 24/7). If you have a third option that somehow solves this issue that existed in every single sandbox PvP game so far, why didn't you just explain it?

This just looks like gameplay on an opt-in PvP server, which you already said you won't have, so who are you trying to attract with this misrepresentation of the system and why?

One of our goals of these Development Updates is getting feedback on specific systems. This month we want feedback on Caravans, and connected systems like Glint and Commodities.

We felt that bringing PvP into today's stream would have dominated the conversation, and taken away from what we're looking to discuss with players. There will definitely be a time to talk PvP in the future, but that wasn't what our focus was for this update. βš”

Comment

You can gather materials and carry them back to a Node, where you can do things like sell them or put them in other storage you have.

Caravans are a different way to transport materials. You can learn more about Caravans in the October 2023 Development Update livestream, and in the wiki here.


31 Oct

πŸ‘€ Did you miss the latest livestream showing our Caravan System Preview? youtu.be/Sc7HJknNqjQ

πŸ’¬ Let us know what you think in the comments!

External link β†’
Comment

Originally posted by Homely_Bonfire

When we look at what Steven and some of the developers have said about presentations especially during livestreams, it seems they have decided to go dark on things where there is nothing new to report or in their opinion "not enough".

Regarding the current state of the project I'd think that the reason we haven't heard much of the Tulnar is because development on them is currently not progressing much, the reason being that Intrepid is aiming at making the Alpha 2 version ready. This could mean that their won't be any Tulnar to play when A2 launches, that the Tulnar are not yet in a presentable state for a reveal (I'd expect to get news on them during the update on the character editor) or that the other topics on the list to cover take priority over presenting the Tulnar due to Alpha 2 drawing near.

But as of now, I'd say the risk of the Tulnar being deleted from the storyline is below 5% - Steven has been very protective of the lore elements in his world and the ...

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Nicely said friend!


24 Oct

Comment

As with many aspects of the game, there is a lot of optimization and polish work that is outstanding since we are still actively in Alpha Two development. Movement replication is something that will be worked on in the coming sprints πŸ’ͺπŸ™


23 Oct

https://preview.redd.it/vl5tj58570wb1.png?width=1920&format=png&auto=webp&s=6b16212b9888dfe9388f595329d4a94e7d681299

We are excited to announce that we are participating in our seventh year of the Extra Life Game Day event! We look forward to rallying our glorious community, continuing to be a force for good, and raising more funds for the Children’s Miracle Network Hospitals!

Tune in and participate for a chance to win Alpha Two access and other sweet goodies! Our Extra Life streams will happen on ...

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19 Oct

Glorious Ashes of Creation Community!

Our next Development Update Livestream featuring an Alpha Two Caravan System Preview will be Tuesday, October 31, 2023 at 11am Pacific! (Click here to convert this to your local time). We'll be streaming over at ...

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06 Oct

Comment

What other things would you like to see in a Tank archetype kit, to make it more interesting?

If you didn't see this stream, we spoke more about the Tank archetype, showed some of the abilities, and talked about how we approach this kit for both PvE and PvP in the Alpha Two Tank Preview showcase (linked here).


02 Oct

Comment

We definitely want to give players as much freedom as we can for character creation, while still maintaining the look and feel of Ashes of Creation. Hairstyles is just one part of that.

If you didn't see the Alpha Two Character Creator Development Update, we shared a little bit about this in that stream. Here's a timestamp to one of those conversations.


30 Sep


25 Sep

Comment

Originally posted by prozapari

Does anyone have an idea what this update is about?

This month we will be showcasing world events.

World events are pop up challenges that exist within open areas of wilderness or POIs, and anyone can join. They adapt in difficulty to player strength and last around 20-30 minutes usually (though some can be longer). We'll be showing a wave event in this month's Development Update Livestream.


22 Sep

Glorious Ashes of Creation Community!

Our next Development Update Livestream preview of the Alpha Two Event System with a wave-based combat world event will be Friday, September 29, 2023 at 11am Pacific! (Click here to convert this to your local time). We'll be streaming over at ...

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21 Sep

Comment

Castle Sieges are not instances, they are in the open world. There may be objectives that are instances however.


20 Sep

Comment

People won't need to be citizens of the same Node to play together, and there is a lot more Nodes can do with Service Buildings than just Artisanship Buildings.

Different play groups may find it easier to choose one Node to progress together, and other groups may have players with citizenship in different Nodes, to take advantage of a wider variety of perks.

One area of the game won't have everything players need or want to do, and we expect that most players will travel at least some of the time. Since traveling will be the norm, being citizens of different Nodes hopefully won't tear friendships apart.


19 Sep

Comment

This is awesome! Do you mind if we share this on our social channels for our #FanFriday segment? πŸ’–


01 Sep


31 Aug


18 Aug

Glorious Ashes of Creation Community!

Our next Development Update Livestream featuring an Alpha Two Node Preview will be Thursday, August 31, 2023 at 11am Pacific! (Click here to convert this to your local time). We'll be streaming over at www.twitch.tv/ashesofcreation

...

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02 Aug

Comment

There will definitely be content in Ashes of Creation designed with solo players in mind.

Regarding how efficient a Cleric or Tank player is in solo content will depend on how a player chooses to develop their character. We spoke a little bit about this during the July 2023 Development Update livestream. Here’s a timestamp to that conversation.


01 Aug

Comment

Please submit a support ticket and our web team will investigate πŸ™πŸ’ͺ