What's the point of showcasing a primarily PvP-oriented system without heavily focusing on and explaining the PvP part in detail? No one really cares about this fluff in a forced PvP game, the fluff is just there to provide a venue for PKing (and people who care about it definitely aren't your target audience since they don't want forced PvP).
What people need to see is what they will experience in the actual game (so either being able to run caravans 24/7 because they're in the freefarm guild and no one dares to attack them, or not being able to run them because they're not in the freefarm guild so they're being ganked 24/7). If you have a third option that somehow solves this issue that existed in every single sandbox PvP game so far, why didn't you just explain it?
This just looks like gameplay on an opt-in PvP server, which you already said you won't have, so who are you trying to attract with this misrepresentation of the system and why?
One of our goals of these Development Updates is getting feedback on specific systems. This month we want feedback on Caravans, and connected systems like Glint and Commodities.
We felt that bringing PvP into today's stream would have dominated the conversation, and taken away from what we're looking to discuss with players. There will definitely be a time to talk PvP in the future, but that wasn't what our focus was for this update. β