ATLAS

ATLAS Dev Tracker




16 Apr

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We're investigating the issues related to structures collapsing, should hopefully have a fix go out in out next update.

Edit: Should be fixed as of 100.6

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Looking into it

Edit: Should be fixed as of 100.6


15 Apr

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Will investigate, thanks for the heads up.

Hmm, seems like it only seems to occur if you're in the same Company.

Edit: Should be fixed as of 100.6


14 Apr

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Haha, congrats.

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Originally posted by Sagewind11

As of the most recent patch, your landowner is correct. The tax is additive, and does not reduce the gathering amount of settlers- if you harvest 100, and the tax is 20%, you don’t lose any of that 100- the landowner just gets 20% of it for free as a bonus. So you lose nothing. Also the max tax bonus is 20% now.

This is correct


13 Apr

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Originally posted by crip-currency

I'm playing solo and having fun. Some of the issues I had before seem better now. Also a lot of other issues are still prevalent too :P

I definitely wouldn't give it a "you'll have fun" guarantee. You might, but there are plenty of mechanics the devs still have to work out and current systems that may get changed or tossed again so people should consider their progress potentially temporary.

Also if the game dies off in a similar manner to Dark and Light (another game with the same engine made by the same people) then the game will die off completely in 6 months to a year from now.

Here's a current player count checking tool
https://atlas.hgn.hu/grid/na/pvp

We're not the team that made Dark & Light. The only other IP this team has worked on was ARK right through until the release of the TLC 1 patch

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Made some changes in the early morning whichll help with this.

  • Can only select Freeports/Lawless as home servers now on the Official Network
  • Claim resume timer is now 10 seconds after contesting has ended
  • Claim contesting requires placing a flag in range of the enemy flag

10 Apr

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Iso's map is standalone, but we are looking at this zone to see how it can be improved.

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Should be resolved w/ the latest build that went up in the morning.


09 Apr

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Aye we'll have this fixed in an upcoming build.

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We're investigating a technical issue with SOTD spawns on PTR at the moment, there's a lot more showing up than there should be.


01 Apr

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Although there is no formal pre-download, participating in the PTR should drastically reduce your download size if you switch back your Steam branch after the final patch drops. Who knows, the final release patch may actually be deployed byte-for-byte on PTR before being promoted to the main branch! So... Join the PTR :)


28 Mar

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Originally posted by r4be_cs

o_O

(☞゚ヮ゚)☞

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Our next log should have some more details plan is for that to be out prior to the PTR launch.

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Originally posted by Raciper

The concerning part of this is "The Engineer". Sounds like a very small support staff dedicated to keep the servers running.

I'd like to hope we wouldn't assign multiple engineers to bringing down a single network :P

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We're targeting the 1st, when the patch is prepped to launch, we will give ya guys notice and instructions on how you can dive in.

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Our internal testing has been on going for a while now, the team probably started whilst I was at GDC. The PVE EU network should come down in a few hours, but wouldn't put a timer on it. The engineer working with those servers also has other things that they're doing, so they're just prioritizing accordingly. Wednesday was just the earliest he expected that he'd take them down so we wanted to give notice accordingly.