ATLAS

ATLAS Dev Tracker




26 Mar

Comment

It's still to be determined as we're finalizing it, but it'll prob be the largest patch yet (outside of game install) due to the world changes (additional islands, trenches and content).


16 Mar

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Our team are investigating at the moment, have a potential fix that they're checking out now. Likely related to the base dcing that was fixed last night.


14 Mar

Comment

Originally posted by Raciper

Got it to work at 20KB/s, game play is noticeably degraded.

edit: Logged off in middle of my base: now can't get back on even at 20KB/s nor does 14KB/s

and since is dropped me inside a foundation so can;t even get away from my base and not in long enough to kill myself. So I guess I am gone, until this is fixed. Lost a supporter on this patch.

Do you happen to be playing on an Official Server?

Would you be able to PM me your CCC and network?

https://www.playatlas.com/index.php?/forums/topic/24081-how-to-use-ccc-copy-coordinates-to-clipboard/


13 Mar

Comment

Originally posted by hutchy1989

- Improved Structure replication rate from servers, though this may increase client stalls slightly. Clients can reduce their "Client Network Bandwidth" Option value if they are experiencing too many stalls with this change (we do recommend the default, 60 KB/s).

Did you try doing this

Aye, would be good to know if you're getting kicked if you change this setting from Epic to something lower. /u/Raciper


12 Mar

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Definitely some interesting ideas that may be worth exploring in this thread. Thanks for sharing the feedback folks.

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Originally posted by 0pApple

Did they ever fix it to where you can make the blueprints for the club. I think the reason it was broken was because the blueprint was for a Club and not a Blackjack, and we only had skill points to make blackjacks.

This should be resolved now, aye.


08 Mar

Comment

Well, partially due to this:

Please keep in mind that this will be our initial implementation for these procedurally generated shipwrecks and we’ll be expanding on them in a future update, as well as introducing more PvE content for players to explore and experience.

As we work on the system, we'll be improving it and providing more gameplay options, which could potentially mean harvestable planks, creature encounters, treasure spread around, etc.


02 Mar

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The time required is for the big stuff: claim system, war system, and world redesign. Not the other things.

Comment

We'll be doing this in a future update but it was sidelined to focus on the claim, war, and world redesign


01 Mar


26 Feb

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We're looking into improved ways in which we can gauge the top Companies.


23 Feb

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Looking into it at the moment.

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Originally posted by VexusGaming

In the slim chance /u/Jatheish sees it; you lose the Rejuvenation Buff when you transition between server grids when on the helm (maybe other mounted stuff too).

So jump off the helm right before crossing and you won't have to relog.

By the way, to fix it, just do a quick relog.

Thanks, will have our guys check it out.


22 Feb

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Looks incredible, great job :).

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Will talk to the team to see if there are things we're able to drop sooner, such as this and the Bookshelf - hopefully!


17 Feb

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Originally posted by icemanthrowaway123

What's your go to energy drink?

The best one! Mother- Kicked Apple.


16 Feb

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Originally posted by [deleted]

[deleted]

Edited to anchored boats now, so sailing they'll still be a threat.

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Originally posted by thetacticaldonut

just checking because duration doesn't mean anything but time to me, so damage could be the same over less time.. thanks. I was guessing that was the case, just wanted to be sure.

aye aye, all good. Was verified by our team too :)

Comment

Originally posted by thetacticaldonut

oil jar duration... does that include damage? or does the dmg just happen in 30% of the time?

Damage would be reduced as it won't last as long