Hello everyone!
The next update is almost here, so let’s take a final look at everything in it – from performance improvements and submarine changes to overhauled game tutorials and more.
We’re updating Barotrauma’s .NET runtime to a new version to improve overall performance, and we’ve also been working on a number of optimizations to address specific problem areas, such as large numbers of items, talents and physics. These put together should result in significant performance gains.
We wrote more about the .NET update and related things a few weeks earlier on Steam. ...
Read moreYeah, pretty much. Here's #Barotrauma after a ~year of development, and as you can see the visuals were pretty much done. Since then we've been focusing on the mission coding and debugging. Next up is the long-awaited backend, so you can connect to other players online!
have you ever been this wrong about anything before https://t.co/vPHzBumFqO