Barotrauma

Barotrauma Dev Tracker




27 Feb

Post
    Vihis on Steam - Thread - Direct


Ahoy!

The time is almost here, and we can finally tell you that Barotrauma is coming out of Early Access on Monday, March 13, just two weeks from now.

Are you ready? We are shaking in our diving suits! We’ve spent almost a year working on the upcoming 1.0 update, and we can’t wait to hear what you think about it. It introduces the faction overhaul, which we have been teasing in recent weeks, and a proper ending to the campaign. What’s really down in the depths? Definitely not just a doomworm, but we don’t want to spoil the surprise.

After almost four years in early access and closer to a decade in development, March 13 is going to be a huge day for us and Barotrauma. Four people from our team sat down in front of a camera to tell you a bit more about that journey. Take a look at this behind the scenes video for our story!

Thank you f... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Feb


18 Feb

Comment

Originally posted by Zachthepizzaguy

They are still planning updates after release right?

We definitely will, there's still so much we want to expand and improve. :)


17 Feb

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Last week, we wrote about the Europa Coalition and their history. Now it’s ... Read more
Post

Hello everyone!

Last week, we published the first of three blog posts detailing the upcoming faction overhaul in Barotrauma 1.0. In these posts, we will elaborate on the new features and additions, and give more insight into the different factions of Europa. The first post focused on the Europa Coalition, so now let’s delve deeper into their rival, the Jovian Separatists.

Barotrauma Jovian Separatists...
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15 Feb


10 Feb

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

One of the big additions in Barotrauma’s 1.0 update will be an overhaul of the faction system, complete with new missions, events, and more. Let’s take a look at all the different groups, one by one, starting with the Europa Coalition. Who are they and where did they come from?

A few decades before the events of Barotrauma, the Coalition started out as a trade agreement between two prominent settlements on Europa, with some help from private paramilitary groups. They expanded their reach rapidly and aggressively, seizing control of important trade routes and other settlements. This has led them to become the de facto Europan superpower, governing civil society, trade and manufacturing with an iron fist.

The Coalition strives to preserve humanity on Europa, and they work tirelessly to maintain som... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

Hello everyone!

One of the most long-awaited changes coming in our full release version will be an overhaul of the faction system and everything related to it: missions and events, reputation system, faction-specific perks and rewards… There’s a lot we want to write about, so we’re going to go over the upcoming faction overhaul in not one but three posts.

We’ll be shedding some light on all the overhauled systems and new content as well as the various factions. Who are they really? Let’s start with the perhaps obvious one: the Europa Coalition, the governing body of Europa.

Barotrauma Europa Coalition logo...
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Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! To be clear, we have drawn inspiration from mods that added something interesting which had not been a part of our own plans, such as the transparent diving suit visors we just added in the most recent update. We have also in a some cases incorporated actual code written by our players when it has been submitted to the Barotrauma project on a volunteer basis – cases like these are covered in our end-user licence agreement which you can also find and read on our GitHub if you like. Times like these, we certainly give a tip of the hat to the creator, sometimes in the changelog, sometimes the game credits, sometimes in private.

Things like explorable locations, however, have been an integral part of our plans for the game since the beginning, not something we took from anyone else. Whatever inspiration we draw from player creations, we always develop the game towards our own design, and the chance that something of this magnitude, made by someone else, would fit our pla... Read more