Barotrauma

Barotrauma Dev Tracker




10 May

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Hi! In case anyone is wondering: we previously talked about a 1.1 patch, but that version numbering was erroneous (1.1 will be a bigger update, not a patch). In other words, this is the patch that we posted a preview of, a little over a week ago :)

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Hello everyone!

We have just released the first larger patch since the 1.0 launch. The patch addresses many bot AI issues such as bots not changing oxygen tanks, getting stuck on ladders, and failing to get on turrets, to name a few.

Additionally, the patch introduces many other fixes, including several multiplayer fixes to reduce disconnections and network issues. We’re also adding a reworked version of the Typhon vanilla sub and various smaller fixes to other submarines.

See the full list of changes below, and make sure to update your game to the latest version!


v1.0.13.1

Misc changes and improvements:
- NPCs who offer services don't get turned hostile regardless of your reputation. If you've got money, they'll be happy to serve!
- Attacking outpost NPCs can't decrease your reputation by more tha... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 May

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    Vihis on Steam Forums - Thread - Direct
Hi!
Just jumping in here to inform you that this is a known issue that should be fixed in the update releasing this week! Smooth sailing! :captainsmooth:

05 May

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    Dynamoon on Steam Forums - Thread - Direct
Hi, please don't discuss piracy on our forums. I'm closing the thread :)

28 Apr

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    Vihis on Steam - Thread - Direct


Hello everyone!

First of all, we would like to thank you all for celebrating Barotrauma 1.0 with us. Seeing so many of you upon and after the release has warmed our hearts like nothing else could in the cold undersea of Europa! We hope you’ve had a pleasant stay so far.

Since our 1.0 release, we’ve released two hotfixes to tackle some of the more severe issues that slipped through the cracks on release, with more fixes and improvements in the works. Thank you for being diligent with bug reports (and patient while waiting for fixes)!

In a couple of weeks, we will be releasing a larger patch to fix issues with the AI of your bot crewmates, as well as various other issues. Notably, bots not changing oxygen tanks, getting stuck on ladders, wasting ammo on crawler eggs and not getting on turrets will be addressed in this patch.

After ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello everyone!

Thank you sailors old and new for joining us over the past weeks to celebrate our 1.0 release. We hope you’ve had fun diving into the depths; we’ve been overjoyed to see how many of you there have been!

Barotrauma Steam front page takeover
It was quite exciting to see our game on the front page of Steam!

...

Read more

26 Apr


25 Apr

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    Vihis on Steam Forums - Thread - Direct
Hi!

Just hopping in here to say that the issues with bots suffocating are known by the dev team and we are working on fixing them. I can't give an exact timeline on when a patch is coming yet, but we will have more information on it coming at the end of the week.

18 Apr

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A crucial part in gaining reputation for the secondary factions is completing the "main event chains". The cultist chain starts when you encounter some young cultists, one of whom has tried to ascend a little too soon, and the clown chain starts when you encounter a Jestmaster.

Both should appear frequently - it seems strange that you wouldn't have encountered them by the 3rd zone. I wonder if it could be that someone from your crew already talked to one of them and was given a task of some sort, but you haven't completed that task yet?

But in any case, this isn't the first time we've gotten reports about it being too difficult to gain rep for these factions, so I think we definitely need to make the secondary faction content harder to miss.


12 Apr

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Hello everyone!

We've just released a second hotfix to address a few of the most common issues. See the list of changes below, and stay tuned: we're working on more fixes, including bot AI improvements, to be released in a few weeks' time.


v1.0.9.0

- Fixed crashing when you move from one textbox to another using tab and go past the last available textbox.
- Fixed inability to enter the final levels on some subs that include shuttles/drones.
- Fixed autoinjectors (PUCS, autoinjector headset) wasting the syringe without any effects on the character.
- Fixed bots failing to operate turrets in Typhon 1 due to them being partially inside the ceiling.
- Fixed lights going through walls in outposts.
- Fixed language selection prompt not showing up when launching the game for the first time.
- Fixed bots doing obje... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Apr


30 Mar

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Originally posted by Timpstar

But in the patch notes it says "will you find out what's causing the jovian radiation?" Or smth like that

True, but the cause isn't Jove (at least directly). ;) There are several other hints in the game that might help you piece it together - probably the most explicit ones in the conversations you can have with a certain researcher in the beacon station right next to the center of the Eye of Europa.