Barotrauma

Barotrauma Dev Tracker




17 May

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

This turned out to be a bug with the priorities of the pets, thank you zelda for reporting it on Github!
A fix has been pushed on our private dev build, and it will hopefully be included in the next patch.

But still, even after the fix is live, keep in mind the mechanics of the pets. Especially the fact that in order to eat, the pet needs to be hungry, and that Peanut cannot move if someone is looking at it. Leave the pets fully alone in a room as a workaround for now, as they will prefer following players or other pets to eating. In addition, if the health of the pet is low, they will prioritize eating more. Hope this helps!

16 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, please post about looking for crew under the "Recruiting Crewmates" subforum (https://steamcommunity.com/app/602960/discussions/3/), not here on the General forum. Also, please don't post very often – that is spammy.

I am moving this post to the other forum now, so you don't need to make a new post.

15 May

Comment

Please don't call out individuals or groups of individuals in public, no matter how badly they've treated you. The drama potential is immense and we don't want that!

If you have feedback to give to a host, it's best to take it straight to them (and always be polite about it).

If it's related to something that moderators or developers can help with (subreddit/Discord/Steam forums), use the report function, send a modmail or otherwise directly contact without creating a public post.


11 May

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We have just released a hotfix to fix a couple of issues in yesterday's patch.
See the changes below.

v1.0.13.2

- Fixed "hash mismatch" errors when trying to enable a mod that's been updated in the most recent patch.
- Fixed "the submarine contains entities with duplicate IDs" error message when loading a submarine that contains multiple shuttles/drones.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 May

Comment

Hi! In case anyone is wondering: we previously talked about a 1.1 patch, but that version numbering was erroneous (1.1 will be a bigger update, not a patch). In other words, this is the patch that we posted a preview of, a little over a week ago :)

Post


Hello everyone!

We have just released the first larger patch since the 1.0 launch. The patch addresses many bot AI issues such as bots not changing oxygen tanks, getting stuck on ladders, and failing to get on turrets, to name a few.

Additionally, the patch introduces many other fixes, including several multiplayer fixes to reduce disconnections and network issues. We’re also adding a reworked version of the Typhon vanilla sub and various smaller fixes to other submarines.

See the full list of changes below, and make sure to update your game to the latest version!


v1.0.13.1

Misc changes and improvements:
- NPCs who offer services don't get turned hostile regardless of your reputation. If you've got money, they'll be happy to serve!
- Attacking outpost NPCs can't decrease your reputation by more tha... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 May

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!
Just jumping in here to inform you that this is a known issue that should be fixed in the update releasing this week! Smooth sailing! :captainsmooth:

05 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, please don't discuss piracy on our forums. I'm closing the thread :)

28 Apr

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

First of all, we would like to thank you all for celebrating Barotrauma 1.0 with us. Seeing so many of you upon and after the release has warmed our hearts like nothing else could in the cold undersea of Europa! We hope you’ve had a pleasant stay so far.

Since our 1.0 release, we’ve released two hotfixes to tackle some of the more severe issues that slipped through the cracks on release, with more fixes and improvements in the works. Thank you for being diligent with bug reports (and patient while waiting for fixes)!

In a couple of weeks, we will be releasing a larger patch to fix issues with the AI of your bot crewmates, as well as various other issues. Notably, bots not changing oxygen tanks, getting stuck on ladders, wasting ammo on crawler eggs and not getting on turrets will be addressed in this patch.

After ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

Hello everyone!

Thank you sailors old and new for joining us over the past weeks to celebrate our 1.0 release. We hope you’ve had fun diving into the depths; we’ve been overjoyed to see how many of you there have been!

Barotrauma Steam front page takeover
It was quite exciting to see our game on the front page of Steam!

...

Read more

26 Apr


25 Apr

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

Just hopping in here to say that the issues with bots suffocating are known by the dev team and we are working on fixing them. I can't give an exact timeline on when a patch is coming yet, but we will have more information on it coming at the end of the week.

18 Apr

Comment

A crucial part in gaining reputation for the secondary factions is completing the "main event chains". The cultist chain starts when you encounter some young cultists, one of whom has tried to ascend a little too soon, and the clown chain starts when you encounter a Jestmaster.

Both should appear frequently - it seems strange that you wouldn't have encountered them by the 3rd zone. I wonder if it could be that someone from your crew already talked to one of them and was given a task of some sort, but you haven't completed that task yet?

But in any case, this isn't the first time we've gotten reports about it being too difficult to gain rep for these factions, so I think we definitely need to make the secondary faction content harder to miss.


12 Apr

Post


Hello everyone!

We've just released a second hotfix to address a few of the most common issues. See the list of changes below, and stay tuned: we're working on more fixes, including bot AI improvements, to be released in a few weeks' time.


v1.0.9.0

- Fixed crashing when you move from one textbox to another using tab and go past the last available textbox.
- Fixed inability to enter the final levels on some subs that include shuttles/drones.
- Fixed autoinjectors (PUCS, autoinjector headset) wasting the syringe without any effects on the character.
- Fixed bots failing to operate turrets in Typhon 1 due to them being partially inside the ceiling.
- Fixed lights going through walls in outposts.
- Fixed language selection prompt not showing up when launching the game for the first time.
- Fixed bots doing obje... Read more