We are excited to tell you our 1.0 release is coming this spring. Before that, we’re releasing a pre-patch that includes some final fixes and changes that we wanted to release while still in Early Access.
For many players, the most noteworthy additions in this pre-patch are reworked poisons and status effects. Unfortunately, these changes mean that some mods will not function properly until the creator updates them. We’re sorry for the inconvenience, but we hope that by releasing these changes in advance, we give all modders enough time to update their mods before our big release!
Poisons
- Monsters can be infected with poisons, making poisons and the medic class more useful in combat.
- Poisons have been redesigned to provide more interesting and varying effects, and the overall strength of poisons has been adjusted.
- Applying poisons will increase the players’ medical skill.