Barotrauma

Barotrauma Dev Tracker




27 Jan

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We are excited to tell you our 1.0 release is coming this spring. Before that, we’re releasing a pre-patch that includes some final fixes and changes that we wanted to release while still in Early Access.

For many players, the most noteworthy additions in this pre-patch are reworked poisons and status effects. Unfortunately, these changes mean that some mods will not function properly until the creator updates them. We’re sorry for the inconvenience, but we hope that by releasing these changes in advance, we give all modders enough time to update their mods before our big release!

Poisons
  • Monsters can be infected with poisons, making poisons and the medic class more useful in combat.
  • Poisons have been redesigned to provide more interesting and varying effects, and the overall strength of poisons has been adjusted.
  • Applying poisons will increase the players’ medical skill.
Status ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

Hello everyone!

The time has finally come to start introducing all the new additions coming in our full release update. Over the following weeks, we will be taking a good long look at the upcoming faction overhaul and the stories of all the different factions.

After that, we’ll also be shedding a little bit of light on what the campaign ending will look like. Only a little bit, though, because it’s better in person, so we want you to experience it for yourselves when the time comes – this March. We will announce an exact date soon!

1.0 pre-patch

Before all this, however, we’ve one more early access update to make. This 1.0 pre-patch is coming next week, and it will have some bugfixes left over from last year, and more importantly, some new additions that we want to get into the game before our 1.0 release. These additions have to do with two things: status effects and how poisons work.

...

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23 Dec


20 Dec

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Hello everyone!

We've just released a few quick fixes to address issues found after the release of the Holiday Update last week. See the changes below and be sure to update your game to the latest version now. We wish you smooth sailing!


v0.20.16.1

- Fixed console errors when firing a Flak Cannon using spreader ammo in multiplayer.
- Fixed non-hitscan projectiles going through doors.
- Fixed electrical discharge coils hitting characters very unreliably, unless the character happens to be right next to a wall.
- Fixed makeshift shelves being containable in crates and cabinets, allowing for infinite recursive storage space.
- Fixed the effects of the "Grid Maintainer" and "Egghead" talents.
- Fixed incorrect "I Am That Guy" description (it gives a flat 20 skill bonus, not 20%).
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec


14 Dec

Post


Ho ho ho everyone!

The holiday season is almost upon us, and Barotrauma’s Holiday Update 2022 has just been released. Please be sure to update your game to the latest version for…

  • New campaign tutorial to guide new players on their first mission
  • Reworked talent system with 50 new talents and many improvements and additions
  • Many kinds of smaller improvements, like new monster loot, new guns, and more.
Find out more about the update in this ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Dec


09 Dec

Post


Hello everyone!

The final Barotrauma update of 2022 is arriving next week, with a new campaign tutorial mode, a reworked talent system and lots of smaller fixes and improvements.

Campaign tutorial We’re adding tutorial features integrated into the singleplayer campaign mode. The new campaign tutorial guides new sailors on their first mission with hints, tips and dialogue.

Reworked talents Thank you for all the comments on the talent rework announcement we made a few weeks ago! After further testing and reading all the feedback we got, we’ve made a few adjustments to our plans. Here’s an updated preview of the upcoming talent overhaul:
  • More talents. We’re adding 50 new talents in total.
  • New generic talents for all jobs. You must unlock a few of these generic talents bef...
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