Barotrauma

Barotrauma Dev Tracker




10 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! To be clear, we have drawn inspiration from mods that added something interesting which had not been a part of our own plans, such as the transparent diving suit visors we just added in the most recent update. We have also in a some cases incorporated actual code written by our players when it has been submitted to the Barotrauma project on a volunteer basis – cases like these are covered in our end-user licence agreement which you can also find and read on our GitHub if you like. Times like these, we certainly give a tip of the hat to the creator, sometimes in the changelog, sometimes the game credits, sometimes in private.

Things like explorable locations, however, have been an integral part of our plans for the game since the beginning, not something we took from anyone else. Whatever inspiration we draw from player creations, we always develop the game towards our own design, and the chance that something of this magnitude, made by someone else, would fit our pla... Read more

08 Feb

Comment

It actually is a real song (or a chant): http://www.submarinesailor.com/quote.asp

Thresher originally refers to a submarine), but on Europa... "I know that's an Earth song but it's all too fitting for us!"

Comment

I can say there are a couple of fans of The Expanse in the dev team. ;)


02 Feb

Comment

Originally posted by 73819673828

Game works now. I guess a mod needed a update. Thanks for the help anyways.

Could you let us know what kind of mods you're using regardless, so we could diagnose the issue and make sure it doesn't happen again?


01 Feb

Comment

Hmm, looks like something slipped past us when testing the patch. :/ Based on the error message, there seems to be some kind of an issue in how a mod defines fabrication recipes.

Would you mind posting a list of the mods you're using so we can try to diagnose this? Thank you and sorry for the inconvenience!


31 Jan

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

The pre-patch for Barotrauma 1.0 has just been released. It brings with it…
  • Additions and quality-of-life changes such as transparent diving suit visors, better support for playing multiplayer campaign without a host, and more.
  • Reworked poison system: poisons can be applied to monsters, giving the medic more tools for combat.
  • Changes to the targeting logic and skill and item requirements of status effects.
The changes in this update will require some mods that use status effects to be updated. For a detailed description of what exactly has changed and how to make your mods compatible, please see this forum post.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jan

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We are excited to tell you our 1.0 release is coming this spring. Before that, we’re releasing a pre-patch that includes some final fixes and changes that we wanted to release while still in Early Access.

For many players, the most noteworthy additions in this pre-patch are reworked poisons and status effects. Unfortunately, these changes mean that some mods will not function properly until the creator updates them. We’re sorry for the inconvenience, but we hope that by releasing these changes in advance, we give all modders enough time to update their mods before our big release!

Poisons
  • Monsters can be infected with poisons, making poisons and the medic class more useful in combat.
  • Poisons have been redesigned to provide more interesting and varying effects, and the overall strength of poisons has been adjusted.
  • Applying poisons will increase the players’ medical skill.
Status ... Read more