Barotrauma

Barotrauma Dev Tracker




15 Jul

Comment
    Regalis on Steam Forums - Thread - Direct
The main point of removing a lot of the gear from the loadouts was to reduce the amount of free supplies the players get (especially in multiplayer where you get those every time you respawn).

Personally I would argue it doesn't reduce the variety of the characters by much: even though the characters start as kind of "blank slates" now, it doesn't take that many minutes to obtain gear from elsewhere and start building your character and equipment in the direction want to.

Reducing the availability of supplies has been the point of many of the other recent changes to the economy as well: we feel resources were often too easy to come by, to the point where at the later stages of the campaign you had such an overabundance of supplies you practically didn't even need to care about obtaining more. Now we're trying to make resources a little more scarce - although, there is still a lot more work remaining to get the economy and balance right.

14 Jul

Post


Hello everyone!

We've just released a bugfix patch to address issues in the latest update. Take a look below to see the full list of changes, and be sure to update your game to the latest version now.

Most of our team are on holidays until the end of July, but we will get back to reading the forums in earnest in August. Until then, we wish everyone a great summer!


v0.18.15.0

Changes:
- Show a warning when trying to switch to a submarine that's low on fuel or to a submarine that has no manually placed items to prevent softlocking the campaign if you switch to a sub that has no fuel. Whether a submarine is considered to have manually placed items can be set when saving it in the submarine editor (the checkbox "manually outfitted" in the saving dialog).
- Also show the low fuel warning when... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jul


28 Jun


23 Jun


20 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Thanks for this thread, we will be keeping an eye on it.

Not to dampen anyone's enthusiasm too much, I wanted to drop by and clarify something about our schedule: if everything goes as planned, we do not have a full year of new development time before 1.0, both because we actually hope to reach that milestone sometime earlier than a full year from now*, and because we cannot keep developing new things all the way until release – all releases require a testing and polishing phase, and this one more than any other before it.

So our "hands off" moment for the 1.0 release is coming almost sooner than we would like! With that in mind I'd like to temper your expectations a bit and repeat what we wrote on the blog[barotraumagame.com] last week: there will not b... Read more

19 Jun

Comment

Originally posted by TharamanXav

When I try to rebind the legacy keys, it doesn't actually let me hold b to talk in local or hold v to talk on radio, it just opens that respective text channel. This could very well be user error, but I seem to share the sentiment with a few others that it seems difficult to rebind correctly if it is indeed possible.

Oh and I love the game, by the way. This is a small nitpick on an otherwise incredible project that I've dumped hundreds of hours into.

Yeah, the legacy keys are essentially just the old R & T keybinds that start typing in the radio or local chat.

This was kind of an oversight on our part - we didn't expect so many players to be using the voice activation mode with a separate push-to-talk key for radio. But in any case, we'll be readding it soon: https://github.com/Regalis11/Barotrauma/issues/9379

Sorry for the inconvenience, and thank you for your patience. :)

Comment

I wrote a somewhat related comment about this change here:

Basically our intention with the change was to make the chat (both text and voice) a little more intuitive and make both the text and voice work with the same logic. E.g. in voice activation mode you would still need to use the push-to-talk keys to use the local chat, and there was no indication which one you're using, and different keys were used to use the different modes of communication for text and voice.

We didn't actually anticipate that so many people actually liked the sort of "hybrid voice activation / pu...

Read more
Comment

Originally posted by dough_dracula

Can you comment on the change to how radio/local voice chat buttons work? To me it seems like a step backwards in usability, and I couldn't seem to find a way to revert to the old system (there's a "legacy" option in keybinds but it didn't seem to work)

Basically our intention with the change was to make the chat (both text and voice) a little more intuitive and make both the text and voice work with the same logic. E.g. in voice activation mode you would still need to use the push-to-talk keys to use the local chat, and there was no indication which one you're using, and different keys were used to use the different modes of communication for text and voice.

We didn't actually anticipate that so many people actually liked the sort of "hybrid voice activation / push-to-talk" method of communicating, but since we've gotten so much feedback about it, we ...

Read more

18 Jun

Comment

We had a feeling the overall reduction of resources and supplies and the probably most drastic balance chances we've done so far would be controversial changes. And we know there is still a lot more adjustments to be done on the balance front, so any feedback on it is really valuable to us.

However, I do want to argue that the loadout changes aren't as bad as you're making them out to be. The motivation behind many of the changes in this update was to improve the sense of progression in the campaign (you should not have access to everything right off the bat, but slowly gain more resources and better equipment) and to make resources overall more scarce. This was the case with the loadouts as well: now the classes start with a bare minimum of items instead of every character getting a free set of valuable gear (every time they respawn, even!).

While I can understand the argument that it makes the roles "identical", I don't really agree with that argument. In my opin...

Read more
Comment

Have you disabled VSync? It caps the FPS to 60.


16 Jun


15 Jun

Comment
    Rokvach on Steam Forums - Thread - Direct
There's a new UI sound volume slider in the settings
Comment
    Rokvach on Steam Forums - Thread - Direct
Originally posted by Rodrigo: short delay, when im adjusting settings / changing my starting crew it freezes entirely, i need to kill the process
Do you happen to have a lot of mods/subs installed or a lot of saves? Those can cause a halt to happen while they are being loaded, also changing resolution does cause quite a long freeze.
Post


Happy anniversary, everyone!

Barotrauma recently reached another anniversary on Steam. We’ve been here for three years now and couldn’t have done it without you – thank you for sharing this long ride with us! Head over to our blog[barotraumagame.com] for more birthday greetings, with a stroll down memory lane as well as a look at what still lies ahead.

The anniversary update Today we’ve released an update with a variety of quality of life improvements, fixes and minor changes. We’re hopeful it should help with the performance issues we know many players have been experiencing, and there are some exciting additions as wel... Read more