Barotrauma

Barotrauma Dev Tracker




18 Oct

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. This is the second similar report we've seen since the update, but unfortunately we've not been able to diagnose the issue based on what players have reported so far. If you're willing to go to a bit of trouble, a screenshot taken at the time when the issue occurs, with the debug console open and performance statistics enabled, could help – press F3 to open the debug console and enter the text "showperf", and then send us a picture of the entire game window. You can send the picture as a link here, or use our issue tracker in https://github.com/Regalis11/Barotrauma/issues and we'll see if the information helps us figure out what's causing this.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! We release updates only every couple of months or so, and you should expect the next one roughly mid-December assuming our plans hold. (A faster cycle is impractical for us as localisation and quality assurance take a lot of time!) As we are getting closer to our 1.0 release, the update cycle has been a little less intense and the ratio of fixes & quality-of-life to new content has also shifted, as there is a lot to polish and balance now before we come out of early access. If you want to be among the first to know about upcoming changes, I recommend checking out the ... Read more

07 Oct


06 Oct

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Hello everyone!

To follow up on yesterday's Hoist the Sails update, we... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello everyone!

We've just released a fix to address problems spotted following yesterday's release: mod downloading issues and some old campaigns becoming blocked by crush depth due to the addition of submarine tiers. We're sorry for the trouble and hope these fixes let you carry on with your old saves as usual!


v0.19.11.0

- Fixed some old campaign saves being impossible to continue due to the new submarine upgrade restricions.
- Fixed "update all mods" button doing nothing in the Workshop menu.
- Fixed inability to create mod lists that include Workshop mods.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Oct

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Hello everyone!

We’ve just released a new update for Barotrauma. Hoist the Sails brings…
  • Improvements to submarines and upgrades, and a new vanilla sub
  • All-new game tutorials
  • Improved performance and multiplayer stability
  • Many quality of life changes and fixes.
See this ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep

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Hello everyone!

The Hoist the Sails update is almost here, with performance improvements, changes to submarines, an entirely new in-game tutorial, and more.

Performance update We’re updating Barotrauma’s .NET runtime to a new version to improve overall performance, and we’ve also been working on a number of optimizations to address specific problem areas, such as large numbers of items, talents and physics.

Changes in the shipyard The update comes with many changes to submarines and submarine upgrades:
  • A new early-game Transport submarine, the Camel.
  • Improved submarine upgrades.
  • The Deep Diver class is being removed, and Deep Divers become Scouts. Sub builders can choose a different class for their custom Deep Divers in the Submarine Editor.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

Hello everyone!

The next update is almost here, so let’s take a final look at everything in it – from performance improvements and submarine changes to overhauled game tutorials and more.

Performance update

We’re updating Barotrauma’s .NET runtime to a new version to improve overall performance, and we’ve also been working on a number of optimizations to address specific problem areas, such as large numbers of items, talents and physics. These put together should result in significant performance gains.

We wrote more about the .NET update and related things a few weeks earlier on Steam. ...

Read more

21 Sep