Barotrauma

Barotrauma Dev Tracker




19 Jun

Comment

I wrote a somewhat related comment about this change here:

Basically our intention with the change was to make the chat (both text and voice) a little more intuitive and make both the text and voice work with the same logic. E.g. in voice activation mode you would still need to use the push-to-talk keys to use the local chat, and there was no indication which one you're using, and different keys were used to use the different modes of communication for text and voice.

We didn't actually anticipate that so many people actually liked the sort of "hybrid voice activation / pu...

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Comment

Originally posted by dough_dracula

Can you comment on the change to how radio/local voice chat buttons work? To me it seems like a step backwards in usability, and I couldn't seem to find a way to revert to the old system (there's a "legacy" option in keybinds but it didn't seem to work)

Basically our intention with the change was to make the chat (both text and voice) a little more intuitive and make both the text and voice work with the same logic. E.g. in voice activation mode you would still need to use the push-to-talk keys to use the local chat, and there was no indication which one you're using, and different keys were used to use the different modes of communication for text and voice.

We didn't actually anticipate that so many people actually liked the sort of "hybrid voice activation / push-to-talk" method of communicating, but since we've gotten so much feedback about it, we ...

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18 Jun

Comment

We had a feeling the overall reduction of resources and supplies and the probably most drastic balance chances we've done so far would be controversial changes. And we know there is still a lot more adjustments to be done on the balance front, so any feedback on it is really valuable to us.

However, I do want to argue that the loadout changes aren't as bad as you're making them out to be. The motivation behind many of the changes in this update was to improve the sense of progression in the campaign (you should not have access to everything right off the bat, but slowly gain more resources and better equipment) and to make resources overall more scarce. This was the case with the loadouts as well: now the classes start with a bare minimum of items instead of every character getting a free set of valuable gear (every time they respawn, even!).

While I can understand the argument that it makes the roles "identical", I don't really agree with that argument. In my opin...

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Comment

Have you disabled VSync? It caps the FPS to 60.


16 Jun


15 Jun

Comment
    Rokvach on Steam Forums - Thread - Direct
There's a new UI sound volume slider in the settings
Comment
    Rokvach on Steam Forums - Thread - Direct
Originally posted by Rodrigo: short delay, when im adjusting settings / changing my starting crew it freezes entirely, i need to kill the process
Do you happen to have a lot of mods/subs installed or a lot of saves? Those can cause a halt to happen while they are being loaded, also changing resolution does cause quite a long freeze.
Post


Happy anniversary, everyone!

Barotrauma recently reached another anniversary on Steam. We’ve been here for three years now and couldn’t have done it without you – thank you for sharing this long ride with us! Head over to our blog[barotraumagame.com] for more birthday greetings, with a stroll down memory lane as well as a look at what still lies ahead.

The anniversary update Today we’ve released an update with a variety of quality of life improvements, fixes and minor changes. We’re hopeful it should help with the performance issues we know many players have been experiencing, and there are some exciting additions as wel... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Happy anniversary!

The weekend before the last, Barotrauma turned three… well, our stay in early access on Steam did. We of course are much older than that already. Even then, now’s a good time to reminisce and look ahead. How has Barotrauma changed in the past three years, and how is it going to change after today?

The road so far

Barotrauma was quite the different game on June 5, 2019, as you can still see in our original feature trailer that dates back to our early access release:

Below is a list of some of the more memorable things we’ve added or changed since then and until today, in order of appearance!

  • Dedicated server with anonymous SteamCMD support
  • One-click server hosting to forgo the need to forward ports manually AKA networking overhaul vol. 2 (vol. 1 was befor...
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08 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
You shan't, this time, I'm afraid. We did not have the time to make two posts, so there will only be one proper announcement on the day of the update (we like to translate our Steam announcements into a couple of different languages, and that takes time).

You can play all the new things in the ... Read more

07 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! You're correct that the actual anniversary date already passed, but we needed a bit more time to get everything ready for the update. Look forward to it next week!

03 Jun

Comment
    Regalis on Steam Forums - Thread - Direct
The radiation is explained quite poorly in the game at the moment (a lot of the lore we've written about it has currently only been published in the DLC Magazines), but that's going to change in future updates.

The radiation fields around Jupiter are a real-life phenomena caused by Jupiter's immense magnetic field. Because of it, the level of radiation on Europa's surface is high enough to be deadly (which explains why the colonists settled under the ice in Barotrauma).

The part made up for the game is that the intensity of that radiation is somehow increasing, and has already gotten so intense that it's affecting the outposts under the ice. Why exactly it's increasing is a mystery to the Europans as well. The reason why the society is not in a state of panic is that people don't know for sure how bad the situation is - they don't know how long it's going to keep increasing, or whether it's going to reach a level where shielding the outposts and/or migrating dee... Read more

31 May

Comment

The recent updates, and the latest one in particular, did unfortunately cause quite a bit of performance issues for a lot of people, which we've been trying hard to diagnose and fix. We've done a bunch of optimizations for the last few unstable builds a...

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18 May

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Hello everyone!

The summer approaches and so does our next update – stay tuned for various quality of life improvements to coincide roughly with our 3rd Steam anniversary. Before that, though, we’ve one more thing to release in connection with the previous update: the official modding documentation.

Barotrauma modding documentation Along with the modding refactor included in the Urban Expanses update, we promised more comprehensive documentation about modding Barotrauma. This documentation is released only in English to keep our workload manageable, and it is semi-automatically generated and in places quite technical. Even then, we’re hopeful many of you, particularly the more ambitious modders, will find it helpful.

In addition to the more finicky details, the new documentation includes the pre-existing Charac... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.