Barotrauma

Barotrauma Dev Tracker




08 Apr

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Hello everyone!

In addition to the modding refactor we introduced before, we’ve been working on colonies, the top-tier outposts, lately, to make them feel more alive and meaningful.

Colonies are a part of the location evolution system that does its own little part in creating a sense of progression in the campaign game mode. With a little help from you, outposts can evolve into specialized outposts, and those in turn may become colonies, real Europan sub-aquatic cities.

The problem with that has been that colonies didn’t actually look very different from regular outposts, and they didn’t entirely surpass the usefulness of specialized outposts at all times. (In some cases, you might even have been headed for a research outpost to access some service it provides… only to have it evolve into a colony that didn’t stock that service while you were still en route. Sorry about that...

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25 Mar


18 Mar

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Hello everyone!

We're busy at work on the next Barotrauma update again, and the first part of it that we wanted to write to you about has to do with modding. To put it simply, over the past year we have been quietly rewriting large chunks of Barotrauma's code where it relates to modding. This has been done to make things easier for everyone who makes mods, everyone who uses mods, and for ourselves as well.

While this overhaul should not break your existing mods, it will be of interest to anyone who creates or plays with non-vanilla content. With the modding refactor, we not only streamline mod-making and related settings but also address long-standing issues – things like mod load order getting scrambled with new updates, and changes on your own custom subs being accidentally overwritten when you try to upload a new vers... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello everyone!

Barotrauma development is rolling along, and it’s time to lift the veil on something that we have been working on for an extended time, behind the scenes and under the hood: a complete overhaul of the codebase for modding.

That may sound alarming – what about all that player-made content already on the Steam Workshop? The modding refactor should not affect most existing mods adversely. More importantly, it will make it a lot neater and more intuitive for you to use mods and for us to update the game without breaking them too often.

Modding refactor – why?

As we are soon three years into Early Access, it may seem that this is coming very late. Shouldn’t we have taken care of it in 2019? Well, in 2019, we rewrote just about the entire networking code and made other big changes that, in hindsight, we would ideally have done even before releasing on Steam. It was then that we also got our first real, post-release player feedback...

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11 Mar

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    Dynamoon on Steam Forums - Thread - Direct
Hi everyone! As the weekend approaches and this thread looks like it might be gaining an unpleasant kind of momentum, I am going to lock it – and want to confirm we've seen it and will discuss next week how we should proceed with dealing with this server, or others that might do something similar. Unfortunately I can't say more on the topic now, because it is the winter holiday season and a few colleagues who I would discuss this with are not available this week. So, we will return to the issue next week and decide then what action to take.

With that, I wish everyone a nice weekend!
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    Rokvach on Steam Forums - Thread - Direct
I recommend checking if the game is actually using your external GPU and not your internal one. You can do this in Windows 10

Right click desktop and go to "Display settings" > Scroll all the way down until you see "Graphics settings" > Click "Browse" and find the Barotrauma shortcut or exe > Then click options > Set graphics preference to be "High performance"

08 Mar

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    Dynamoon on Steam Forums - Thread - Direct
Originally posted by LzNN: fua stop crying about dificulty on barotrauma ffs, 2 years of crying

Let's not be impolite, please! Everyone is free to express their opinion on these forums, and it's even true that difficulty increased with the latest update, for the reasons Fields just listed quite accurately – so the good news is that the steep difficulty increase will (partially) even itself out eventually as custom sub building is adjusted to the new values.

We generally try to avoid changes that adversely affect lots of the player-made content out there, but at times we have to make them all the same to address issues or earlier oversights. We're also working on getting big changes like this out of the way while we... Read more

06 Mar


05 Mar


04 Mar

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You first need to create a new sound config file (similar to Content/Sounds/sounds.xml), and add that custom impact sound to it as follows:

Then change the impact sound tag of the item (located in the item's xml element) to

impactsoundtag="impact_custom"


02 Mar

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Sorry to hear about the trouble you're having with the game. :/

We have gotten some reports about decreased performance after the latest update (even though, many players are weirdly reporting drastically improved performance), so it's most likely not an issue with your system. Unfortunately we haven't managed to pinpoint what's causing the performance problems yet.

Something that could give us more clues is if you enabled the in-game performance statistics and took a screenshot of what you see when the FPS drops. You can enable it by opening the debug console by pressing F3, and entering the command "showperf" in the console.

I'm sorry for the inconvenience, I hope we can get this fixed asap!

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    Dynamoon on Steam Forums - Thread - Direct
Hi everyone and sorry for the inconvenience! I've merged a few of the newer threads on low performance since the latest update to respond to everyone in one place.

Since we have seen a number of reports like this in recent days, there indeed appears to be a performance issue somewhere that we've unfortunately not managed to diagnose yet. If you would like to help us, sending us diagnostic data as screenshots could be useful – please read more in this quote from my colleague:

Originally posted by Regalis: Hello and sorry to hear about the issues your having with the game. :/

We have gotten some reports about decreased performance after the latest update (even though weirdly many players are reporting drastically impr...
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You can also just modify the game code to unlock every achievement when the game starts or use Steam Achievement Manager. :^)

There's obviously tons of ways to build completely overpowered submarines in the sub editor, but personally I don't see the need to prevent that. If that's how you enjoy playing the game, go ahead!

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We have been getting several reports about this issue, but unfortunately we haven't been able to find a way to reproduce it yet. :/ We've tested this in single player and multiplayer, with different numbers of players and different networking conditions, but no luck so far.

If anyone has any clues on what specific situations cause this to occur (multiplayer only, bad networking conditions, some specific content in the store interface...?), it'd help us a lot in diagnosing this.


28 Feb

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Originally posted by falsewall

Despite saying they fixed it, my character just lost all his stats on his first death after playing 6 hours in vanilla.

Back to waiting for them to say they fixed the issue a third time .....

The issue that was fixed in this update had to do with the entire character getting discarded (wiping all talents, skills and items) in a situation where you hadn't even died.

Losing skills when you die intentional is not a bug though. It's intentional that when you die, you lose your accumulated skill levels (although this can be remedied to some extent with certain talents).


26 Feb

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    Rokvach on Steam Forums - Thread - Direct
It is intentional that skills reset once your character dies, even if you respawn with Reaper's tax. This was changed with the Among the Ancients update, the change was prompted because of the new talent system allows gaining skills too fast, that it was seen as necessary to just reset the skills rather than just lower them on death.