Probably something to do with the center of Europa, maybe a alien city activated and started something, maybe a creature at the center is doing something to the core.
Probably something to do with the center of Europa, maybe a alien city activated and started something, maybe a creature at the center is doing something to the core.
You may be on the right track.
Also, what would this mean for Human life on Europa long-term? If the radiation is gonna keep pouring in, surely that's an extinction level threat.
Are Humans gonna evacuate the moon, or just dive deeper until we're cornered?
It will eventually lead to extinction, unless someone manages to figure out what's causing the phenomenon and stop it. ;) Although, you'll have to wait until the endgame is more fleshed out to get to the bottom of this (pun intended).
Originally posted by BirdOfPray: With only diving suit, around 2600 meters deep, I instantly get barotrauma warning and start seeing bleeding animation with blurry screen (I tried with a modded sub Explorer on my campaign with a diving suit that came with it and I bought a new one from the outpost to try it out. Both had the same effect). (Sub can resist up to 4k meters)You don't have any other mods either? Or did you previously have a mod that affected diving suits in the same save? As I'm totally fine with the default diving suits even below 2700 meters ...
I managed to craft Abyss and Combat Diving Suit which both works without a problem. We were used to be okay with only diving suit in these depths so I was confused.
Originally posted by BevvRatBites:Thanks for the extra info, this will help with figuring out what is exactly going onOriginally posted by Rokvach: This is a bug, most likely desync related as I believe sometimes you can do it but sometimes you can't. Can't confirm when its going to be fixed but its on our radar.
It happens in sub testing mode when I use the "ragdoll" command on a bot, that would point me towards believing that it is not desync related.
Amazing! Do we have to make a new campaign though to enjoy the updated abyss and stuff?
We always aim for backwards compatibility with existing saves. With this update however, the radiation feature will only kick in once you start a new campaign, and additionally, we are aware that old campaigns may not correctly spawn missions for abandoned outposts – this latter one is an issue which we are still hoping to fix before the update though. Aside from these two exceptions, you should not need to restart to get the new features!