Barotrauma

Barotrauma Dev Tracker




23 Apr

Comment

Originally posted by AM_BIT

Probably something to do with the center of Europa, maybe a alien city activated and started something, maybe a creature at the center is doing something to the core.

You may be on the right track.

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Originally posted by PM_ME_THICC_TRAPS

Also, what would this mean for Human life on Europa long-term? If the radiation is gonna keep pouring in, surely that's an extinction level threat.

Are Humans gonna evacuate the moon, or just dive deeper until we're cornered?

It will eventually lead to extinction, unless someone manages to figure out what's causing the phenomenon and stop it. ;) Although, you'll have to wait until the endgame is more fleshed out to get to the bottom of this (pun intended).

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! I believe this is the same thing I just responded to here https://steamcommunity.com/app/602960/discussions/1/3130541122082036828/#c3130541122084108349 – in short, it's not a bug, but a fix. However, we ... Read more
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    Rokvach on Steam Forums - Thread - Direct
Yeah I just tested the brighter lights mod and that definitely broke the diving suit, didn't test the other ones on the list as that one seemed obvious
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    Rokvach on Steam Forums - Thread - Direct
Originally posted by BirdOfPray: With only diving suit, around 2600 meters deep, I instantly get barotrauma warning and start seeing bleeding animation with blurry screen (I tried with a modded sub Explorer on my campaign with a diving suit that came with it and I bought a new one from the outpost to try it out. Both had the same effect). (Sub can resist up to 4k meters)

I managed to craft Abyss and Combat Diving Suit which both works without a problem. We were used to be okay with only diving suit in these depths so I was confused.
You don't have any other mods either? Or did you previously have a mod that affected diving suits in the same save? As I'm totally fine with the default diving suits even below 2700 meters ...
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    Rokvach on Steam Forums - Thread - Direct
I wasn't able to reproduce this no matter what I tried, tested by going to below 2000 meters with a totally new save and with a save from a earlier version of the game and no issues. You could test to see what happens if you spawn in a totally new diving suit or using a different save with a vanilla sub.
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    Rokvach on Steam Forums - Thread - Direct
Are you using mods by any chance? Especially the "Transparent diving suit helmet" mod seems to cause this.
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    Rokvach on Steam Forums - Thread - Direct
It should start to pick up quite rapidly after Europan Ridge
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    Rokvach on Steam Forums - Thread - Direct
We actually have a issue with the current patch where it spawns too many creatures that it ends up causing framerate issues, so in what difficulty are you playing at? Start of the campaign?

22 Apr

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    Rokvach on Steam Forums - Thread - Direct
Are you using some type of mod which changes the diving suits, like the transparent diving suit helmet one? Also did this happen at the very start of the campaign with a totally new save?
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    Rokvach on Steam Forums - Thread - Direct
Originally posted by BevvRatBites:
Originally posted by Rokvach: This is a bug, most likely desync related as I believe sometimes you can do it but sometimes you can't. Can't confirm when its going to be fixed but its on our radar.

It happens in sub testing mode when I use the "ragdoll" command on a bot, that would point me towards believing that it is not desync related.
Thanks for the extra info, this will help with figuring out what is exactly going on

Update: ... Read more
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    Rokvach on Steam Forums - Thread - Direct
This is a bug, most likely desync related as I believe sometimes you can do it but sometimes you can't. Can't confirm when its going to be fixed but its on our radar.
Post


Hello everyone!

The Embrace the Abyss update has just been released. Please be sure to update your game to the latest version to be able to host and join multiplayer servers, and venture into the game now to find…

  • Abyss monsters.
  • New campaign features – side missions as world events, gate locations, optional radiation, and more!
  • Abandoned outposts and related new missions.
  • Numerous quality of life changes and player experience improvements.
Please see ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/602960/announcements/detail/3034839629997549773]here[/url].

19 Apr

Comment

Originally posted by TorokFremen

Amazing! Do we have to make a new campaign though to enjoy the updated abyss and stuff?

We always aim for backwards compatibility with existing saves. With this update however, the radiation feature will only kick in once you start a new campaign, and additionally, we are aware that old campaigns may not correctly spawn missions for abandoned outposts – this latter one is an issue which we are still hoping to fix before the update though. Aside from these two exceptions, you should not need to restart to get the new features!