Barotrauma

Barotrauma Dev Tracker




30 Mar


29 Mar


28 Mar


27 Mar


24 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Both wikis are made by fans, and both were to a degree facilitated by us; the new one on barotraumagame.com is also owned by us, so it gets less ads and sadly also less search engine love. But we try :)

We're currently working on ways of improving the experience a new player has when trying to get into the game, but you're right that Barotrauma has a lot of moving parts and we've got out work cut out for us in that department. If you have the time and energy to join in editing the wiki, you are very welcome! In any event, we're hoping to make information more easily findable, in the game and outside it.

23 Mar

Post


Hello everyone!

We are very excited to throw our first-ever play for free event. This is something we’ve seen a lot of interest in, so we hope many of those potential future Barotraumites who have been waiting for this opportunity notice: now and for the next 48 hours, you can download and play Barotrauma for free.

Together with the free event, we’ve also secured a discount period – for our deepest discount yet. That’s to say, if you want to keep playing Barotrauma following your free trial, you can now get it for 55% off.

Without further ado, welcome to Europa! We hope you enjoy your stay.

P.S. Curious to see what you can look forward to with our game? Take a look at this feature ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/602960/announcements/detail/3005563062992671475]here[/url].

22 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! The shrinking of the map is indeed optional, and as we are still firmly in early access, everything in the game is still subject to change – so while it is not being initially released as gradeable and we do not at present have plans for making it so, your feedback, once you get to play the feature in practice, will be very welcome as always!

From our side of things, the apprehension surrounding the topic seems somewhat surprising, even though we knew it was coming... so we urge you to try it and see for yourself, because we don't think it's actually that harsh :) but as it became apparent not everyone was feeling excited about this in any good way, we decided it should be optional from the start. We don't like telling our players exactly how you should play!
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the delay, but here's what I got from my colleagues:

"This is most likely caused by the lighting: when a light source is moving relative to a sub, it needs to constantly recalculate the shadows cast by the things the light hits. Because of that, subs/shuttles with lots of external light sources can cause a large performance hit"

Do you think that would explain what you're experiencing?

19 Mar

Post


Hello everyone!

The next major update is getting closer, and it’s time to introduce some more new features that are coming. Take a look on our blog[barotraumagame.com] for some more details about the…

Shrinking campaign map As the radiation from outside Europa’s icy crust reaches ever deeper into the ocean where we all sail, we must keep moving. The next update will introduce a slowly progressing wall of radiation that destroys everything in its path and pushes the player onwards, into new areas of the map.

While the shrinking map feature will be made optional, we are excited to bring this new expression o... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/602960/announcements/detail/3005563062978861506]here[/url].
Post

Hello everyone! It’s time to introduce more of the features that the next update will add. This one has proven to be somewhat contentious, so let’s sneak peek carefully: what does the rumored shrinking map actually mean? In a nutshell, our next big move in the ongoing campaign development is discouraging players from lingering in the early levels and farming for cheap EXP and upgrades...

Source


18 Mar


17 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Thank you so much, reading this made us very happy. When our publisher suggested a bonus magazine like this, we weren't really sure we knew what we were doing, and the end result was a nice surprise to everyone involved! That's to say, the magazine is made by the same people who make the game: our lead developer, two designers, lead artist and myself handle the bulk of the writing, and the Barotrauma art team is responsible for the visuals, from the illustrations and ads to the layout and graphic design (which we here have been particularly impressed with, too – I don't think we even knew we had a graphic designer in our midst before this!)

The compliments have been relayed to the team :) When we hopefully get around to making the planned third volume, one day, we hope you'll enjoy that one as much as the existing two!