Barotrauma

Barotrauma Dev Tracker




05 Mar

Post

Hello everyone! For the first sneak peek of the next major update, we decided to tell you a story. Enjoy! It was near the end of winter – not that seasons matter much here, of course, but it feels nice somehow to think that somewhere, around that time of year, winter would have been loosening its grip and the sun, with every passing day, making ever so slightly longer appearances in the sky – more...

Source


04 Mar

Comment
    Regalis on Steam Forums - Thread - Direct
The game does try to draw wires that have been made completely transparent: if you want to prevent them from being rendered, you can enable the "hidden in-game" setting.

However, I'm afraid that probably won't help you solve your problem. None of the things mentioned here use much memory, and memory usage isn't really related to latency in multiplayer. The problem here is probably the framerate (= the game running slowly), not latency. The latter is not affected by rendering in any way, because the server doesn't render anything and the networking logic runs separately from the rendering logic. And in general, rendering is usually not the bottleneck, it's all the logic that's needed to update things such as the signal components and lights.

Here's a couple of suggestions on improving the performance of the sub:
- You can use the console command "showperf" to get a rough idea on what's causing the performance problems. If the "draw total" value is much larger... Read more

03 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone! To clarify, the topic will not be deleted due to us taking offense – you are entirely within your rights to say this. However, according to the numbers we can see, Barotrauma shows no signs of dying, and if you look around these forums for earlier threads on this topic, you may see that they quickly turned less than pretty. For that reason, you are right that we tend not to be too enthusiastic about seeing this brought up here.

So, I wanted to write back as soon as I noticed this topic to encourage everyone to participate and help make this a polite, respectful discussion that stays on topic. Discussions like that are always welcome on our forums, whether we agree with some views that are expressed or not.

Wish you all a good day or night!

28 Feb


27 Feb


26 Feb


24 Feb


22 Feb


20 Feb


19 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone, and thanks Pike for sharing the link – we do indeed use that Discord a lot to help players stay up to speed with what we're working on.

Regarding the alien ruins specifically, it's likely but not quite set in stone yet that we'll make an update focused on ruins content later this year. It is, however, not the first order of business, and instead the next major update will have to do with the Abyss and some other improvements to the game world. Hope you'll like it!

18 Feb


17 Feb


16 Feb

Post
    Regalis on Steam - Thread - Direct
- Fixed inability to permanently ban players who are currently in the server.
- Fixed scrap items failing to load in saves done prior to v0.12.
- Fixed bandage/plastiseal crafting exploit.
- Fixed crashing if a bot tries to operate a turret that's linked to some other item than a loader.

12 Feb

Comment
    Rokvach on Steam Forums - Thread - Direct
Its some of the mods you are using which hasn't yet updated to add the new stacking restrictions, on vanilla (non modded) game weapons only have 1 slot which takes in different amount of bullets depending of the weapon.

11 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Thanks! Yes, I think many EK mods have been updated just recently, so I'd encourage you to try again. If the problem persists, please write here again and we'll take a closer look!
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We tried and were not able to make this issue happen on our end, so we would need some more information to understand the problem. Are you using a custom submarine? If you are, could you send us a link to it on the Workshop, or the sub file itself?