Barotrauma

Barotrauma Dev Tracker




18 Mar


17 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Thank you so much, reading this made us very happy. When our publisher suggested a bonus magazine like this, we weren't really sure we knew what we were doing, and the end result was a nice surprise to everyone involved! That's to say, the magazine is made by the same people who make the game: our lead developer, two designers, lead artist and myself handle the bulk of the writing, and the Barotrauma art team is responsible for the visuals, from the illustrations and ads to the layout and graphic design (which we here have been particularly impressed with, too – I don't think we even knew we had a graphic designer in our midst before this!)

The compliments have been relayed to the team :) When we hopefully get around to making the planned third volume, one day, we hope you'll enjoy that one as much as the existing two!

15 Mar

Comment

Originally posted by kelpseadiving

Hey u/1Dynamoon , love the game Ive been playing lots. In the two campaigns Ive played on the latest (once with Typhon2, once with Kastrull) patch I made some notes.

We didnt get ballast flora. Maybe once. Tobacco was farmed too fast and we used the cash to get maxed out upgrades in the early sectors. Also we killed lots of molochs which were easy money because piercing coilgun is way too overpowered. After the outposts stopped appearing on the map we sped through to the core because were pretty well stocked. The endgame actually was easier than the early game and we never had to wait for any spawning grounds to be cleared. Without missions to do and an overabundance of resources it became a speedrun to the core. I was the captain so I had fun steering but the crew became a little bored with not much to do. I know I could add traitors but I like this game because it's fun to work together. I hope you guys are able to fix some of these things n...

Read more

Hi /u/kelpseadiving! Thanks for the feedback. While I'm not sure we'll get to improve on all of these imminently, many of the questions you raised – meaningful sense of progression, first and foremost – are on our radar, so to speak, and being worked on. The next update will be a pretty big one, abanoned outposts being only one new addition in it. Look forward to hearing what you and everyone else thinks of the other things that are coming! I'm hoping I can pull together another feature sneak peek later this week, so you can already get speculating :)


12 Mar


11 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Thank you for bringing this to our attention. We've heard a few mentions of similar things in the past, but what you're describing sounds like it could be quite serious, so I wanted to let you know we are investigating it. If you have any more details, please don't hesitate to send those over! You can use either public channels, like these forums and our issue tracker[github.com], or if you believe you have some sensitive information on your hands, then it may be good to send that by email, [email protected].

05 Mar

Post


Ahoy!

We’re busy at work on the next major update, and one of the new features it will include is…

Abandoned outposts The world of Barotrauma changes according to what you do or don’t do in it, and a location that is next to monster hunting grounds may become abandoned by its usual inhabitants. Then it will be your job to find and enter the affected outpost and evict whatever has made itself at home inside:
  • Hunt down monsters and destroy their nests, or
  • Deal with squatting outlaws and dispose of their leader, or
  • Deal with outlaws and make sure they don’t come back later – destroy the station reactor for good measure.
  • Get out alive.

What do you think? You can get a more atmospheric glimpse of what’s to come ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/602960/announcements/detail/3013443092078198524]here[/url].
Post

Hello everyone! For the first sneak peek of the next major update, we decided to tell you a story. Enjoy! It was near the end of winter – not that seasons matter much here, of course, but it feels nice somehow to think that somewhere, around that time of year, winter would have been loosening its grip and the sun, with every passing day, making ever so slightly longer appearances in the sky – more...

Source


04 Mar

Comment
    Regalis on Steam Forums - Thread - Direct
The game does try to draw wires that have been made completely transparent: if you want to prevent them from being rendered, you can enable the "hidden in-game" setting.

However, I'm afraid that probably won't help you solve your problem. None of the things mentioned here use much memory, and memory usage isn't really related to latency in multiplayer. The problem here is probably the framerate (= the game running slowly), not latency. The latter is not affected by rendering in any way, because the server doesn't render anything and the networking logic runs separately from the rendering logic. And in general, rendering is usually not the bottleneck, it's all the logic that's needed to update things such as the signal components and lights.

Here's a couple of suggestions on improving the performance of the sub:
- You can use the console command "showperf" to get a rough idea on what's causing the performance problems. If the "draw total" value is much larger... Read more

03 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone! To clarify, the topic will not be deleted due to us taking offense – you are entirely within your rights to say this. However, according to the numbers we can see, Barotrauma shows no signs of dying, and if you look around these forums for earlier threads on this topic, you may see that they quickly turned less than pretty. For that reason, you are right that we tend not to be too enthusiastic about seeing this brought up here.

So, I wanted to write back as soon as I noticed this topic to encourage everyone to participate and help make this a polite, respectful discussion that stays on topic. Discussions like that are always welcome on our forums, whether we agree with some views that are expressed or not.

Wish you all a good day or night!

28 Feb


27 Feb


26 Feb


24 Feb


22 Feb


20 Feb