Barotrauma

Barotrauma Dev Tracker




20 Feb


19 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone, and thanks Pike for sharing the link – we do indeed use that Discord a lot to help players stay up to speed with what we're working on.

Regarding the alien ruins specifically, it's likely but not quite set in stone yet that we'll make an update focused on ruins content later this year. It is, however, not the first order of business, and instead the next major update will have to do with the Abyss and some other improvements to the game world. Hope you'll like it!

18 Feb


17 Feb


16 Feb

Post
    Regalis on Steam - Thread - Direct
- Fixed inability to permanently ban players who are currently in the server.
- Fixed scrap items failing to load in saves done prior to v0.12.
- Fixed bandage/plastiseal crafting exploit.
- Fixed crashing if a bot tries to operate a turret that's linked to some other item than a loader.

12 Feb

Comment
    Rokvach on Steam Forums - Thread - Direct
Its some of the mods you are using which hasn't yet updated to add the new stacking restrictions, on vanilla (non modded) game weapons only have 1 slot which takes in different amount of bullets depending of the weapon.

11 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Thanks! Yes, I think many EK mods have been updated just recently, so I'd encourage you to try again. If the problem persists, please write here again and we'll take a closer look!
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We tried and were not able to make this issue happen on our end, so we would need some more information to understand the problem. Are you using a custom submarine? If you are, could you send us a link to it on the Workshop, or the sub file itself?

10 Feb

Comment
    Rokvach on Steam Forums - Thread - Direct
We took extra steps to make sure that this doesn't happen, if you launch a older save where the toolbelt used to be 12 slots it will now spawn in a bodybag next to your character with the excess items from your toolbelt in it.

Only issue I have so far noticed about older saves is that some items doesn't have their stack restrictions, for example you are able to stack 8 oxygen tanks in to a diving mask, this shouldn't happen but seems to happen in older saves.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! You can find my email in my profile description, but to contact us about localisation or similar requests, you can use this address: [email protected].
Comment
    Dynamoon on Steam Forums - Thread - Direct
Another significant group to be sure! But the overwhelming majority of our players are actually from the US, according to Steam data. That may differ wildly from what you see on public servers though, because a lot of people seem to play on closed servers with friends or with established player groups. Our Discord lists some of these player-owned Discords too, if anyone is interested :)
Comment
    Dynamoon on Steam Forums - Thread - Direct
You can see the full changelog in the announcement (and of course, also in-game, as always):

https://store.steampowered.com/news/app/602960/view/3017944789335331330
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! I may be stating the obvious, but if you'd like to find a group to try it out with soon, you can always join our official Discord, discord.gg/undertow to find other people who are currently active. As we release in the European afternoon, with the majority of our players in the Americas, it will most likely take some time for the bulk of the servers to update to the new version.

Hope you get to play soon and like what you see!
Post


Hello everyone!

The first update of the year, a small update that focuses on more cave content and various improvements, has just been released. As always, please be sure to update your game to the latest version to be able to host and join servers. Find the full list of changes further below, and here are the highlights:

  • More cave variety – explore Forest caves, Mushroom caves, and Bioluminescent caves. These new cave types will be found in the later biomes, starting from the Europan Ridge.
  • New cave hazards – prepare to deal with vines, gas vents, ice shards and other such dangers as you venture into caves.
  • Newborn “hatchling” variants of three monsters – the mudraptor, the thresher and the crawler now have juvenile variants.
  • The glowstick – this new ki...
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