Barotrauma

Barotrauma Dev Tracker




29 Nov


28 Nov


27 Nov


26 Nov

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Hello everyone!

It is the Steam Awards nomination season, and Barotrauma is eligible for the Labor of Love category, intended for games with a long history of development. As we are closing in on our 15th content update since we launched Barotrauma on Steam, we are proud to be competing for this award!

We hope you've enjoyed everything we have added to the game this year, from caves and ruins to pirates and talents. We have been overjoyed to see so many of you playing the game and joining discussions in our community hubs!

Without further ado, you can now nominate Barotrauma for the Labor of Love award – and stay tuned for one more small update before the year is out.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Nov


23 Nov


21 Nov


19 Nov


18 Nov

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    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble, it appears there is indeed a problem with the gate NPC not spawning correctly. Please see this other thread where my colleague wrote about the same issue: https://steamcommunity.com/app/602960/discussions/1/3201491841996031757/

15 Nov

Comment

Originally posted by 1Dynamoon

Without going into the origins of the SS13 clown as that is far from my area of expertise, I would now like to be the dev that addresses this for the purposes of Barotrauma: clowns are not Nazis in disguise and the Honkmother is not associated with Hitler (and neither are we). You may quote me saying this, too. I realise I'm probably just biting the hand that trolls here, but I feel like this is important to address: The clowns and the mother of honks are there because they are funny and as homage to Space Station 13, Barotrauma's spiritual ancestor, nothing more and nothing less.

As for trolling our subreddit with jokes in this vein: please don't, it's not actually funny.

Comment

Originally posted by ScrotiusRex

Some time ago Neo Nazis coopted clown world and clowns as a weird sort of secret nod to each other. SS13 had a Nazi community as a result.

Honk Honk/ heil honkler is code for Heil Hitler.

Barotrauma then introduced clowns to their game, after it had been established there was a neo Nazi community involved with the clowns.

The devs have never addressed this despite this l being established before the development of this game which I find telling. I usually get downvoted for bringing this up but it's f**king real.

https://rationalwiki.org/wiki/Clown_World

Without going into the origins of the SS13 clown as that is far from my area of expertise, I would now like to be the dev that addresses this for the purposes of Barotrauma: clowns are not Nazis in disguise and the Honkmother is not associated with Hitler (and neither are we). You may quote me saying this, too. I realise I'm probably just biting the hand that trolls here, but I feel like this is important to address: The clowns and the mother of honks are there because they are funny and as homage to Space Station 13, Barotrauma's spiritual ancestor, nothing more and nothing less.