Barotrauma

Barotrauma Dev Tracker




09 Jul

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry about the inconvenience, it seems that on the current version, the server sometimes doesn't write that report even though it should. This should be fixed in the next update, so even if the crash keeps happening, you should be able to get the report and we'll hopefully be able to help you more.

There's also a pinned post ... Read more

29 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Heh, added newest edition of medical doctor's guide! Hope it's as good as the first one ;)

26 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Font scale as an adjustable setting has now been added to our todo list. I can't give you an estimate yet for when we'll implement it, but it will be a good addition to allow everyone to optimise the text size for the screen they're using without needing to go into the game files, so we hope to get it done soon.

Sorry about the delay in getting back to this thread, these have been busy weeks for our team!

22 Jun

Comment

Originally posted by SirPedro20

Interesting, but I would like to know if there has been any improvement in AI, really significant? Both from companions and from enemies.

Our chief AI wrangler has been busy with lower-profile tasks related to the outpost NPCs, so major improvements to the AI have not been the top priority for him recently, I'm afraid. Smaller improvements and fixes are always being made and implemented with just about every update, but bigger advances in the bot and enemy AI department are only arriving a little later still.


18 Jun

Post


Hi everyone!

Besides outposts, the next major update is going to contain many other new additions too. We wrote more on the blog[barotraumagame.com] about them for you to read, and here are some highlights:

  • Once outposts become explorable, all trading options will be moved inside outposts. That means, out with the old campaign map and store interface, in with new NPC interactions!
  • With the overhauled store system, it will become possible to also sell items, not just buy them.
  • And finally, in addition to buying items, you will be able to…

... Read more
Post

Hello everyone! Time for another campaign update sneak peek. Outposts may be the single biggest part of it, but there’s going to be much more besides that the next update brings – such as having your submarines progress with you in the campaign. “Does the engine on your Dugong suck? Spend some marks and it will suck less. Not enough power output from the piece of sh*t reactor in your Typhon?

Source


12 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Medical guide has been removed, thanks for the heads-up!

05 Jun

Post


Hello everyone!

Today marks one year since we started Barotrauma’s early access on Steam. We’re so happy with how far the game has come since then, and even happier to have had so many people join us on our early access journey. Thank you for being with us and helping us make Barotrauma the best game it can be!

Your feedback and encouragement throughout this year make us look forward to the road still ahead of us – the campaign update is getting closer and closer, and we can’t wait to hear how you like it. The most eager bug hunters can now access the first, very rough version of the campaign update in the ... Read more
Post

Hello everyone! Today marks one year since we started Barotrauma’s early access on Steam. Whatever the exact time when you joined our ever-growing crew of Europan explorers, THANK YOU for being a part of our journey – it means the world to us to have gathered so many people in our drowning simulator when it’s not even finished yet! It may seem strange to celebrate having spent a year in what many...

Source


04 Jun

Post


Hello everyone!

Time for a minor update – with a changelog longer than that of the latest major update. Our team has been busy with fixes and small additions for this patch to pave the way for the long-awaited campaign update that we’re releasing next.

Please be sure to update your game to be able to host and join servers, and take a look here for the patch contents:

  • Two new moloch variations: the black moloch and the moloch pupa. We hope you find both of them terrifying in their own right!
  • Dismembering of non-human living creatures. Because death was not gruesome enough before!
  • Texture compression to make the game run a little better on low-end GPUs.
  • New music tracks – just because it’s underwater doesn’t mean it should all be constant monotonous dron...
Read more

31 May


22 May

Post


Ahoy!

To make the most of the Rusted Remnants update and everyone’s spare time, our Discord community members are throwing an event – a wreck-designing competition!

The event is hosted and judged by our community experts, with everyone in our server getting a chance to vote for their favourite design a few weeks from now. We from the developer team are supporting the competition with some prizes, one for the “judges’ pick” and the “public favourite” each.

The competition starts now, and contestants have until June 12 to submit their designs, after which judging will take place. More information, help and submission guidelines can be found in our Discord server, https://discord.com/invite/undertow... Read more

15 May

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Hello everyone!

The campaign update is looming in the not-so-distant horizon now, so let’s take a closer look at one of its key ingredients: explorable outposts.

Walk around inside outposts and talk to NPCs to get missions and buy and sell items. The current campaign menu is going to be entirely replaced with real walkable locations.

Outposts are procedurally generated from parts made with the in-game Submarine Editor, which means you can even make your own! Pre-existing custom stations will also continue to work after the campaign update.

Introducing new scripted events that affect you on your journey. Much more complex than the events currently in the game, these will also be made available for modding in .xml.

Different types of outposts each get a distinct look a... Read more
Post

Hello everyone! The campaign update is looming in the not-so-distant horizon now, so let’s take a closer look at one of its key ingredients: outposts. Once the campaign update is released, outposts will come in many shapes and sizes, can be properly entered and introduce new kinds of events and NPCs. One could argue they’re the single biggest functional change Barotrauma is going to see during its...

Source


13 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! This would seem to be a bug: It should be possible to complete the mission even if you don't manage to deliver 100% of the explosives (i.e. it should be possible to throw the volatile one out and still complete it), but the mission is currently configured in a way that requires all of them to be delivered. Thanks for the report, we're now looking into fixing this!

30 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! The server tends to use a few hundred MB, so 1–2 GB should be more than enough.
We don't have an installer for any platform, as the server is installed using SteamCMD: ... Read more

23 Apr