Barotrauma

Barotrauma Dev Tracker




06 Nov


03 Nov

Comment
    Dynamoon on Steam Forums - Thread - Direct
Originally posted by Captain History:
Second, do pets not like name tags? I bought a name tag for my pet and the entire trip it was biting people. Next time I'm in port, the tag is gone. I have two guesses here, either the tag is buggy or my pet HATES it so much it lashes out until the name tag is destroyed. I can get behind annoying clothing but a name tag/collar? What's wrong with that?

Hi! To add a bit to what Knee already wrote, the biting is because you've not fed your orange boy enough or played with him as much as he would like. So that part is (probably) working as intended; as per the name tags, that's a bug, not intended behaviour on your pet's part: they're currently not saved between rounds, and this will be fixed in the next update!

30 Oct


29 Oct

Post


Happy Halloween, everyone!

To celebrate the spooky season, we’ve just released a game update and a DLC update for Barotrauma. Read on to find out more!

The Halloween update: Creepy Creature Feature

This update brings a selection of creepy creatures, with a few other additions and improvements. Here are the highlights, and you’ll find the full changelog at the end of this post.

  • Remade watcher, an old legacy creature born anew. While suitably spooky for Halloween, this one is a permanent addition. Avoid eye contact!
  • Pets. Did you already try your hand at the downtime activities that the previous update added? Taking care of your...
Read more

28 Oct


27 Oct


26 Oct


24 Oct


22 Oct


19 Oct


16 Oct

Post


Hello everyone!

Now that we've settled back into business as usual, it’s time to take a look ahead – and behind.

What's next? Next up in Barotrauma's development is a Halloween update, a compactly sized content update. You should expect to see it pretty soon, and we'll write more about it once it's out!

After that, we plot a course toward...

The next major update We've got one more big content update planned for this year, and it's going to include some highly wishlisted additions, including but not limited to the environment overhaul, ballast flora and new mission types. This update will round off the major developments we've made this year, with the ... Read more
Post

Hello everyone! Before we get to the customary Halloween update, we wanted to write a little bit about bigger things – about what to expect from the near future, and about how we already have a mind-boggling five years of development behind us. Wait, what? Yes, that’s right – tomorrow marks exactly five years since I released the first public build for what was then called Subsurface and these...

Source