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Interesting, but I would like to know if there has been any improvement in AI, really significant? Both from companions and from enemies.
Our chief AI wrangler has been busy with lower-profile tasks related to the outpost NPCs, so major improvements to the AI have not been the top priority for him recently, I'm afraid. Smaller improvements and fixes are always being made and implemented with just about every update, but bigger advances in the bot and enemy AI department are only arriving a little later still.
Hello everyone! Time for another campaign update sneak peek. Outposts may be the single biggest part of it, but there’s going to be much more besides that the next update brings – such as having your submarines progress with you in the campaign. “Does the engine on your Dugong suck? Spend some marks and it will suck less. Not enough power output from the piece of sh*t reactor in your Typhon?
Hello everyone! Today marks one year since we started Barotrauma’s early access on Steam. Whatever the exact time when you joined our ever-growing crew of Europan explorers, THANK YOU for being a part of our journey – it means the world to us to have gathered so many people in our drowning simulator when it’s not even finished yet! It may seem strange to celebrate having spent a year in what many...
Hello everyone! The campaign update is looming in the not-so-distant horizon now, so let’s take a closer look at one of its key ingredients: outposts. Once the campaign update is released, outposts will come in many shapes and sizes, can be properly entered and introduce new kinds of events and NPCs. One could argue they’re the single biggest functional change Barotrauma is going to see during its...