Barotrauma

Barotrauma Dev Tracker




19 Jun

Post
    Dynamoon on Steam Forums - Thread - Direct
Hello sailors!

Looking for a crew, or a server to play on? Please use the ... Read more

15 Jun

Comment

Originally posted by The_Chonto

Maybe. It seems to me that the submarine currently has 1 center of gravity as it moves and rocks. As of now, the sub does angle a bit.

To implement, it would need 2 centers, or rather, 2 foci as in an ellipse. It would then move along those two points instead when angling itself.

But idk shit about the game's code. It's best to leave that up to the devs to decide.

It would be quite tricky the implement because all the structures and items in the submarine are defined using axis-aligned bounding boxes, and there's lots of logic in the code that assumes the submarine and the structures are always axis-aligned (i.e. not rotated).

Currently the submarine doesn't actually rotate in any way - when you hit a rock, we rotate the camera instead of the sub to fake the impact. It does work quite well though, it seems that practically no-one has noticed that it's faked. So it could be possible to add some subtle rocking when maneuvering the sub with the same method. :)

Comment

Are you color blind by any chance (a genuine question, not trying to be snarky)? The oxygen tanks are green and the fuel tanks are brownish-orange. If you are deuteranopic it'd be easy to get them mixed up - something that hadn't occured to us so far, but something we should definitely change.

Comment
    Rokvach on Steam Forums - Thread - Direct
Did you turn the pump on after repairing it? The pump will pump out the water and once the water is pumped out the vertical hatch going downwards will unlock with a indication of a green light.

11 Jun

Post
    Dynamoon on Steam Forums - Thread - Direct
This post will be updated as needed with all guides, made by either us or community members, that we recommend.

All official modding guides can now be found on GitHub[regalis11.github.io]!

Official Karma guide
In Steam guides

Player-made sub builder's guide
... Read more
Post
    Dynamoon on Steam Forums - Thread - Direct
Welcome to our Discord server! Find more Barotrauma discussions, help and support, the developer team and over 29,000 other people in the official Undertow Games Discord server[discordapp.com]. If you don't like Discord, don't worry – we also read these Steam forums regularly.

Roadmap: See known issues and future plans here. To make Barotrauma’s development easier to follow, we have published a roadmap on Trello[trello.com]. Here you can see known issues and workarounds, our immediate todo list and longer-term plans – and vote on all items to let us know which ones are particularly important to you.

Wan... Read more
Post
    Dynamoon on Steam Forums - Thread - Direct
I need help with Barotrauma!
Please read this technical FAQ pin, first:

Problems or questions? // Есть проблемы или вопросы?

... Read more
Post
    Dynamoon on Steam Forums - Thread - Direct
Welcome to Europa.
Barotrauma is an open-development game. What this means is that our source code is public and earlier development versions have been playable for free to allow us to work closely with our community and to give modders as much freedom as we possibly can.

You can find Barotrauma's source code on our GitHub[github.com]. If you tap into our code, first of all, please familiarise yourself with our end-user licence agreement[github.com].

Barotrauma is not a free open-source game, and sharing standalone versions of the game is not allowed.

With these caveats, we hope... Read more

09 Jun

Comment
    Regalis on Steam Forums - Thread - Direct
If you're playing on Windows, the saves are located in "C:/Users/*user*/AppData/Local/Daedalic Entertainment GmbH/Barotrauma".

06 Jun

Comment
    Regalis on Steam Forums - Thread - Direct
1. Incapacitate them in some way (for example by stunning)
2. Grab them
3. Move the handcuffs into their inventory and equip them

The handcuffs are admittedly quite confusing to use at the moment and I think we'll need to do some rethinking on how they work. Another big issue is that it's way too easy to put them on by accident - it's funny the first time it happens, but it gets annoying really fast.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Welcome to our Discord, if you're still looking – find it here https://discordapp.com/invite/xjeSzWU

(it's thankfully quieted down a little from last night and should feel a bit more welcoming now :) )

05 Jun

Comment

It's not over, we're only just getting started. ;) Thank you for everyone who's been following and supporting the development through all these years, we wouldn't have gotten this far without you!


27 May

Comment

Originally posted by [deleted]

I’m really debating whether I want to get this game on June 5th. I just don’t want to hear a bunch of 12 year olds screaming and yelling 24/7.

I doubt that will be much of an issue - if the player base of the Steam version ends up being even remotely similar to the legacy version, the average player will be much older than 12 years.

And as said in that voice chat thread, the voice chat is an optional feature.

Comment

The $15-$20 range was my own initial guess of the ballpark, but it might end up being slightly more.

The captain (or anyone else) can indeed betray the crew. The consequences of that depend on the server you're playing on: some servers are more strict and may kick you for actively trying to sabotage the mission, others may have the traitor feature enabled and only allow sabotage if it's required by your secret traitor objective, and on some servers anything goes.


17 May

Comment

Originally posted by The_Co11ector

I'm not gonna bother explaining because it's useless, but suffice to say that there's games meant to have voice and ones that aren't. I hate this trend of forcing it into everything multiplayer.

I would argue that Barotrauma is exactly the kind of game that should have voice chat. Co-operation and communication are crucial aspects of the game, and text chat is often too slow for communicating effectively in an emergency situation. But of course, not everyone likes to use a voice chat or even has a mic - and in that case you can simply disable it and use text chat instead.


06 May


03 Apr

Comment

We're sorry to keep you waiting. We were hoping to release it during the first quarter of 2019, but there were still so many issues (particularly in the networking side) that we needed to push back the release. The current estimate of "Spring 2019" should hold though, and we will be announcing the exact release date very soon.


06 Jan

Comment

Sorry for the late response, I don't check this subreddit as often as I should...

In case you haven't found a solution to this yet, I believe you can fix it by disabling GameAnalytics. Normally you would be able to do so by selecting "no" when the game asks you on startup whether to send analytics to the developers, but since you can't launch the game, you need to change senduserstatistics="true" to senduserstatistics="false" in the config.xml file inside the game's folder.

I'm not 100% what exactly is causing the GameAnalytics extension to throw this error, but I'll look into it and try to make sure this doesn't happen in the future. Thanks for the report!


22 Nov

Comment
    Regalis on Steam Forums - Thread - Direct
Я так считаю. Несмотря на то, что первая версия раннего доступа не будет иметь переводов в ней, новая версия имеет гораздо лучшую поддержку перевода, а модификации могут создавать неофициальные переводы, пока нам не удастся создать официальный перевод.

Опять же, извините за грамматические ошибки, я использую Google translate. :)

20 Nov

Comment
    Regalis on Steam Forums - Thread - Direct
Извините, это было переведено с помощью google translate:

Я рад видеть, что вы, ребята, в восторге от предстоящего выпуска! И, честно говоря, я тоже очень раздражен этими ошибками, которые попали в трейлер. Мы сделали это в огромной спешке для Games Connection Europe 2018 и не успели полировать ее так, как хотелось бы. Эти глюки будут исправлены для версии Early Access (некоторые из них уже исправлены), и мы также создадим новый улучшенный трейлер для выпуска.