Battlefield V

Battlefield V Dev Tracker




06 May

Comment

Originally posted by GlintSteel

u/lytlb1t sorry to mention you but what i've seen you are the most aware and the one always giving response with this matter

I forwarded the post to the anti-cheat people.

Comment

Originally posted by CastleGrey

Model 8 is my jam and the Stromboli Trumpet is still arguably better

It can headshot kill, has a near identical 2 shot range, a RoF that still enables aggressive follow up shots, loads an extra round, and comes with a free grenade launcher that deals meaningful damage to tanks and can break fortifications

Add in infinite free healing (which completely ruins any sniper duel where your opponent can't score a headshot, which in my experience is mostly always) and there's almost no reason to pick SLR Scout over Trombone Medic besides flares

I've been a dedicated aggro-as-f**k Recon through BF1 (Russian Trench is best gun) and BFV, but Medic now does that job and more so much better

You're forgetting one of the most important gadgets in the game. Spawn beacon. My sqaud constantly backcaps and the spawn beacon has won us countless games.

Comment

Originally posted by secretTuna

I remember playing flashlight tag growing up. some of the best hiding spots were the spots people wouldn't think to look. They were the shadowed corners and right on top of the mulch, in plain sight, staying still. It was fun because you could watch the people with the flashlight scouring the bushes and looking in logical hiding places just feet away, unable to find you.

My OPINION is that I will not like this lighting update, and that it will completely change the playstyle of the game towards an arcade-like shooter game.

The increased visibility decreases the value of recon and their spotting scope and flare gun tools.

The increased visibility reduces the ability of a well-executed squad strategy being able to use positioning and stealth to take objectives because your run-and-gunners will have the advantage.

Gave you an upvote for nostalgia (I played the flashlight game as a kid too). Totally understand your concerns, but let’s see how it works in game and then we can make adjustments based on feedback.

Comment

Originally posted by getBrutal

Hmm, fair, but now they will light up? The point of camo is to look like you're the tree or wall or rock, now you'll look a lit up character model in front of a tree or rock, no?

Keep in mind this is a 2D pic. I totally understand and hear your concerns, but as the person above mentioned, it’s actually going to be more critical to have the right camo.

And I’m working to get a video of it in action so we can all see how it will play out.

Comment

Originally posted by Jimmy39a

On a positive note: thx for public matchmaking in combined arms!

Bug report: if a squad member bails out after 1 round, the rest of the squad is stuck forever in the waiting screen. Even as squad leader you cannot use escape to close the game in windows.

We’ve seen reports of that and have escalated it.

Comment

Originally posted by Abrisham

Have a downvote then.

And an upvote to you!

Comment

Model 8 is a f*cking beast of a gun with upgraded ROF. 2 shot kill up to what, 50-75m. Spot first and with well placed shots you can kill 2-3 people per magazine. It's crazy how good the gun is for aggressive play.

Comment

Originally posted by OpusZombie

This has been posted as a bug on the official EA website (answers.ea.com ) since Dec … maybe look at your processes as well.

https://answers.ea.com/t5/Bug-Reports/Selbstlader-1906-does-not-spot-enemy-when-hit/td-p/7298327

I will. We have flows that allow us to drop this directly into our Live QA's queues for investigation and something does seem to have broken there if this hasn't been looked at sooner.


05 May

Comment

Originally posted by Bullseye_Baugh

Hopefully the absence of any personal response from the DICE team is because they're too busy fixing the new error code message. I haven't been able to play reliably since thursday.

It has been escalated to our QA team and Dev team to investigate as of Friday. Once we have more info/workaround/fix, I’ll let y’all know.


04 May

Comment
    /u/tiggr on Reddit - Thread - Direct

Originally posted by TheClosetIndian

I believe he said September due to paternity leave.

Wow, great memory :)

Comment
    /u/tiggr on Reddit - Thread - Direct

Originally posted by DRUNKKZ3

Tweeting this right away

Do it

Comment

Sliding breaks some reload animations a little bit, we'll look into it :)

Comment

Originally posted by [deleted]

[deleted]

Tweeting this right away

Comment

Originally posted by PrivateJeeBee

Wasn't aware of this one - filed it with the team to look at. Cheers for the tag.

Comment

Originally posted by ayeuniqueusername

Totally unrelated to visuals, but as a motorcycle enthusiast would you pass along the desire for motorcycles in game lol.

As a fellow motorcycle enthusiast, I wish I could upvote this 100 times.


03 May

Comment

Originally posted by Grimmjow500

Why you dont show some gameplay videos for an better example and better understanding what you change in visibility?

Because I don't have any yet. But I'm working on getting some and will share when I have them.

Post

It's been a busy week, and we covered a lot of stuff. Without further ado, let's get to it!

Photo courtesy of Commander Wacky

Archive for Week of April 29

  • Monday, 4/29/2019
    • This Week in Battlefield V - An overview of this week's news, blogs, content, and more. As items are added or shifted, this will be updated. Keep an eye on it through the week for redirect links!
    • ...
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Comment

Originally posted by qlimaxmito

I've ran into this bug as a bystander watching an enemy being unable to damage a teammate. I doubt the teammate was actually crouched since they had just spawned in, and they were also firing at the enemy; they even got a kill a moment later: https://www.youtube.com/watch?v=tHppKWI-S7o&t=106.

Probably more interesting, here is a video another user posted a few months ago: https://www.reddit.com/r/BattlefieldV/comments/a6kw2y/this_has_been_happening_more_and_more_latelydice/

Assuming it's the same bug at play here, notice how shots start registering only once the tank drives forward, moving the gunner just past the line of fire. It seems like the player hit-capsules were misaligned.

That's a great observation you made at the end, I'll see if the ticket is still open and attach this information. I might have to fix this issue myself, in which case I will reply to your message with my findings.