Star Wars: Battlefront

Star Wars: Battlefront Dev Tracker




26 Mar

Comment

Originally posted by [deleted]

[deleted]

We call it playtesting (Beta is different), but yes. All the time. Bringing something to a live environment often presents things that can't come up in internal playtesting, though.

Comment

Steve has been one of my best friends, and favourite co-workers during my time at EA. He's easily one of the most knowledgeable Star Wars fans I've ever met as well. The team is lucky to have him, no surprise he's doing great work.

Comment

2019 is off to a pretty fine start.

Comment

We're aware. This will change in a future update.

Comment

On it! In the meantime, leaving and joining a new game can bypass the issue.

Comment

Originally posted by killua691

It doesn't.

Edit: I hate you. I'd been trying this for an hour and the moment I commented it doesn't work to you. It works.

Broken Working as intended.?

Comment

Originally posted by RichMoli777

No, the current game mode allows two heroes per side (2v2).

u/ea_charlemagne either misspoke and meant to imply that "Four heroes are playable at once" (2v2), the rule was modified sometime after he made that statement, or it's a bug and they really did mean 4v4.

I believe this was a late balancing change. 2v2 is intended, though we can change it live should we think it wouldn't throw things off.

Comment

We're working on this. Thanks! Leaving and joining another game should fix this in the meantime. Stay tuned for details on how this progresses.

Comment

Originally posted by RichMoli777

The quote from u/ea_charlemagne was "All four heroes/villains are playable at once." Why would he say 'All four' if there are 8 total heroes? It seems to imply that it should be 4v4.

I'm checking with the team. Sounds like this might have been a late-stage balancing change.

Comment

Originally posted by killer9mm

u/d_FireWall Would it take a lot of resources to update current Arcade AI to the new and improved one that is in Capital Supremacy? :)

Yes, unfortunately. So we need to look at different ways to satisfy the PvE-itch. :)

Comment

When F8RGE and eye say we surface pretty much all player feedback, we mean it!

Edit: I genuinely meant "I" but I'm going to leave it there. That mental slip-up is too perfect.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Immortal__Soldier

u/JangoAllTheWay has to put a Lego Ahsoka up his ass finally.

Reddit never forgets.

B L I N K

Comment

It's an important milestone for the team. Our older AI has been showing its age for a while now and been preventing us from creating PvE experiences on dedicated servers (allows for matchmaking and online cooperative experiences) which will be helpful going forward.

They certainly behave a lot more like classic bots playing multiplayer than the idle state, stealth-supportive AI from other games. But my impression is that's not what we need them to do anyway. Just run around and capture Command Posts like old times. :)

Comment
    /u/F8RGE on Reddit - Thread - Direct

Everyone told us they didn't count us new maps a few days ago =/

We're watching your feedback on this.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by AndyJarosz

You should consider doing a time breakdown per asset to show people just how long these things actually take. I bet a lot of people would be surprised!

"Hire more people" - Everyone

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by YelloHorizon

Thank you so much for responding. Glad its getting looked into.

We might have a repro, currently more testing taking place

Comment
    /u/F8RGE on Reddit - Thread - Direct

We are tracking this and QA are currently hammering it to find a repro step.

Comment

The Trooper!