Cities: Skylines

Cities: Skylines Dev Tracker




25 Jan

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    /u/ on Steam Forums - Thread - Direct
First let's determine if it's a mod issue.
  • Go to your Steam library
  • Right click on Cities: Skylines and select "Properties"
  • Type in --noWorkshop (exactly like that) in the box at the bottom
  • Close the window to apply

Then start a new game. If the problem is gone - it was mods! If the problem remains, it's the game.

Next steps - how to fix it!


IF IT'S A MOD ISSUE Following a major patch there's usually a brief period of instability while mods are being updated. Please see this thread for updates on what mods are currently broken and waiting for updates: https://steamcommunity.com/app/255710/discussions/0/5219148331330301161/

List of Working / Broken Mods For a list of mods broken, abandoned or incompatible, please see this community list:
... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Some most are almost certainly going to be affected. We work with a lot of the modders giving them early access to the patch, so they can prepare updates, but it may still be a little while before they get a chance to.

I'll keep this thread updated over the next week to help everyone who plays modded figure out when things are (mostly) back to normal :)

... Read more
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    /u/ on Steam Forums - Thread - Direct
The Airports expansion releases today and with it patch 1.14.0-f4. If you don’t use mods, then enjoy the new content and check out the patch notes below!

Patch notes

However, if you do play modded, note that a major patch like this is likely to require mods to update. This guides you through how to handle it to ensure your city is safe.

If you play with a lot of mods
  • Check the list of broken mods below
  • Don’t overwrite - save your city as a new savegame
  • Wait for mods to update - or help see what mods need an update.
  • Play unmodded while you wait using the -noWorkshop launch...
Read more

24 Jan

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Hey city builders!

As we prepare for the release of the Airports - the new expansion for Cities: Skylines, we will be updating the System Requirements to play Cities: Skylines here on Steam. 

This updated information does not imply any specific changes happening with this particular release; instead, we are making this update to reflect seven years of development on the game, and making sure that we are listing specifications that are relevant to today’s hardware market - as some of the original requirements are no longer available.

Overall, you will not experience any noticeable performance change if you are already playing Cities: Skylines - this is information that is relevant to new players.

We cannot wait to bring Airports, the Content Creator Packs, and the Radio Stations to you, and we look forward to seeing what you will build with all the new content!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello to all my fellow city-builders! True to tradition every new expansion comes with a free patch full of goodies for everyone, and this one is no exception. Following the theme of creative freedom and customization, we have a few new features for you, as well as an update to how planes behave. So let’s dive in!

Improvements to PlaneAI Airports presented a great opportunity to improve how planes behave. We have added more variation in how planes select a path, which leads to the use of multiple plane stands, not just for the new Airport Areas, but also the existing airports. And if you’ve ever encountered the bug causing airplanes to endlessly circle above your airport, you will be happy to know that it is fixed.

But it isn’t just the planes that have had their behavior updated, as the improvements also affect other public transport options bringing in passengers from outside connections. Beyond passenger and cargo planes, passenger ships and trains coming in and o... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jan

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Greetings city-builders! Are you ready for another Dev Diary? This one is loaded with goodies and stocked full of information about Cargo Airport Services!

When your airport reaches level 3 you unlock the Cargo Airport buildings and roads, which include the Cargo Airport Terminal, Cargo Aircraft Stand, Medium and Large Cargo Airport Roads, and the Airport Cargo Train Station. In keeping with our goals of modularity and creative freedom, you can add these to existing airports or create one specifically for cargo air traffic.

Cargo Aircraft Stands work slightly differently than the passenger stands in that they can be placed alongside any road and do not require a connection to a terminal to function. This means you can simply add a Cargo Aircraft Stand along a road and connect it to your existing runway using taxiways and you are able to ship cargo in and out of your airport!

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Jan

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Good afternoon passengers, and welcome aboard this Dev Diary headed for the creation of your very own City Airline. The team has prepared a handful of refreshing screenshots for you today, which can be found throughout this post.

At level 3 your airport has become significant enough to be the base of operations for an airline. With the Airline Headquarters Building, a Unique Building found in the Airport Area menu, you can found your very own airline, and customize the name, logo, and planes! All you need to do is place the building somewhere in your city - it can be in the Airport Area or anywhere you like.


Airline Headquarters are essential to founding your own airline

Once in your city, the Airline Headquarters Building unlocks the Airline tab in the Airport Area Info Panel - this tab can also be reached ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Jan

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Welcome back to the second Airport Dev Diary! Today we invite those of you looking to create large airports to the front of the line as we begin this Dev Diary concerning Airport Progression and Public Transport Links.

Next level airports A level 1 airport is comparable to the base game airport - it’s a basic connection to the outside world - but with a lot more flexibility in terms of layout. It consists of a terminal, at least one plane stand and a runway with connecting taxiways, and can accept small planes. Decorative buildings are available and needed for the airport to level up, unlocking larger planes, more buildings and additional connections to the city.


Airport Areas can be compact like the regular airport - but expanded when your city’s needs grow

To reach level 2 your airport needs to se... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jan

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Greetings city-builders! I hope you’re ready for another round of Dev Diaries as we prepare for the release of Cities: Skylines - Airports, the expansion that was announced on the 10th of December 2021! If you haven’t already, check out the trailer here or watch it below.



Cities: Skylines Airports is an expansion in which you design your own airport and grow it from a small local transit point to a massive international hub buzzing with life. It’s modular, using special concourse networks to connect each building, which allows for a lot of creative freedom and flexibility, meaning you can build an airport in many different shapes and sizes to fit your city!

Airports expansion lands in stores on the 25th of January and to ensure a smooth arrival we have prepared these Dev Diaries covering eac... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jan

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Vehicles of the World:

Content Creator Pack: Vehicles of the World features 21 modes of transportation inspired by vehicles across the globe. Created by bsquiklehausen, you can fill the streets and rails of your cities with iconic service vehicles including 2 ambulances, 2 police cars, 4 buses, 2 fire engines, 2 garbage trucks, 2 hearses, 4 metros, and 3 trains!

Purchase on Steam: ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

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See the top talented creators who brought new life to the Workshop last month with their amazing contributions.

Featuring:
MonsterKill, TRXVI$ JXCOB, MeisterMonis, algernon, nob50506000, RoomMic, REV0, SvenBerlin, PeterBar, VecchioChristo!

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop:
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Dec

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Cities: Skylines Airports expansion DLC invites you onboard to experience the wonders and logistics of modern-day air travel. Please have your boarding pass ready as you start to place and design your airport. Fasten your seatbelts and connect your airport to the city through bus, metro, and train stations. Please place your items in the overhead compartments so that you can create cargo terminals connected to your airport complex while hauling in new goods and materials. We are now at the perfect altitude to begin enhancing your city's travel industry! Thank you for flying with us today!

✈️Available on PC and Consoles January 25, 2022! ✈️