Cities: Skylines

Cities: Skylines Dev Tracker




07 Sep

Comment
    Avanya on Steam Forums - Thread - Direct
We will need to have a look at your output_log.txt (called player.log on Mac and Linux). Here's where to find the log depending on your operating system. To easily find the local files for the game, right click your game in the Steam library, select Properties, go to the Local Files tab and select Browse local files.

Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt

Mac OS X
Users//Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log


As we can't attach files here on Steam, you will need to upload the file somewhere else. Here's a few sites you can upload it to, which do not require you to sign up first:

https://uploadfiles.io/ - free, no sign-up, can handle large log files
... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Restart the game, then enable mods again. This happens when the file that stores what's enabled gets corrupted. Not sure why it happens, but it happens less if you end the process for Cities Skylines instead of exiting normally. Just make sure the saving process is completely done ("packaging" up in the top right needs to disappear)!
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by grapplehoeker: Move It sure makes everything a lot easier, but it really hasn't been an issue for me and I've been laying quaywalls without a hitch since they were released and long before that mod was a twinkle in the modder's eye ;)

That's because it only happens when you start moving into the realm of custom quays, where the network width varies. ;)
Comment
    Avanya on Steam Forums - Thread - Direct
This happens when they have a different width. Not the width of the actual model, but the width of the network (the blue outline you see). My quays for example have a different and smaller width than the default, so they will have a grab when connected to the default one. They all have the same width though, so all of mine connect nicely to each other.

If you want them to look connected, then the best way to do that is to not connect them at all. Then use Move It to drag the ends together.
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Clunk: If I want a node created or to stay where I want it I build another short road off at 90deg and delete it later once my desired roads are complete.

This is the tactic I've been using. Elektrix's Road Tools are super handy too, though I mostly use them for adding a new node.
Comment
    Avanya on Steam Forums - Thread - Direct
Hmm, the log doesn't show anything, but since you see the simulation error on the loading screen, we can try the usual tricks to recover from a simulation error.

Get these two mods, make sure to enable them and restart the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=529129546
https://steamcommunity.com/sharedfiles/filedetails/?id=1620588636

Then go to Options, find the Loading Screen Mod on ... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
You can upload your save to the workshop, that would let us take a look which might be more helpful then guessing. :) To upload it go to the Content Manager, find Savegames on the left, find your save and click the Share button. Then give it a name and description if you'd like, click Upload and post a link to the page that appears. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Does this also happen if you add the launch options -noWorkshop and -disableMods to Steam? Test with a new city and try to save it. Does that work?
Comment
    Avanya on Steam Forums - Thread - Direct
Hmm, there's no crash in that log. How does the game crash? Do you get a pop up saying something like "Oops the game has crashed" or does it just shut down?

I see Addresses & Names Mod 2.0.5 throwing an error, so try disabling that for now and see if that helps.

AutoLineColor Redux and TransportLineColorMod are likely incompatible. I recommend removing TransportLineColorMod as it's quite old and might not behave well with Transport Line Manager.

Remove All 25 Areas purchasable - you don't need this when you also have 81 tiles.

Replace Advanced Toolbar with either More Advanced Toolbar or Resize It
Comment
    Avanya on Steam Forums - Thread - Direct
1) The type of road determines what a bus stop will look like. For some it's just a post, for others there's a shelter. You can get bus shelters on the workshop as well, which can be placed at a stop as decoration if you want it to look better. If you want to get rid of the default bus shelther as well, there's a mod for that.

https://steamcommunity.com/sharedfiles/filedetails/?id=919020932&searchtext=shelter
Comment
    Avanya on Steam Forums - Thread - Direct
Assuming we're talking about the Industries DLC, that unlocks with the Tiny Town milestone (360 citizens). Then you will need to paint in an industrial area to unlock the buildings. That's done very similar to making a district, only you use the area tool instead. Here's an image showing which one you need to use to make an industrial area for the new stuff.

https://i.imgur.com/3Nv77k6.jpg
Comment
    Avanya on Steam Forums - Thread - Direct
I haven't had a chance to try it, but I've seen this mod recommended instead of EDS. It works a little differently afaik, but maybe it will help you without causing problems.

https://steamcommunity.com/sharedfiles/filedetails/?id=1680840913&searchtext=transfer
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by MandyMM:
Originally posted by Avanya: If relogging Steam doesn't do it, try changing the download region in Steam. It's almost certainly a connection issue to Steam's servers, which sometimes takes some poking to get past.
Well... should i tried to change it even though the current one is exactly on my city?

You can just switch back again. It's not so much that there's an issue with your current region, it's that Steam has this issue from time to time ... Read more

04 Sep

Comment
    Avanya on Steam Forums - Thread - Direct
Make sure you disable all mods you don't absolutely need in the asset editor, as many mods weren't designed for the editors and so break things. An easy way to disable all mods is to use the -disableMods launch option in Steam.
Comment
    Avanya on Steam Forums - Thread - Direct
Yeah that looks like a glitched out road or path segment. Try and use Move It to find where it actually is so you can delete it.
Comment
    Avanya on Steam Forums - Thread - Direct
If we are talking about the one from the Industries DLC, then it doesn't need to be on land with ore. It needs raw ore delivered, ideally from a storage facility that holds ore. Make sure you have enough storage in your city for the ore you are producing.
Comment
    Avanya on Steam Forums - Thread - Direct
Can you perhaps take a few screenshots of the route and depot? You can also upload your save to the workshop and link it, then we can have a look at it directly.
Comment
    Avanya on Steam Forums - Thread - Direct
If relogging Steam doesn't do it, try changing the download region in Steam. It's almost certainly a connection issue to Steam's servers, which sometimes takes some poking to get past.

03 Sep

Comment
    Avanya on Steam Forums - Thread - Direct
Sounds like they have gotten some random RICO settings. Open the RICO Settings panel in game and search for the buildings (or find them by sorting by category), then make sure to remove any settings they might have been given.
Comment
    Avanya on Steam Forums - Thread - Direct
Broken mods could definitely cause this, so if you use mods, that would be the best place to start. You can compare your list of mods to this list of known broken and incompatible mods[docs.google.com] to see if you have any known troublemakers.