Cities: Skylines

Cities: Skylines Dev Tracker




31 Aug

Comment
    Avanya on Steam Forums - Thread - Direct
You don't get demand "refunded" when dezoning. Demand will need to build up naturally again. I learned that the hard way in one of my first cities trying to switch a large area from low density to high density. :S
Comment
    Avanya on Steam Forums - Thread - Direct
Make sure you don't have any of these broken mods subscribed:

- Fine Road Anarchy (original, version 2 is fine)
- Fine Road Tool (original, version 2 is fine)
- Road Anarchy
- Road Anarchy 2
- Advanced Road Anarchy
- Sharp Junction Angles
- Low Bridges High Dams
- Bridge Fix
Comment
    Avanya on Steam Forums - Thread - Direct
It sounds like the highway coming from the edge of the map to the power plant is too long for any truck to make it in time. If you have access to rail already, then you can build a cargo train station. That should hopefully import things faster, so deliveries make it in time before your power plant runs out.

28 Aug

Comment
    Avanya on Steam Forums - Thread - Direct
Looks like your game is running out of memory. Make sure to set up a custom size pagefile. I recommend setting it to 32 GB, and make sure you have more than enough space for it on the harddisk it's set to. This guide explains how to set it up.

https://steamcommunity.com/sharedfiles/filedetails/?id=2114415052&searchtext=pagefile
Comment
    Avanya on Steam Forums - Thread - Direct
Seniors keeping healthy! <3
Comment
    Avanya on Steam Forums - Thread - Direct
It definitely sounds like the glitched out networks issue. Perhaps the ghost fences weren't connected where it seemed. Sometimes finding where they actually are can be a right pain!

With Move It's marquee tool set it to just nodes and segments, and then expand the menu to deselect different network types. You want only fences on there. Then zoom out as far as you can and select large areas of your city, use Move It to delete the selected fences and see if your ghost fences disappear. If not, undo the delete and move on to a new area.

If they do disappear, undo and look through everything selected to find something that looks out of place. Might be a node in the middle of nowhere, might be fences ending weirdly. If you don't spot something out of place, repeat the selecting/delete in a smaller area until you find the ghost fences.
Comment
    Avanya on Steam Forums - Thread - Direct
Hmm, I think sharing your save is the easiest way for us to help figure out what's up here. You can do that by going into the Content Manager, then find the Savegames category and select your save. Click the Share butten, give it a name and description if you'd like and then click Upload. Then copy the url of the page that appears and post it here.

27 Aug

Comment
    Avanya on Steam Forums - Thread - Direct
Otherwise try lowering the speed limits on the road you don't want the pink on. If I remember right, bus routes pick the fastest route just like other vehicles.
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by mertalisahin: Sorry for the insufficent info it was the pink line I was talking about and I tried bulldozing the road and I checked tm:pe

Did it not help to check the option to allow busses to ignore lane arrows? Try moving a stop on the pink line back and forth after checking that option. That'll force the line to update.
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by OneJasonBradly:
Originally posted by Avanya: Oh good point! I assumed we're talking about the pink line, but it could also be the blue one!
The blue line has a stop on the side street that would force it not to take the round. Can you see the stop?

Yeah, but the point still remains, that the OP could also be refering to the blue one. While it has a stop that explains it, that doesn't mean our guess that it's the pink one is correct. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Oh good point! I assumed we're talking about the pink line, but it could also be the blue one!
Comment
    Avanya on Steam Forums - Thread - Direct
Most likely the stop forces it into a turn lane, that takes it on the detour. In TMPE check the option to allow busses to ignore lane arrows.
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by ThatVoiceGuy:
Originally posted by JKiller1007: I already did it, but it doesn't work, the tunnel connects but leaves a small hole in the ground

Like this? Image link [ibb.co]

Make sure you don't have any of the broken road anarchy mods:

Fine Road Anarchy (the original, version 2 is fine)
... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
The entire output log would be really handy. The bit you have linked doesn't really show anything useful. Can you upload it somewhere, where the file is available for download? It's just easier to go through for me if it's a raw text file. Here's a few sites that'll let you do that and which require no sign up. :)

https://uploadfiles.io/ - free, no sign-up, can handle large log files
https://paste.ee/ - fast, no sign-up required (some log files will be too large for it though)
https://zerobin.net/ - bit clunky, but can handle huge files, no sign-up required

26 Aug

Comment
    Avanya on Steam Forums - Thread - Direct
Definitely check the vehicle limit. I might be completely wrong, but it's so easy to check and there's not really any point in us wasting time doing more troubleshooting if that's it. So best to exclude it as a cause now before we dive in deeper. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Termite:
Originally posted by Avanya:
You don't actually have to do that. You can just leave the themes. If the buildings in a theme isn't loaded, the theme will just display a warning. I have lots of themes which don't have all their buildings loaded all the time, I just avoid using them on the cities that don't have the assets for them. :)

Very true, I just like everything to look just perfect. :)

If an asset is in the wrong place in the menu for i...
Read more
Comment
    Avanya on Steam Forums - Thread - Direct
They reset the game to how it is without mods or workshop content, which is useful for figuring out where the problem is. Bugs show up with the launch option, while mod issues do not. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Can you post a screenshot of what you're seeing?

Does it also happen if you add the launch options -noWorkshop and -disableMods and start a new city?

To add launch options:
- Right-click on the game title under the Library in Steam and select Properties.
- Under the General tab click the Set launch options... button.
- Enter the launch options you wish to apply (be sure to separate each code with a space) and click OK.
- Close the game's Properties window and launch the game.
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Termite: With building themes mod you can create a set of themes then copy the xml to a backup folder. Then create another set of themes. Simply switch the xmls around to change the set used for different games.

You don't actually have to do that. You can just leave the themes. If the buildings in a theme isn't loaded, the theme will just display a warning. I have lots of themes which don't have all their buildings loaded all the time, I just avoid using them on the cities that don't have the assets for them. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Commercial and industry shuts down at night yes, so you don't gain any taxes from them while they're closed.