Cities: Skylines

Cities: Skylines Dev Tracker




14 Aug

Comment
    Avanya on Steam Forums - Thread - Direct
Firstly make sure you define a pagefile size, so the game has all the memory it needs. Most crashes are from running out of memory or from Windows expanding the pagefile a tiny bit a ton of times. This guide explains how to set a pagefile size. I recommend setting it to 32 GB.

https://steamcommunity.com/sharedfiles/filedetails/?id=2114415052&searchtext=pagefile

That might do the trick, but you might also still have problems. If you'... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
DLCs don't really affect the CPU in terms of performance, but the extra assets will increase RAM usage, which can affect performance. If you haven't already, it's a good idea to define a rather large pagefile for the game. I recommend setting it to 32 GB.

https://steamcommunity.com/sharedfiles/filedetails/?id=2114415052&searchtext=pagefile
Comment
    Avanya on Steam Forums - Thread - Direct
Importing is normal right at the start when you place down storages. Since they default to Balanced, they'll import some materials to try and be around 50% full. But after the first batch has imported and your city's own production starts filling them, that should definitely stop.

Your extractors complaining about "Not enough buyers" means their internal storage is full and all their trucks are in use. Basically they can't empty fast enough. Either the storages are full, far away, the trucks get stuck in traffic or they were already exporting with all trucks before your storages were placed (in that case time will solve it).

Originally posted by Ankot: The storage units never use more than 0-3/15 trucks at any given time. Sa...
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Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by pemmons1: When do bus hubs become available? I don't see them anywhere in the vanilla game.

They do require DLCs, so depending on which ones you have (or don't have), you might not see them. But here's a list of the bus hubs/stations, when they unlock and what DLC they come in. :)

Bus-Intercity Hub - Big Town (Pop: 1,800) - Sunset Harbor
Bus-Metro Hub - Grand City (Pop: 5,000) - Sunset Harbor
Bus Station - Busy Town (Pop: 1,200) - After Dark
Ferry and Bus Exchange Stop - Busy Town (Pop: 1,200) - Mass Transit
Intercity Bus Station - Big Town (Pop: 1,800) - Sunset Harbor
Intercity Bus Terminal - Grand City (Pop: 5,000) - Sunset Harbor
Metro-Intercity Bus Hub - Small City ... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by sebesams: I got this same problem this morning - none of my subscribe assets and mods is in the content manager (the game loads in seconds though :))))) Where do i find that ""no workshop" option? MY PC crashed yesterday while playing, maybe i changed that setting unintentionally...

To add the -noWorkshop launch option go to your games library, right click on Cities: Skylines, select Properties and then click the Add launch options button.

Logging out of Steam, shutting Steam down, restarting and logging back in might also fix it for you. At least that usually does the trick when Steam freaks out and forgets how to connect properly! :P
Comment
    Avanya on Steam Forums - Thread - Direct
Ooooh thanks for sharing! I definitely hadn't understood completely how you did it. That looks really nice and I'm totally stealing that technique! :steamhappy:
Comment
    Avanya on Steam Forums - Thread - Direct
Most of the CPU usage comes from calculating where people go. If you use any mods that make the AI smarter (like TMPE or Real Time), removing those might increase your performance some. But the slowdown will happen at some point regardless - just at a larger population instead.

13 Aug

Post
    Avanya on Steam - Thread - Direct


In the sixth episode, our Community Manager Patrycja and Community Ambassador Maddie are talking about policies, office zones and water treatment methods.

0:00 Introduction
1:34 Water treatment
4:34 Policies
10:14 Office area
14:46 Episode summary

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, inc... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/255710/announcements/detail/2733075625029701503]here[/url].
Comment
    Avanya on Steam Forums - Thread - Direct
That sounds like it may be related to the launcher, but I'm not sure. Your best option is to get in contact with Paradox Support by either making a ticket or posting on the forums.

https://paradox.zendesk.com/

https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/
Comment
    Avanya on Steam Forums - Thread - Direct
Network Skins 2 will let you remove lamps from a segment of a road. Then you can juse move the nodes with Move It or place prop lamps where you want them, if the stretch is too long to not have any lamps at all.
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by pemmons1: Bumping the topic--

Please don't do this. You are much better off starting a new thread, so people respond to you and not the old OP. ;)

I'll leave this unlocked for now, but in the future please don't resurrect threads which are years old. :)
Comment
    Avanya on Steam Forums - Thread - Direct
The official support forums are the most practical, since you can attach files directly there.
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

But you are also welcome to upload your log somewhere else (the guide shaneturner12 linked as a few recommendations to free sites you can use) and post a link here. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Being so close to the vehicle limit, that does seem like it might at least play a role here. How is your industrial traffic? Reducing trucks might be one way to clear up some vehicles, which can be done by providing cargo ships/trains/planes to import/export as well as distribute raw materials and goods around your city.
Comment
    Avanya on Steam Forums - Thread - Direct
You don't need to paint a district in a city first. If you want to make your own style, you can start by doing that in the Content Manager, before you even load your city. :)

I'm just gonna add some screenshots showing how to make a style and add buildings to it. It's a little easier to explain with arrows pointing to the different buttons. ^^

In the Content Manager go into Styles and make a new Style (if you haven't already done that ofc).

https://steamcommunity.com/sharedfiles/filedetails/?id=2196013334

Click the box to give it a name so you know what it is.

... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Awesome! Can we see a screenshot? I'd love to see the final result! :D
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by iznogoude: both are balanced

Are the trucks able to export the crops in some way? As in can they leave the area? Or is the other silo the only option they have to get rid of crops?
Comment
    Avanya on Steam Forums - Thread - Direct
Since your other city is fine, my guess is it's the normal slowdown that happens as a city grows and has so many citizens, that the simulation slows down to be able to keep up with all the calculations. It happens for all cities and computers at some point. The more powerful the CPU, the larger a city can be before the speed up options stop having a real effect.

12 Aug

Post
    Avanya on Steam - Thread - Direct
Global Collaboration is back with a special live stream!

Today at 5:30pm CEST we will take a closer look at the stunning city built by our 12 talented creators.

Grab some popcorn, relax and join us on YouTube or Twitch for this extraordinary tour.
❤️ http://youtube.com/CitiesSkylines
❤️ https://www.twitch.tv/paradoxinteractive

If you want to catch up with all the Global Collaboration videos, check out our playlist on YouTube: ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/255710/announcements/detail/2733075625029687221]here[/url].