Clash Royale

Clash Royale Dev Tracker




13 Sep

Comment

Originally posted by Earlio52

That sounds like a great system to solve the drawing issue (albeit it will still be possible to draw in global tournies with both sides consenting). With that out of the way, do you guys ever plan on addressing the lack of incentive to play the first card? Top level matches can sometimes go until double elixir time without playing any cards, and that’s no fun.

that’s always a hard one - we’ve thrown around a few ideas and one that seemed interesting was slightly reversed hearthstone opening of giving an extra elixir to the person who makes the first move.

but as we aren’t a turn based game it’s hard to get a ‘fair’ answer to incentivize going first. queue spamming a card as soon as the game starts etc.

we don’t have any plans to change this at the moment. maybe we could do a trial in CRL or tournaments where it seems to be a bit more prevalent but for now it’s not a massive priority!

thanks for the question

Hey Reddit,

I'm here with some info on what we’ve been working on and what you can expect in the coming month!

We have an update slated for the end of September, AND we are gearing up for a spooky Season 4, launching on October 7th.

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Something we are introducing in the September update will be a tiebreaker.

Tiebreakers will be going into all game modes except 1v1 Ladder (Trophy Road) and will mean that draws will almost always no longer be possible.

If they perform as intended and we see positive results, we will also then extend tiebreakers to 1v1 Ladder in the future.

u/Supercell-Seth (our friendly neighborhood game designer) has shared his thoughts on the topic:

“We have been discussing draws in the team for a long time. It...

Read more External link →
Comment

Originally posted by HangrySensei

What's the status of this bug?

Please update us

so we looked into this, and the bug part is when it is communicated that you get star points.

what happens is you are still given XP (so you aren't losing out) but not star points.

but the information given to the player is incorrect as it tells you you earn star points in this scenario (instead of the XP that you are earning)


12 Sep


11 Sep

Comment

as thrilling as this is to watch, it's something we are patching out in the next update. enjoy your relaxing common card animations while you still can!


10 Sep


09 Sep

Comment

HAPPY BIRTHDAY to your nephew!

can you DM me their player tag?


06 Sep

Comment

Originally posted by XD_IQ

So can we expect a big update next season?

i cant reveal much right now - but we'll be dropping an update before season 4 starts that will have a bunch of new stuff & QoL improvements

Comment

we will be fixing this issue in season 4 - more news to be announced this month. no need to stage a mutiny just yet!


05 Sep

Comment

this is such a great concept! i'd play the hell out of this irl

Comment

Originally posted by n3r0s1

Seems like range is fixed to 4 now.

This is just a visual bug - the card info screen only displays both values if they are at least 1 tile different. The projectile still travels 4.5 tiles

Comment

Originally posted by iPhone3DS

I think the real problem of executioner is the speed of the first attack..

This is tied to the range - if he has more time to start a swing, he's more likely to complete it. We decided to not increase the load time because we didn't want to overdo it and end up making him OP. Just fix the two most glaring problems - not killing fireball bait like Flying Machine, and making his minimum range not cartoonishly short.

Comment

Originally posted by ICameHereForClash

Im kinda shocked they made it not 3.5, but 4 tiles. That’s pretty neat

Kills spirits AND flying machine. Just what I asked for

Also probably even kills ice spirit too. Still has a long attack wind up but its a lot more manageable

The reason we decided to go with 4 is that his old minimum was 4.5 - we want our reworks to be different but still feel familiar to players. The much shorter minimum range felt wrong to many existing Executioner player, so this change should make him feel/player much like before his rework.