Clash Royale

Clash Royale Dev Tracker




11 Sep

Comment

Originally posted by jzmtl

Won't happen, never will. Content creators may be slightly critical of SC but will never "stand up" in anyway, because you don't bite the hand that feeds you.

Bufarete fell out of favor with SC and SC gave him the middle finger on creator code, now he's descending into oblivion.

this is just untrue... bufarete's creator code is still active and this can be easily checked in-game.

spreading misinformation isn't cool

Comment

hey u/MrdMehrdad14

i'm obviously saddened that this is affecting our iranian community (especially such an active player and community member such as yourself).

due to legal reasons i can't comment publicly on the situation beyond our press release that i assume you have already seen. i hope you understand.


10 Sep

Comment

in boring long-winded developing terms...

this bug is caused because the free gift is not a 'free gift' it is a shop purchase that costs the player 0 gold.

if a player tries to purchase a regular stack of cards with gold that they have maxed but NOT max level, they get the exact same message.

there was a check in place for every level except king level 13 to reroll these choices so it is very unlikely that you get one, however this was missed for king level 13 unintentionally.

the fix to change this from a shop purchase to a 'free gift' mechanic would take quite a while (that option doesn't currently exist in the shop so would have to be created etc etc) so as a quick fix we added a bunch of extra rerolls to massively minimise the chance of this occurring, whilst still getting the fix out in a timely fashion to players.

the other choice would be to wait until the next update for the fix, and not fix the issue at all until then. so the best op...

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09 Sep

Comment

Originally posted by KariZma61

What about this drew?

already responded to this on twitter - this was in-game and working (also why would i lie about this and not something that's like super mega cool) but it got removed along the way for whatever reason.

i noticed this yesterday as i was cleaning up the patch notes/texts files and noted it was missing. it should be making its way into the next optional update.

note: should. i'll confirm in release notes if it is nearer the time.

same thing, no definitive comment i can give until closer to release if it is going in or not

Comment

Originally posted by lordgogara

hey, i responded to this last week as well

https://www.reddit.com/r/ClashRoyale/comments/ijwj3p/thanks_for_the_lie_drew/g3h6uio/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

tl;dr it wasn’t put in for whatever reason, and now adding it back also has to also be a balance consideration (buff to royal ghost and battle healer) on top of adding it back.

no definitive answer yet but i’m aware and the team are aware since the update

Comment

we are just waiting on it to be approved by the app stores so unfortunately it's out of our hands for now at least. we have no control over our app being approved.

hopefully it will be ready tomorrow!


08 Sep

Comment

Originally posted by CharityFair960

Why not add a burning effect? Assuming the effect is balanced just right, it wouldn't buff the Furnace TOO much. Either that or just buff the damage while reducing how many of them spawn from a Furnace.

burn effect is an interesting idea... wonder if that's too OP to have splash damage and burn effect tho. would perhaps change its usage but i like the idea! good for extra chip damage especially


07 Sep

Comment

Originally posted by ItaGuy21

Hey drew, so I'll write down here too some very important thinghs I think got worse with this update.

Edit: I'll add this on top. I commented in a more disruptive way the past 2 days. I don't want to ruin your mood, I hope it didn't happen. So I'll copy paste a comment I already copied a couple times, I should have polished it from bad words and "aggressiveness".

1) Gaining trophies is way slower than before, you only get 20 trophies at most per week, and every 5 week you get 100, assuming you always win. Before, you could get 100 every 2 days. So, in 10 weeks, in CW1 you could get 3500 trophies (100 every 2 days = 700 in 2 weeks = 3500 in 10 weeks), while in CW2 you can only get 360 (20×4+100 is 5 weeks, assuming the fifht is coliseum, I still didn't understand, so by 10 weeks you get up to 360). That is ~90% less, so 10 TIMES slower.

2) You have no trophy wins. This right here is pretty much the most important. In CW1 you would get a trophy for each win in...

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thanks for the edit at the top - it's cool to see you've put a lot of thought into this constructive criticism so i've replied point by point

  1. trophies aren't the same as the old system. this system is not related in any way to the old system - i know that's hard transition to make but it's something player should get used to over time. maybe we should have introduced new trophies to make that clearer.
  2. same as the above
  3. what would your solution to this be? i can only thing to have 3rd place be 0 rather than -5?
  4. feedback has been noted, thanks
  5. i am hearing this feedback a lot, especially from smaller clans. thanks
  6. you are one of the few players who realised that the 25gem for quests was actually a great return on investment. unfortunately to make these reward more accessible to others this had to change. your second point that you started here said the 'math doesn't check out' (when it does), so i can't really comment on th...
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Comment

Originally posted by peterpaulrubens

Just be aware that every time you ask a Devil’s Advocate question, you look just a teensy bit like an asshole, and your company doesn’t really have asshole capital to spare right now.

i have learnt today that a vast majority of people don't know what playing devil's advocate means