Crusader Kings 3

Crusader Kings 3 Dev Tracker




24 Aug

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Hello everyone! We're releasing a hotfix today to address some of the issues with yesterday's 1.10.0 update. While we have fixes for other reported/known issues coming up shortly, we felt the ones listed below were severe enough to warrant an immediate update.


1.10.0.1 'Quill' Hotfix Changelog
  • Fixed an issue where AI rulers do not marry as much as intended.
  • Fixed an issue that removed the two buttons under the Wards tab in the character interface.
  • Fixed an issue resulting in crashes for resumed games from older versions.

As always, if you encounter any problems not listed in our known issues thread[forum.paradoxplaza.com], then please let us know about it either in ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hello everyone! We're releasing a hotfix today to address some of the issues with yesterday's 1.10.0 update. While we have fixes for other reported/known issues coming up shortly, we felt the ones listed below were severe enough to warrant an immediate update.



1.10.0.1 'Quill' Hotfix Changelog
  • Fixed an issue where AI rulers do not marry as much as intended.
  • Fixed an issue that removed the two buttons under the Wards tab in the character interface.
  • Fixed an issue resulting in crashes for resumed games from older versions.

As always, if you encounter any problems not listed in ... Read more
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Confederate Partition auto-creates all the titles that can be created.

Check your succession screen and you'll see there are three types of partition.  
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IanReSc said: So, pretty much what it says in the title.

Don't get me wrong, I like the idea of scheming, murdering people or even backmailing them, but I find that the entire process is rather tiresome and more often than not I only use hooks in order to sell them back. That is hardly as intended. Rarely do I ever tell my Spymaster do to anything else, but to chose the standard task and rarely ever do I feel the need to pressure someone. By the time I have a hook on my liege, I have won a war against him anyway. Vassal contracts? Don't really care, especially since you seem to have to alt...
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KCalo said: For those of us who have no idea what this technobabble means, it will still run on Mac?

It should, yes.

This is more of a heads up to users who are deliberately using OpenGL; if you're not sure what this thread means, then you're almost certainly not impacted by it.  

23 Aug

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Dinkelman said: Acknowledging that it's a video game sort of goes against the role-playing aspect.
So does asking about this on the forum. Count Heralt doesn't have a PC, now, does he?

;)  
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I don't know about the glasses and the other two things are statements, not questions.

There's nothing terribly unusual about vassals that are theocracies or republics.  

22 Aug

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Today marks the release of Wards & Wardens, and we hope you'll have plenty of fun wrangling unruly young rulers-to-be, managing your royal hostages, and visiting scholarly universities in the pursuit of knowledge!

As always, we want to keep updating and improving the game alongside each release - this time we've especially honed in on multiplayer stability, something that was unfortunately lacking after the last update. We've spent a lot of time hunting down annoying out-of-syncs, and we've managed to squash all of them that we could find - bar one that'll be fixed in an upcoming update (but it's fortunately avoidable; don't select Pay Homage/Petition Liege and cancel it before setting out on travel!)

Another change of note is that the AI will now purchase and manage Men-at-Arms more dynamically, especially later in the game - instead of all AIs wanting the exact same ratio of income-to-MaA. Warmonger Archetypes, powerful rulers, and strong mid-to-late-game economies ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Don't think about your brother. Think about his children and grandchildren.  

18 Aug

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Dagorad said: could I ask a moderator to move it?
Done  

17 Aug

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AfArSeMoN said: The game becomes unplayable when it happens every player death.
how, exactly?  

15 Aug

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Sizano said: Looking good:)
The birdcages seem to me to be related to the hostage-mechanic. On that note tho, unless I am missing something, we haven't heard anything about that during the DD's... Am I missing it or will the inner workings of that system be more of a suprise? (I mean the store clearly says it is still going to be included...)

...
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prismaticmarcus said: I think you mean deprecation. feel free to delete my post

Indeed I do, thanks for the correction  
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I think you mean deprecation. feel free to delete my post  
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Hello everyone!

We're announcing today that with the release of Wards & Wardens, Crusader Kings III will no longer support the OpenGL renderer on MacOS and Linux as we shift our focus towards better support for the Vulkan rendering API. OpenGL served us faithfully for many years now, but we believe it has been thoroughly superseded by Vulkan at this stage and our time is best spent focusing on more modern technologies.

This change will not affect the minimum requirements for Crusader Kings III going forward, but will allow existing hardware configurations to take advantage of the performance and efficiency benefits offered by Vulkan. OpenGL has effectively already been deprecated on MacOS and (to varying degrees) Linux, so by using a more modern rendering API we're able to ensure better support for these platforms going forward. MacOS players on newer ARM chipsets especially should see notable performance gains from... Read more
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As the release date of Wards & Wardens draws near, we're taking a moment to reflect on the artistic endeavors that have brought it to life. This time our focus is on animations and some of the 2D icons and illustrations.

Discuss Dev Diary #134 on our forums![pdxint.at]



Icons​ Hey there! I'm Nicolas, 2D artist working on this royal game CK3.

I'm pretty sure many of you checking out this dev diary must get pretty stoked about game designers writing about numbers going up and down, but as cool as it is to dive into the game's new meta, my piece of this dev diary is all about the art! Let me tell you a bit about creating game icons - in particular, how I went about creati... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.