Eco

Eco Dev Tracker




26 Jun

Comment

Originally posted by legionaw

u/DemonDog47 and I worked on this, actually called Palace of Hollowminster, the whole day/night and I am very pleased at how it turned out. He did most of the decorating (kudos to him for those fancy hanging lamps) while I provided the basic structural layout.

This is to be the seat for Parliament of Palmshire, which had hitherto met in another 3D online community called Virtual Paradise. The Kingdom of Palmshire originated in Active Worlds back in 2009-2010 but had since then moved to Virtual Paradise and now Eco is likely to be its new home. The Kingdom of Palmshire's political system is a constitutional monarchy loosely modeled on that of the United K...

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I have questions ... to the Prime Minister.
https://www.youtube.com/watch?v=VYjZTFq8fdI


25 Jun

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https://discord.gg/eco - our official discord. :)


23 Jun

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Originally posted by Starky_95

I just want the pollution overhaul. More things make garbage blocks and clay blocks pollution. That way I can do my real life job in game and actually be good at the game and contribute to the servers I join xD

Ecology will be one of our next big focuses, we know there is a lot to do there!

Comment

Originally posted by clojac12345

there better be different stages of boats, like row boats, recreational boats and then late game haulers

There will be, but not all stages will likely be in the introductionary update. You'll at least see a small rowboat and a barge.

Comment

Originally posted by Mefilius

I'm still just waiting for boats

Doesn't make much sense to make a massive bridge across the ocean just for resources on other continents. IRL we do it with boats

We're soon there! Though you'll likely still see bridges, as boats aren't necessarily superior. Also, given scale difference, a continent in Eco is not really a continent.

Comment

Originally posted by DemonDog47

I'm still waitin on TRAINS.

Only the pinnacle of modern infrastructure it's fine take your time SLG.

I'm just hoping the worldgen gets updated for boats, too. I can't imagine most of the rivers handling them very well.

The basic boats should be fine on the current rivers as far as I saw, we hence do not plan changes to the rivers. Most boats are meant for travelling the 'oceans'.

In regards to trains I unfortunately can only repeat that it's not safe they will come at all, but if they do, then extremely unlikely before end of EA.


22 Jun

Comment

Originally posted by LankeNet

Can you elaborate on what you mean by "fixing item teleporting?"

The current use of carts and stockpiles to fast-transfer items from the bottom of a mine to the top or to replace usage of carts by teleporting over the world is not intended and considered an exploit. Insofar this will be fixed and severely restricted to only be what it is intended to be, a small range tool for resorting your stockpiles.

Newer and more specialized storage options also will work differently in a way I can't yet elaborate on.


21 Jun

Comment

Originally posted by Kromatick

I think he means stockpiles auto transferring materials to machines

No, that I don't mean :)

Comment

Originally posted by jorn86

By "item teleporting", do you mean when you use carts to bunny hop materials out of a mine? That was always a weird feature IMO, so having it fixed sounds nice. Not sure how you'd replace that, though.

Both carts and stockpiles, yes.


18 Jun

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Sounds like they don't own the game to me.

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Conveyor belts are planned long-term, but only with a very limited scope. They will likely only work over a short distance in a factory. No plans for minecarts yet, would likely be part of trains, which is unlikely before end of EA at least.

A cargo lift is not specifically planned, but one way to provide a replacement for when item teleporting is fixed.

We do not have plans for an early machine era digging machine at this point.

Water transport vehicles were announced a month back and are coming soon.


17 Jun

Comment

No talk about cracked games desired on this reddit, post deleted.


15 Jun

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Originally posted by DonaIdTrurnp

If you haven’t changed worldgenerator.eco since making the map, the map seed should be there.

Note that if a patch changes world generation, the same seed is unlikely to generate a similar world.

The whole WorldGenerator.eco needs to be the same, if you only change a single value, the seed will not produce the same map anymore.


14 Jun

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Big Shovel can be added at any point during play, but it's a mod.

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We're aware of this issue, but are as of yet (and for months) not able to reproduce this, even on local games where it happens to other people. We'll continue to try reproducing it, but as long as we can't we have no means to fix the issue, unfortunately. It's a very annoying one that doesn't happen to anyone in the team :(


07 Jun

Comment

Originally posted by Jaskamof

The idea of something dropping a bucket of milk when you kill them is somehow hilarious.

How else could we do cheese without animal husbandry? :D

Comment

Originally posted by ArchonFamily

Oh yeah, definitely all your fault. You had a bandage on your arm, snored intermittently, and I'm pretty sure I saw an otter under your robe and wizard's hat.

Can't be me, I normally play a Paladin! :D

Comment

Originally posted by HawkkeTV

Big Shovel mod is a must!

Nah :D

Comment

Originally posted by jdhlsc169

The one thing I didn’t try. It figures. Lol. Thanks!

They're crushed, more like gravel. Want to use a shovel :)