Eco

Eco Dev Tracker




11 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The outpost table is a not currently implemented feature, the respective object can't be achieved through normal gameplay methods.

08 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Have you configured WorldWidth and WorldLength in WorldGenerator.eco and removed the Game.eco and Game.db in the storage folder afterwards before booting the server?

It's also possible the game server provider you are with doesn't allow maps bigger than a specific threshold, especially as 4km² maps are not supported by us. The maximum supported map size is 2.56 km².
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What is the exact error you are receiving? If it's you being put into offline mode, please refer to https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/. Also note that there may be issues due to internet censorship, depending on where you live. ... Read more

07 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no current plans, but you can vote on it here: https://eco.canny.io/feature-suggestions/p/waveswater-physics

06 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The older tutorial worked the same - it also disabled specific UI parts until it became relevant or the respective tutorial task started, that's not any different. What we changed is making it more smooth and encompassing more information guiding through the whole start of the game. You can skip them by hovering over and clicking the close button, where you can also decide to skip all of them - just like before.

Originally posted by Casea: Huh? Why I have to build ugly house just because game think I need to build STORE first? I think open and work with basic material like wood is top priority.

All mechanics in Eco require you to upgrade your house over time for later game specialties, Adobe made the start into the ... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Adobe was introduced as an easy way to get a first base up, addressing a common issue with the game, only afterwards you're transitioning towards better room tier materials with everything basic already going.

The skill menu appears once you finished the respective tutorial step, you can also skip it if you want immediate access.

05 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is still not reproducible for us, pots do halt decay even when running the game for a few hours or using fast forward to simulate a whole 30 day cycle:

Chest: https://ibb.co/NT8jdY2
Pot: https://ibb.co/0V0xfjd

I guess there is something very conditional going on that makes this happen for you, unfortunately until there is reliable reproduction steps there is little chance for us to catch that.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Issues always need to be reproduced in our development environment, as such that unfortunately isn't possible - the only thing helping is reporting the issues on the tracker and being available there for developers for additional data requests.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Gore: 1 What to do with broken items Not tools. so now that every is breaking on me i made a place to dump items and wait for them to turn in to garage pile block. well its full and my world is becoming a huge dump waiting for items to garbage pile to be burned in the blast furnace. Is there a better way to deal with this instead of building a hundred transfer/decompose sites?

They will become garbage in a future update, for now they can still be used in crafting recipes as per usual.

Originally posted by Gore: 2 Explosives causing air and ground pollution deep under ground like block 17-25. ground level is like block 67. Is this supposed to happen or a bug?

Intended.

Originally posted by Gore: 3 Any road building equipment in the works I saw a...
Read more

04 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The cotton plant is already fixed for the next hotfix, the other issue so far hasn't been reproducible. Is there anything you can do to make it trigger for sure?

01 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
When you create a new random world through the game, it is actually supposed to overwrite WorldGenerator.eco settings based on its template - so either that is not working correctly or there is something else going on. We'll be monitoring reports, so far I only saw two.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You seem to be assuming that a lead position makes calls on their own, while that is not true. Decisions are primarily made based on the design goals, influenced by player feedback, in a team consensus. In the rare cases that is not possible, the call is made by the founders based on their vision representing the game idea.

Eco is being worked on since about ten years, staff changes are absolutely natural in such a long timeframe. The sentiment of some of our staff being "replacement people brought in" is simply disrespectful to me and all of my colleagues - especially given positions becoming vacant naturally get filled by people that have worked in the company before, most often for many years.

I, for example, started here as QA about 7 years ago as a part-time side-job next to my main job because I was asked to and liked the game as a player. Over time I became Community Manager and transitioned here as my main job, switched to Associate Producer years ago an... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's most common in tundra. To be sure, delete the WorldGenerator.eco file in /Steam/steamapps/common/Eco/Eco_Data/Server/Configs.

31 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That sounds like a connectivity issue, for that see the first point in this thread, it applies to that as well: https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/

How you can find the logs is explained here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world

Note that what we need in this case is the server logs.

30 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Can you post the full log?

How exactly do you start the server?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The log you are getting notes that the server tries to load an existing savegame and migrate it, which fails. You may want to delete that save if you are trying to create a new one. If you are starting the server executable manually, just remove the Game.eco and Game.db in the storage folder of the server.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What version are you trying to migrate the save from and to which?

Could you send the savegame to [email protected]? Simply upload it to any service we can download it without registration.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Update 11 introduced the new adobe blocks to make basic houses quickly, they don't require wood or stone.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sorry for the late response, it took me a while to investigate this and talk to everyone involved.

So, first for the intended state and how it works:
- Eco Credits are a integrated virtual currency in the Eco universe, and all mentions of revenue in the game related to the marketplace refer to that currency, similar to how we try to address the player as "citizen" within the game instead of as "player".
- On every purchase of a marketplace item with Eco Credits on a server, shares according to the info screen based on the purchase amount in Eco Credits are distributed to the respective receivers, also in Eco Credits. There is no sharing on buying Eco Credits with real money, sharing is based on Eco Credits spent and hence directly related to them.
- Shares are currently received by eligible server hosts, streamers and modders. The implementation for settlement shares is a bit more complex and still work in progress, as had been announced when the marketplace ... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Delaunay: It was me who brought up the new leadership is from the White Tiger server. It helps explain reaction to OP: it "has been a common complaint, although continuously denied by devs" that White Tiger server is used for testing ground for things that might not work on other servers. The passionate defense is actually reinforcing the belief, when I think your goal was to dispel.

That is simply incorrect though, as the leadership hasn't changed since founding of the company - our CEO and Art Director are still the same people and making the key decisions about the base design of Eco. Repair Bounties were designed by our CEO, for example. I specifically noted how I joined the team due to the game desi... Read more