Eco

Eco Dev Tracker




29 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Looks like broken configs. Remove the config directory and have steam verify files.
Comment

Originally posted by Ponzini

That's fine but then why not just remove it from the game temporarily that way people playing the game don't accidently choose a dead profession without knowing that there is really nothing to do with it. It is a huge bummer.

Because you do need paper for some recipes and removing stuff that will be fixed eventually just takes useless development time and has the chance to introduce bugs you can avoid by simply keeping it as is.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Have you updated to 9.2.1 and selected the fitting result with the gear icon?
Comment

Originally posted by t6jesse

Do you know if there will be multiple sizes of boats, or just a single Minecraft-style boat?

There will be multiple sizes of boats, but not necessarily all of them released at the same time.


28 Jan

Comment

Originally posted by Ponzini

Really? I would think some quality of life and polish would get a lot more people into the game. The amount of content in game already is a bit overwhelming at times. I think you guys just need a good advertisement push more than anything. A few sponsored steams on Twitch or something. Many of my friends had never even heard of the game.

For paper milling specifically:

There is simply no use for paper in the game yet, and as long as that is the case it stays as is. E.g. there simply is nothing planned for it yet, it's a WIP placeholder. Nor uncommon nor any sign of slow development.

Comment

Originally posted by Ponzini

Really? I would think some quality of life and polish would get a lot more people into the game. The amount of content in game already is a bit overwhelming at times. I think you guys just need a good advertisement push more than anything. A few sponsored steams on Twitch or something. Many of my friends had never even heard of the game.

We do not do any intense marketing currently next to budget reasons, as we do not want a big influx of players in the current phase of Early Access. We're more than happy with whats going on currently but it doesn't need to be any more. QoL and polish doesn't create sales - it keeps players. Which we do. But features still need to be at least a third of development time.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
In the files you can only modify the multiplicators directly, setting the collaboration parameter doesn't work there as it is a template for the GUI that loads the other settings and saves them.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
All translations are community made here: https://crowdin.com/project/eco-by-strange-loop-games

We only provide the english language.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
A creative mode is planned for the future.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, but you can switch to the old version via Steam Betas. Right Click Eco -> Properties -> Betas - Select beta. Only works when Eco is not currently running.
Comment

Originally posted by t6jesse

While you're here, what do you think about adding a steam shovel? The change from pickaxes and shovels to excavators is enormous, but I think the progression of transport vehicles is very well done - every upgrade (minus powered cart ofc) is useful and reasonable.

A steam shovel would make dirt moving and roadbuilding easier, but if it's slow and clunky and can't dig over it's own height then it could have a good niche while still leaving a very good reason to upgrade to the excavator when it's available

A steam shovel has been proposed a few times now and seems fine for me, but we currently have no plans to add one. The next 'vehicle' will be a boat and then other stuff is coming before new vehicles are considered, though.

Comment

Originally posted by SLG-Dennis

I'll need a screenshot to understand what you mean. Just upload it somewhere and link it here.

Thanks for the links. I'll redirect that to the developers.

Comment

At least I dont have issues with people soloing on my servers. But they'll notice themselves quite soon that collaborative efforts pay off much more for themselves as well.

Comment

Originally posted by Ponzini

I am new to following this game but it seems like the development is moving pretty slowly. I saw that paper milling was near useless over 2 years ago and is still nearly useless. I wish they would worry less about adding new features like renting property coming up in the new patch and more about polishing what is already in the game.

Well, we'd wish people would like that more as well. Unfortunately that's not the case. Sales are driven by new stuff.

Comment

Originally posted by MyFyreByrns

The trello roadmap, because the tree on play.eco is worse than meaningless.

The trello roadmap has never been official and was used for only a very short time. It's totally meaningless.

Comment

You can, but collaborative efforts always pay off more.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
And makes sense for me, at least. It's two different systems we try out - modules and upgraded work benches itself.
Comment

I'll need a screenshot to understand what you mean. Just upload it somewhere and link it here.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Fixed via Hotfix.
Post
Update 9.2.1 has been released and fixes the following issues:
  • Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
  • Fixed an issue that caused the crafting sound to go on even after crafting has ended.
  • Fixed an issue that prevented SLG-Accounts from logging into the game.