Eco

Eco Dev Tracker




19 Jan

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Kane Markoff: The devs in all of their wisdom have added to the skill tree and how it works and in doing so making the base game for players more complex yet also less fun. Best advice I can give is join a low collab server to be able to build how you want. Even then however you are limited now by building requirements, you can no longer have motared stone floors and the rest being wood. It must all be of a certain material and the newer the table you build the newer the material you need to build your structure out of for it to work.
The game can still be fun but if you want how it used to be the best is a low collab server and even then you may not have much fun as you'll hit road blocks for certain skills and how ...
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    SLG-Dennis on Steam Forums - Thread - Direct
There has been unexpected maintenance that required a DNS change as well, stuff should be working as normal in less than 24 hours for everyone again. Sorry for the inconvenience.
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    SLG-Dennis on Steam Forums - Thread - Direct
I'd suggest contacting the admin. Seems like a network issue on their side.
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    SLG-Dennis on Steam Forums - Thread - Direct
There has been unexpected maintenance that required a DNS change as well, stuff should be working as normal in less than 24 hours for everyone again. Sorry for the inconvenience.
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Our Wiki has pages on each sign, you can find them via search: https://wiki.play.eco/en/index.php?title=+Special%3ASearch&search=sign&go=Go

They explain where each sign can be made and what it costs.

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There has been maintenance yesterday and a change of DNS servers, so stuff can be a bit unstable currently. Sorry for that!

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Huh, Coast Redwood hasn't been the anarchy server at a time? That's new to me, it was made for that purpose :)


18 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We already have this warning when putting in a specialization star - since Update 8.0 when respeccing was removed ;)

If an Admin really wants the possibility to respec people they can use a mod for that. Most of the commands we have are dev commands and made for what we need internally - and we have no use for such a command, nor any other desire to introduce one as we do not want to encourage people to respec.

I get your opinion on the pre-setup, but we will have to agree to disagree there. The intention of Eco is exactly that to be played out in game with all the consequences you see - they are intended gameplay. You're just skipping a major part of the game.

Big servers do it as progression there is extremely faster and the much higher user count linked with concepts these servers often have due to them being online for countless repeated cycles require it. They often make a government system before the game even starts via Discord based on their exp... Read more
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Originally posted by Night-Sky

I'm fine with baker and cookers having to work together to reach the next tier.

The issue is the baker doesn't need anything from the cooker to reach the next tier. Its not bakers and cookers working together. Its bakers have all the power to advance to the next tier and cookers are left out needing the bakers help.

The advance cooking skill book requires a baker to make

the advance baking skill book also only requires a baker to make.

If cooking skill unlocked something that bakers needed to unlock advance baking I would get that and be fine with it.

There is no reason to pick cooking ever if you want to advance the cooking skill tree.

The plan is that both professions are interlocked. I've been quite sure that this is actually the case in the progression tree. I'll have balance team a look in case something got lost. But if changes were to come, they would make it more interlocked, not less as you requested.

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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, you got 15 when there still was a single world leader. As players can now make their own and a unlimited number of offices with different powers, this is no longer the case.
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    SLG-Dennis on Steam Forums - Thread - Direct
I believe it's called a Sickle now, and no it doesn't need research :)
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    SLG-Dennis on Steam Forums - Thread - Direct
When Update 9.2 is released.
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    SLG-Dennis on Steam Forums - Thread - Direct
It works like a ZigBee Network, producers and consumers extend the network.
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The first is planned and should be implented soon.
The second is intended. You're not supposed to waste a star, but to trade ;)


17 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm not aware of any way to do this, unfortunately.
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    SLG-Dennis on Steam Forums - Thread - Direct
No, there are no plans for that. We probably should just rename it to 'Stealth'.
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    SLG-Dennis on Steam Forums - Thread - Direct
Agreeing to all of them, but 2.

High Collab is required for any public server that has more than 20 active players. Otherwise you're done with the game in 9 days. It's nothing to do with hardcore. If you want hardcore, you'd want to see my official server config for White Tiger that is quadrupled High Collaboration as well as a Computer Lab Recipe requiring hundred thousands (!) of items - and still finishes day 24.

As far as advice goes:
1. We removed that on purpose as no matter how pricey we made respeccing it was always abused to switch around professions to gain advantage or otherwise impact the economy. It's therefore not coming back. No admin command for it either. Instead we rather work on making all professions equally useful, especially at the beginning.
2. I do totally agree, that's what we build Ecopedia up for.
3. I disagree completely. I'd suggest the other way round. Build organically with low player servers and low collaborations - us... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's only purpose is to make animals less aware of you, which it does :)