Eco

Eco Dev Tracker




05 Apr

Comment

Originally posted by EzioDerSpezio

Thanks for the clarification. That's kinda what I wanted to say as I was not aware of the difference between a feature being planned and it being announced. I'm really looking forward to it tho :)

On our Eco tree at https://play.eco#tree there is a LOT of planned features, but they haven't all been announced yet - for good reasons *g*

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    SLG-Dennis on Steam Forums - Thread - Direct
You can only rename minted currencies, not your personal one.
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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, that was a more recent addition to the polluting objects.
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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, WIP parts will be completed later. For talents it's part of a revamp of the current skill system with the education feature that is scheduled to be coming in one of the next minor updates.
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    SLG-Dennis on Steam Forums - Thread - Direct
You can also use /fgive to ignore inventory constraints.
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    SLG-Dennis on Steam Forums - Thread - Direct
The chance for the sound to appear has been significantly reduced in Update 9.3, but we do not plan to remove it.
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You can neither rename your own personal currency (but a minted one you have access to) nor name contracts or any unique objects the same name as another unique object of the same type.

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Originally posted by EzioDerSpezio

Keeping lifestock/ breeding animals sadly isn't a game mechanic yet, despite being announced as a future feature to come a longer time ago. BUT: I played hunter/chef on my recent game and I felt like the it is almost impossible to make a species go instinct. I could barely see any changes is numbers. I guess if you check the stats from time to time and stop hunting animals that are in huge danger it really is fine.

Animal Husbandry has always been a planned feature for the Early Access, but as it is not being worked on yet, it never had a date or announcement thereof. I'd expect it more towards the end.

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Originally posted by adumbbird

I just started a few weeks ago but it happened with a few people I started with. When we spawned in, the default mouse sensitivity was set to .01. I'd check that to see if it fixes your issue.

That issue didn't happen for everyone (and didn't to us) and hence wasn't noticed early enough, but is fixed for Update 9.3.

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Originally posted by MetallicDragon

I think Grasslands is the best for that. It also has a lot of coal.

Yep, thats your best bet.

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Originally posted by GhonzMX

Thanks for the heads up :) can I post it there?

Of course! :)

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Please note that you cannot post server ads outside of our Megathread anymore, your post has hence been removed.

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Please note that you cannot post server ads outside of our Megathread anymore, your post has hence been removed.

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Please note that you cannot post server ads outside of our Megathread anymore, your post has hence been removed.

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Please note that you cannot post server ads outside of our Megathread anymore, your post has hence been removed.

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Please note that you cannot post server ads outside of our Megathread anymore, your post has hence been removed.


02 Apr


01 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, the only way is to restore a backup. Please make sure to test commands, especially developer commands like this one on a world you don't need before using them.