Eco

Eco Dev Tracker




17 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's only purpose is to make animals less aware of you, which it does :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The desert has multiple layers that pretty much span the whole desert, it's really hard to miss if you dig deep and wide enough.
Comment

Originally posted by hyrle

I'm not sure you guys have started yet, but a 9 km2 map is MASSIVE. Your players will likely get frustrated with a world that large, as they tend to lag a lot more than smaller worlds, as well as travel time between players can be excessive. I wouldn't recommend going any larger than 4 km2. Even at 4 km2, travel times to get to other players can be as long as 15 minutes.

Plus that size is not supported, hence no help from us when issues arise.


15 Jan

Comment

There is alrady a suggestion for it on our tracker :)

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's not supposed to :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Which command did you use exactly? Food Digest is a non-implemented experimental feature that breaks stuff. You might want to make sure you have a backup, in case this cannot be reverted.
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    SLG-Dennis on Steam Forums - Thread - Direct
Well, Rule 4 states:
"4. Try to find the correct forums for what you want to post and stay on topic."

:)
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    SLG-Dennis on Steam Forums - Thread - Direct
I can't give any more detail, sorry.
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    SLG-Dennis on Steam Forums - Thread - Direct
No, ninja ads please.

What you can try is having one of you host and give the Server ID to the other one to connect manually via the "+" in the top right in "Your Worlds". The Server ID can be found in Steam/steamapps/common/Eco/Eco_Data/Server/Configs/Network.eco in "ID":
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The water is clean enough to no pollute, it just can't be used as input water for machines, to prevent such loops.
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    SLG-Dennis on Steam Forums - Thread - Direct
There is two language settings, one for the client and the other one for the server. The server owner can decide himself which language his server has and that will be used to display items and other stuff.
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    SLG-Dennis on Steam Forums - Thread - Direct
That's still the plan.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yeh, please keep ads limited to topics in the right forums. Those ninja-ads are not welcome here :)
Comment

In Eco you need to give the whole config file, just the seed won't help.


14 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I know, but as we want to have event-based items instead of just skins that probably won't be possible.
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    SLG-Dennis on Steam Forums - Thread - Direct
But ... it looks ugly :/
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    SLG-Dennis on Steam Forums - Thread - Direct
I'm sorry for your loss. Unfortunatlely we do not have a time-based event system in place yet, hence the holiday decoration will be gone with Update 9.2 to be released in January. For future events we'll be having a time based change that does not require an update and I'll bring up a possibility to disable holiday themes client-side, though this might not be entirely possible.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, but it's something we look at. I honestly didn't have much fun with it in TerraFirmaCraft, though - lol.
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That's only possible with the latter idea of several claims in the shopping center.