Eco

Eco Dev Tracker




23 Mar

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Originally posted by t6jesse

I'd do a search of the subreddit for that info. Probably only u/SLG-Dennis can answer your questions, but I believe the answer is its not built for Linux atm so it's at your own risk, and while they hope to make it Linux compatible in the future it's not promised at all

That is mostly correct. Eco does not officially support Linux nor Mac and it's not included in any purchase, but a early development versions for both are provided both on our website and on Steam for existing customers.


22 Mar


21 Mar

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    SLG-Dennis on Steam Forums - Thread - Direct
WIP talents don't do anything. They all are going to be reworked with a skill system overhaul in the nearer future.
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    SLG-Dennis on Steam Forums - Thread - Direct
You might want to ask this on our discord in the #law-help channel where most of the law freaks are, that will give you a much higher chance for an answer compares to this steam forums. You can find the discord at discord.gg/eco.
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Originally posted by PickledPokute

That was my point with the bison mounts - through what effect would you reasonably explain that they raise the skill gain if not through "luxury"? Comfort might be a bit of a stretch since they aren't usually touched, but at least the reason can't be utility since they have none.

I understand that drugs are quite iffy area to implement (especially if you're targeting education markets), but that is no reason to shoot down the idea outright. Exloring other luxuries like paintings, coffee, chocolate, sweets, music, literature, dance and theatre is worthwhile.

One interesting example that comes to mind is a musical performance that's obtained through an skill. Just listening to a performance would give you some skill multiplier that is not tied to your house or contents of your stomach. People could sell "performance tickets" through their own stores and the music performance would happen once every hour or something like that. Everyone in the vicinity with a ticket he...

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The reason for them is to give housing points, which is a major mechanic of the game that pretty much is required to play. I get where you come from, but I interpreted the OP to mean luxury goods in the sense I described above, otherwise imo he wouldn't have asked for luxury goods in the first place.

The OP may want to define first what 'Luxury Good' means for him.

The general idea of food with buffs is something we already work on, but it won't be luxury goods, but normal foods with specific effects. Paintings and stuff of the planned cultural system probably could be seen as luxury goods, but will be none in the sense I mentioned either, as they will bring big bonuses - just for community collaboration instead of your own achievements.

I mean, if you so want, everything is a luxury good. You don't really need that smartphone to survive. But I doubt that was meant here. By luxury goods in Eco I for example think of very pricey necklaces that cost a lot for ...

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You can report them to [[email protected]](mailto:[email protected]) with sufficent proof, their accounts will be banned. And yes, we are dealing with that, but I cannot give you any information on to how, for possibly obvious reasons.

There is one exception though: Spawning of items is not currently possible, so I doubt their progress was related to that. In those cases we only can do something if the alleged method is shared, as this was already patched.

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Originally posted by PickledPokute

I don't see what else a bison mount in every room of a house would be other than a luxury item.

How would a mounted deer head improve your skill gain in any other way than as a luxury, unless you have discussions with it about making electronics?

But the real reason doesn't even matter. Just the fact that you own furnished rooms gives enough piece of mind that mining iron in a cave for days at a time doesn't matter.

If you get hungry, you can instantly inhale those 5 juicy steaks while you're jumping up the stairs leading out from the mine - no need to stop. The only times you'll see your dinner table is when you place it and when you upgrade the room.

It's kind of funny that the optimal way to play the game is to make your non-workshop rooms with the least amount of surface area for the furniture you want inside and thus least amount of empty space. You get rooms that are floor to ceiling full of furniture to the extent that you can't even enter the...

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I don't see those as luxury goods as they have inherent gameplay effect, pretty basic ones, actually. I'm not sure which interpretation the OP had, but I for mine deem luxury goods as such that have no inherent gameplay effect, or rather is stuff you definately don't need but makes for a nice and rather small bonus for a lot of investment. I'd not say that to be true for housing.


19 Mar

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All three bugs are actually the same bug, one that we have some experimental fixes, but that we still couldn't reproduce ourselves. So if everything goes well, it's fixed in 9.3. If you can provide clear reproduction steps on how to make this bug happen (reproducably!), we'd appreciate that a lot.

Workaround is a client restart.

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Trains are something we want to do, but is near certainly not before final release.
Luxury goods haven't been talked about. Currently, everything implemented needs to have inherent use in the game.

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Originally posted by Shinhan

I hope there are early tech boats too. If they are late tech only then there's not much point since there will be bridges all over the place by that time.

There is.

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Originally posted by compugasm

Right, but $4 is a lot easier to earn today than a Nickle was then

You're just making this up. In what year was gas a nickel? You have no idea what it was like to earn a living back then. But nevermind, this point is moot, as it has absolutely nothing to do with Eco.

IDK why you linked that definition of natural monopoly. I don't know how many football teams your city has but, everyone else has 1 pro team. I guess since I didn't state that I was talking about pro teams, you misunderstood.

For soccer there is cities having two pro teams, even playing in the same league :D

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Originally posted by DonaIdTrurnp

Are the terms on Tiger typically as short as 24-48 hours?

No, more three to five days, government bonds up to 7.

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Originally posted by Kumagor0

Relevant reminder: when adding all types of logs, don't forget saguaro ribs (the only type of logs that doesn't have "log" in the name).

Tags are not by name, but by what the items are.

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Originally posted by Quilusy

Great! Thanks Dennis.

Both buying and selling btw?

It's always for the whole store front, so that shouldn't matter. People need to be aware that some people may not want to play roulette to get something from a tag, especially for building, could lead to much decreased sales. When buying that is your own decision that you don't care what you get, but going somewhere else to get something you might not want that, if you search for something specific. So offering tags is something I'd not recommend even if we allow it.


18 Mar

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Originally posted by a_lot__bot

a lot /ə ˈlɒt/ n. 1. a large number or amount; a great deal: there are a lot of actors in the cast | they took a lot of abuse | a lot can happen in eight months | we had a lot of fun.

alot /əˈlät/ n. 1. a fictional mammalian creature with brown fur invented by Allie Brosh, the creator of the webcomic Hyperbole and a Half. The creature was inspired by the common grammatical error writing the phrase 'a lot' as 'alot.'

rude bot

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I get the idea, but the ultimate goal of Eco is not to make the meteor hit. You can of course do, but we won't do any supporting measures to that.

You might not know, but once back in Kickstarter there was a tier that could make a nuclear weapon to the destroy the earth as antagonist, which seemed like a fun idea back then, but was taken back on the valid players backleash. Since then priorities have been shifted a lot and while we want to introduce new disasters and other challenges, we don't want to enable players to actively do stuff other than ignorance to speed up the destruction. It's not a PvP game in that sense.

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Originally posted by iiztrollin

Remeber you are on the games specific subreddit everyone here is bias towards the game. Though it is great get read steam reviews mainly the negative ones with good content for the review along with the positive ones

Well, there is critic people here.

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Originally posted by WayandLuciano

The problem is i cant stop playing, it is actually f**king up my grades, my love life and job :)

Well, both education and love life could be transferred into Eco. Not sure about your job, though :D