Not official, but recommended mod from u/M0nzUn
https://forum.play.eco/filebase/file/192-discordlink/
Not yet. It is supposed to be in the works but there is not currently a way to move water outside of using pumps & pipes, but those aren't permanent water.
Water physics are planned, but a way to manually transfer water to my knowledge is not. None of both are currently worked on, as those are low priority things.
You can mod every single recipe to do that, but there is no general option to do so. You can only reduce the cost for all recipes, but that doesn't include static recipes with yellow borders, so isn't of too much help for the mining industry for ores either. The latter will be changed in the future, though.
It's a seperate program that opens on your PC, you need to tab out of the game and look in your tray or task bar. (Only works on windows as well and only if the server is hosted locally)
Cloud Worlds are only available for Developer Tier users, as they are in beta. They are made with classroom usage in mind - that applies to performance and capabilitites. You cannot change world size on them nor mod them, for example.
I have asked the web team to prepare a FAQ about this for the website, given many people lately asked. The page actually was meant to be part of the educational page, but this seems to have been misunderstood.
Can we not turn off the code allowed within signs? I thought that was a server setting.
Not that I know of.
We'll take care of that. Thanks!
Originally posted by Sooner535{UFIP}: Can we have this as a server option by default rather than having to edit files?No, as the 32-bit server that is used for singleplayer does not support increased world sizes.
You can automatically unpause a server when a player joins, but you cannot yet automatically pause it when the last player left - so you'd need to do that manually. Otherwise, it is not possible.
No, it comes back on its own as soon as activity has become less.