Eco

Eco Dev Tracker




19 Aug

Post
Hey Eco Citizens, Art Director Milenko here,
in this blog we will be talking about new avatars, the avatar creation system we are trying to implement, looking back at multiple increments of the avatar development during the game production so far and reminiscing a bit about the game and thoughts we had while making it.

Overview of past and coming up blogs:
- ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Aug

Comment
    Ice Forge on Steam Forums - Thread - Direct
Originally posted by Knugen: They are not ordered by default on proximity, they are total random, I get stone braziers that are 15m away before icebox that is right next to the stove for example

And they reset every time I try to re order them after I do something else for a while
My scroll wheel will be messed up by all this scrolling...
Are you accessing the same storage chest when this "reorder" happens? Do you have other players added to your claim?

14 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Guess this topic has derailed a lot into no sense territory speculating about what might be the problem, with Steam administrators having deleted multiple russian propaganda posts of the OP that made super no sense, so time to close this.

12 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
All mods in Eco are server-side only. Mods can cause issues, especially when outdated. Nid's Toolbox is a great admin tool.

11 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The temperature can be looked up on the Web UI statistics as easiest option. Temperature changes are reversible, sea level changes are not.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We don't recommend changing the world size for singleplayer, hence that is not supported ingame. You can change world size when creating a dedicated server.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'll need more information about the problem to help you unfortunately, basically a detailed description of the problem and any appearing error messages. What did you do to get what when?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Only with a mod, Nid's ChatTags does this.

09 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The name color changes based on your reputation, you cannot do that manually aside of assigning you the respective reputation value triggering a color change.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What is the problem you are facing, any error messages?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This only affected our testing branch - also locking due to necro.

08 Aug

Comment
    Ice Forge on Steam Forums - Thread - Direct
And as an addition the main reason for this setup in this manner is to allow the player complete control of the order of consumption crafting tables operate as well as the order of deposit of output from said crafting.
Comment
    Ice Forge on Steam Forums - Thread - Direct
Originally posted by Knugen: They reset themselves all the time, this is ruining the game really
They are explicitly ordered by proximity initially and or on adding new storages in the radius of the interactive object.

They are configured by the player on an individual basis for each storage and or crafting table access because they pull resources based on descending order.
That means if a crafting table has a storage comprised of
Chest 1
Chest 2
Chest 3
Stockpile A
Stockpile B
Stockpile C

And you have linked input/output to all storages this means it will always try to deposit all items in Chest 1 first, if it cant put it in the chest (IE for example a block type material) it will dr... Read more
Comment
    Ice Forge on Steam Forums - Thread - Direct
To further extend on this, you need to disable the settlement feature in itself (if you are playing using the client directly hosted inside you can type /serverui and it will open the server graphical interface allowing you to navigate to Features settings where you can find the settlement option and disable it.) We will look at making this a templated option to pick on server creation but at this time of playtesting you need to manually edit the config yourself.

Settlements disabled have a few linked features with settlements though as dennis mentioned you still have the new type of restrictions with plots, the claims and their own set of properties however unlike settlements where you gain new ones from townships and further civic routes and groups these are still allocate on character levelup and specialty gains.
Comment
    Ice Forge on Steam Forums - Thread - Direct
First i would extend that this is necroing a post thats 5 years old almost :D
Secondly the steam account issues have been resolved after roughly 1 hour downtime of service on the steam accounts.
Comment
    Ice Forge on Steam Forums - Thread - Direct
Because you are opted into the Vanilla Play test branch, which is a non general public 10.0 play test not yet publicly stable and there is no other general public servers because of it.

All updates happen asynchronously and at a constant pace so there is no detailing patch notes for each individual update and they can break things at any given time so play on it at your own risk. (Sea Otter official server has constant develop resources available to fix breakage but we do not guarantee any support to 3rd party servers at this time).

07 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You do get papers on levelup if the respective option is set, but test is not for singleplayer at this point, I was just stating what will be the case in the final version.

06 Aug